Hearts of Iron IV

Hearts of Iron IV

Ultra Historical Mod - Realism Overhaul
Showing 231-240 of 341 entries
< 1 ... 22  23  24  25  26 ... 35 >
Update: 12 Jun, 2019 @ 5:14am

Changelog

0.4.1

bugfixes

- added bypasses for vichy focuses
- corrected a false effect for the french debuff when facing Fall Gelb
- support amphibious tanks should properly show the right image
- Equipement categories should display more relevant icons in the research tree
- France should be able to do an intervention in Spain with the right focus and not locked anymore at 50% world tension to do it
- Fixed missing localisations in the british surrender event chain
- Motorized rocket artillery should no longer slow down divisions to 1 km/h
- Fixed the bug affecting cruser range refit

localisations

- Germany is simply called "Germany" and become "Greater Germany" after Anschluss. (only for fascist historical path)

Database

- Romania focuses to join big factions are now mutualy exclusives. A decision to allow Romania to switch sides will be added in a later version.
- USA civil war from MTG focus disabled. Communist and fascist paths have big malus to political power and stability instead. If not enough, other debuff representing the big political issues will be added in a later version.
- Slightly lowered reliability of all tanks/mot/mechs
- No more "is justifying against us" alert in german focuses

Update: 4 Jun, 2019 @ 9:00am

Changelog

0.4.0

Compatibility
- 1.7 compatibility and tweaks

Bugfixes

- AI should have a more diverse planes mix in their carriers
- Localization corrected for carrier ASW techs
- Japan should not get Galapagos Islands instead of Huagshan anymore!
- Hungary and Romania should not hire political-changing ministers
- CV fighter for the USA should now have correct pictures
- Fixed an issue caused by the various changes of equipment number per bataillon. Indeed that does not scale with number so the stats have to be modified accordingly whenever we change the number of equipment... This led to various imbalances. Now, memes divisions will be harder to make!
- Puppetting Ethiopia should no longer lock italian focuses
- Fixed a typo on Great Purges effect on doctrines.
- Workaround concerning starting bugged ship templates (start with only short range and no damage controls). Remove the refit cost for both until NRW fix it.

Map

- Westfallen is now part of the Rhine Region instead of North-West Germany
- Adding White Sea canal and impassables zones in Scandinavia
- Remove the ressources from cuba, added the same amount in Canada. Represent the high quantity of raw rare material provided by Canada.
- Prettier Berlin map, plausible post-war partition of the city.
- urban tiles added in Berlin, Moscow and Stalingrad areas. Urban fights!

Balance

- Triomphant Will add more pp (help to handle occupation costs)
- strenghtened conditions for forming Reichskommissariat
- existing infrastructure now lower the cost of new infra. This means it's an incentive to concentrate infra building and industries.
- Slightly buffed leader traits effects but taking them also decrease the leadership capacity. Tradeoff between quality and quantity.
- Buffed Hospital and Signal compagnies
- Special forces get breaktrough bonus with techs
- Attaché now provides only 5% xp instead of 12%
- Increased the cost to produce new alluminium and steel mills to match with the previous output change
- War Bond start free instead of 50 pp
- Slightly increased doctrine cost. Want to avoid to finish all doctrines too soon or to research them without NF/XP bonus.
- Vichy France will get France techs after the event creating it
- Th Great Patriotic war also reduce the IC cost of infantry equipment by 25%

Database

- Day and Night bombing doctrines are no longer mutualy excluvives
- Harmonized bonuses to light and heavy cruisers in doctrines
- Skoda Works national spirit added for germany once Czechoslovakia is dismantled
- Schacht also resigns if Germany tries to demand Slovenia
- added some defense penalties for armor and variants depending on terrain
- Adjusted slightly US industry and National Focus to get smoother rearmament
- Canada Shadow Factories also allow an event like UK to get Military Factories once at war
- Adjusted the starting industry of Canada
- Buffed the Bit and Pieces Programm for Canada, help to get closer to historical production
- Removed non-major nuclear scientists and changed some minor focuses around nuclear.
- Late nuclear techs have more conditions to be researched (number of factory, date and a nuclear scientist hired).
- Operation countenance now needs divisions at the border with Persia to be enacted
- Iraq should rebel against UK later and only if Italy still controls Cyrenaïca.
- Commonwealth Nations now properly start with Superior Firepower doctrine instead of Asymetric Warfare
- Adapted the number of tanks per bataillon to historical numbers, changed stats accordingly.
- Slightly changed the AI templates to adapt from this change
- Added the (4) missing historical divisions in the USA mainland
- 6 military high command available instead of 3

