Hearts of Iron IV

Hearts of Iron IV

Ultra Historical Mod - Realism Overhaul
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Update: 7 Sep, 2019 @ 12:46pm

hotfix

Update: 7 Sep, 2019 @ 6:33am

Changelog

0.5.4.5

Balance

- reduced the CG penalty for Agrarian economy
- Decreased naval bombers chances to hit ships
- Increased dive bomber attack against ships
- Changing air region is more penalizing, especially for strat bombers

AI

- USA AI should build rubber reffineries after 1940

Bug fix

- Player can now lay more than 10 mines per region

Localisation

- UK ships name list updated (thanks to Graf Kacper)

map

- Added a few civs to India
- Added a few civs to China
- Argentina is no longer an agrarian nation
- Added a few civs to Argentina and Brazil
- Added a few civs to South Africa
- Added a few civs to Australia & New Zealand
- Added a few civs to Austria and Czechoslovakia

Update: 5 Sep, 2019 @ 11:33am

Changelog

0.5.4.4

Balance

- give back some factories to Japanese Focus Tree to better represent the historical production growth between 1940 and 1944
- give back 25% submarines construction speed to german "modular construction" modifier, but at the cost of reliability. Speer must be recruted to be able to take the focus.
- Added a small bonus on mils/docks construction speed for corporatist economy

bugfix

- Irak is no longer british puppet at start, but all Iraqi's oil is under british control. Should fix the event of iraqi's revolt.

Update: 4 Sep, 2019 @ 4:30am

Changelog

0.5.4.3

AI

- Disabled Italy's wargoal on Turkey for the AI

Balance

- Reduced german's modular construction from -25% to -10%
- Improved US conditions to take wargoal on various majors
- Slightly reduced naval base cost
- Removed air base limitations on bigger mediterranean Islands (Malta included)
- Capitulations of DEI and Philipines simplified
- France, UK and Germany focuses allows to research mechanized in 1938
- Synth Rubber reffineries cost doubled, and all effects scaled accordingly. They are now more precious. Avoid to saturate your building slots with tons of rubber reffineries. Cost now comparable to Synth fuel reffineries.

Quality of Life

- Separates decisions to allow UK to annex the british dominions when AI
- Separate decisions to allow UK to puppet AI France, Belgium, Netherland, Luxemburg and DEI when at war against a common ennemy

OOB

- UK divisions use fully motorized artillerie instead of horse-drawn one.

AI

- USA should build some more convoys

Update: 4 Sep, 2019 @ 4:24am

upload error

Update: 2 Sep, 2019 @ 8:48am

Changelog

0.5.4.2

Balance

- Base amount of fuel per oil lowered, base amount of fuel given by syntht refinneries increased (and consume more coal)
- Convoy defense efficiency globaly increased. Each escort ship can now defend 10 ships instead of 2
- Rationalized historical offensives so they are only efficient against their target and not in other fronts
- Convoys used to transport land units should be easier to detect and intercept

AI
- Soviet AI should be less dumb, produce and deploy more troops

bugfixes

- Decisions allowing to reduce economical fatigue for germany can only be used once.

Update: 30 Aug, 2019 @ 2:41pm

Changelog

0.5.4.1

Balance

- Added 200k manpower for UK when annexing the commonwealth in mp
- Reduced the soviet famine penalty
- Added a second condition for germany to get rid of economical fatigue by exploiting Ukraine
- Nerfed Engineer and Fortress Buster traits on generals, siege artillery nerfed in abilities
- Nerfed the bicycle bataillon movement in various terrains

Features

- Added a new focus for Soviet Union to build the Molotov Line
- Automatic spawn of soviet militia (you have to provide equipment and manpower) along the Don when losing some key territories

Map

- Added a starting fortification level on Brest-Litovsk
- Reinforced the Maginot Line

Bufixes

- roll back on medium/modern tank bataillons. Impossible to make historical bataillons with the way how Paradox calculate how equipment works. 60 sized bataillons medium and heavies for now.
- Moscow/Stalingrad/Leningrad militia decisions for Soviet now works properly

Update: 29 Aug, 2019 @ 6:19am

hotfix

Update: 29 Aug, 2019 @ 4:48am

Changelog

0.5.4

Balance

- Shortened some chinese focuses (both nationalists and communists)
- Reduced aircraft chance to be hit by naval AA
- Further reduced the available oil in Romania.
- Buffed New Deal

Bugfix

- The fate of czechoslovakia now properly gives the 80 historical Ltz 38 to Germany

Sanity mesure

- Soviet Kamikaze focus removed

Feature

- German Autarky will face over-heating economy. Could led to a massive economic crisis if you don't take care of the issue. Will help balance pre-war germany and lead to war by games mecanics instead of rules.
- New "emergency conversion" decision but to convert mils into civs (10 civs at the price of 15 mils)
- Italy can reorganize Eastern Africa once Ethiopia is secured.

Update: 27 Aug, 2019 @ 11:20am

Changelog

0.5.3

Balance

- Shortened many canadian, australian, hungarian, romanian and indian focuses
- Nerfed to the ground the Chinese Puppet of Japan in the peace event.
- Reduced various overpowered japanese modifier (both on construction and production)
- Buffed Planned Economy, nerfed Autarky
- Reduced purge effects on every aspects
- Removed 15% tank hard attack from Bewegungskrieg
- Added 10% soft attack and 10% hard attack to Deep Battle
- Removed production modifiers on Interservice Rivalry for Japan
- Removed 3 decisions on Japanese Interservice Rivalry that makes no sense
- Japan is now bound to Dispersed Industry
- Various nerfs on Japanese national spirits
- Removed the Consumer good malus on Isolation laws

Sanity mesure

- reduced the max mines per zone and the the mining speed.

Feature

- When at war, UK can annex the commonwealth by decision if there is no players on commonwealth countries

map

- removed 10 oil in Romania

Bug Fix

- Leader XP grinding realy removed
- Mechanized 1 now correctly gives hardness to every type of motorized units