Update: 16 May, 2019 @ 4:31pm

Hotfix

- Cavalry nows takes 2 combat with
- Carrier over 30 deck space are counted as capital ships and cannot have more than 5 dockyard to build them

Update: 15 May, 2019 @ 5:26pm

0.3.1

- Event for the transfer from the norvegian merchant navy to britain
- Hugely increased the max number of carrier per taskforce and lowered the penalty from going over that limit
- Allowed to get lvl 20 airbases. Each level allows 200 planes to operate
- Increased further the shadow scheme factories (50 now)
- Slight tweaks on national focuses, national spirits, tech teams and AI priorities
- Lowered the % of ennemies factories to get access to War Economy and Total Moblisation

Update: 15 May, 2019 @ 2:30pm

Changelog

0.3.0

bugfixes

- HUN focus "claim overlordship over Slovakia" is bypassed if Hungary is a puppet or if the overlord (germany usualy) is in the same faction as Hungary. Should fix the CTD linked to this focus in most of cases.
- Denmark should white peace with Soviet Union if Germany take the decision to occupy it after the 1943 elections. Should fix the unexpected Allies vs Komintern war caused by this decision.
- USA should not be allowed to join a faction before effectively being at war. When they do, they will join big european democracies and not Chinese United Front (they can join it only if no big democracies are at war).

Industry

- Increase max number of shared slot per state from 30 to 50
- Steel and Alluminium mills are now counted as shared buildings
- UI changed accordingly
- All state categories slightly increased their maximum number of shared slot accordingly
- Further lowered consumer good needed by civilian economy, isolation and undisturbed isolation
- Adjusted each states categories, better concentration of heavy industry in historical places, no more megalopolises everywhere in the USA.
- Increased the steel/alluminium produced by mills. Very important for late game production. Thoses mills are now worth building instead of trading steel and alluminium.
- Major AI will get free steel/allumunium mills by focus to compensate their inability to build them.

Data base

- Naval bases can go to lvl 20 max instead of 100. Represent the huge naval infrastructures like Rotterdam
- some historical lvl 1 forts added to the french-belgian and french-italian borders
- More comprehensive conditions for the historicals soviet ultimatums decisions in eastern Europe
- Jet airplanes need chromium instead of thungsten
- Historicaly relevant starting templates for every relevant country
- Yamato and Musashi available at respectively 75% and 50% completion when completing "The Ultimate Battleship" focus for Japan.

Balance

- Conditions for Italy backstabbing France strenghtened. France should be able to abandon North-pas-de-Calais like in WWI without being backstabbed.
- reduced the time needed for some british focuses from 70 to 35 days
- increase the amount of dockyard given by UK's "Naval Rearmament" focus and "expand repair dockyard" focus
- Germany's "Modular Construction" focus now gives -25% subs building cost instead of -10%
- Doubled the amount of dockyards given to Japan by "New Naval Estimate" focus, but Japan must have left the naval treaty to do so.
- Increased greatly the number of factories given by "Schadow Scheme" event for UK
- Soviet Union begin with Partial Mobilisation
- Harmonized concentrated and dispersed industrial techs

AI

- AI Germany and Soviet Union should take more emphasis on doctrines
- AI Germany should hit harder against France and USSR when it start respectively Fall Gelb and Barbarossa.
- AI can't change templates anymore but will get better preset templates via focuses
- AI is globaly more competant in land warfare
- Major countries AI spend their PP in a more rational way

Doctrines

- Reduced the xp cost to research doctrines with bonus

Naval

- Added iron and coal cost to ship hulls (further adaptation from Naval Rework into the mod)

USA

- Added 49 (!) new states in the USA. Allows better industry repartition and more building slots.
- USA manpower per state and victory points from the "America Rework" mod
- General Motors doesn't need anymore Wartime Industry focus
- New Deal from 1936 elections also gives bonus to civs construction
- Adjusted focuses to the new american states

Update: 5 May, 2019 @ 12:05pm

Changelog

0.2.0

Bugfixes

- Norway should be easier to capitulate
- Mud should occure slightly less atrition

Industry (suggestions by Xandor)

- Increased dockyard output but limited the max number of dockyard per ships. Should alow a more realistic ship production.
- Modified Isolation and Undisturbed Isolation to need less consumer good and give small bonus to civs contruction. Smaller bonus to civ construction available in Civilian economy. Should allow a non-military industrial growth for both UK and USA.
- Removed 65 civs from USA to compensate the massive industry buffs in the us focus tree

National Focus (suggestions by Xandor)

USA :

- Moved the 12 dockyards from "Arsenal of Democracy" to "Bureau of ships"
- Arsenal of Democracy gives 40 mils instead of 12
- The Giant Wakes gives 30 mils instead of none
- Military Construction gives 20 mils instead of 10
- USACE Project gives 12 mils instead of 6
- Wartime Economy National Spirits gives 40% factory conversion bonus instead of 20
- Two Oceans Navy gives 60 dockyards instead of 30
- Battleship Primacy and Carrier Primacy focuses are no longer mutualy exclusives

Japan :

- Carrier Warfare Experiment and Supremacy of the battlefleet are no longer mutualy exclusives

UK :

- Carrier focus and Battleship focus are non longer mutualy exclusives

Germany :

- U-Boat effort is no longer mutualy excusive with other german naval focuses.

Soviet Union :

- Collectivist Propaganda and Positive Heroism are no longer mutualy exclusives
- An extra research slot focus have been deleted to compensate
- Manpower value of Socialist Science adjusted

Resources (suggestions and documentation by KM Wolf Larsen )

- Fixed coal repartition in Germany and neighbouring countries
- Fixed coal repartition in the USSR
- Fixed Iron repartition in Germany and neighbouring countries
- Added a resource prospection decision for the iron ore of Salzgitter. National Focus "Autarky" needed for accessing it.
- Fixed Iron repartition in France
- Fixed Iron quantity and repartition in Spain
- Fixed iron quantity in Norway
- Fixed Iron repartition in Yugoslavia
- Fixed iron quantity in Hungary
- Fixed iron quantity and repartition in greece
- Fixed bauxite repartition in the mediterranean area
- Decision for Hungary to develop its historical oil fields

Database

- Countries of Central Europe start with better trade relation with Germany : the historical Reichmark Block.
- Adjusted some opinions modifiers
- Added Free City of Danzig as Polish puppet. All focuses, decisions and event have been modified for adaptation.
- Slightly lowered medium and heavy bomber air defense


Additional Content

- Integration of Elouda's Naval Rework mod!

Update: 30 Apr, 2019 @ 6:22am

Initial Upload

Update: 20 Apr, 2019 @ 9:08am

Changelog

0.1.7

Bugfixes

- Interfaces issues solved
- Some reported minor bugs solved
- Romania should not have a random civil war anymore

Database

- Added stockpiles for major countries and relevant minors
- Tweaks from the last "realistic air" mod
- USA won't be able to join faction even if tension is 100% with "Neutrality Act". This limitation is lifted when at war.

Balance

- Modified slightly the Mass Assault doctrine : more emphasis on tactics and width reduction replaced by infantry attack in order to not affect the whole division construction while staying in the same Mass Assault philosophy.
- Slight tweak on research cost

Update: 13 Apr, 2019 @ 2:49pm

Hotfix

number of AA/AT/ART and their self-propelled counterpart adjusted to historical numbers.

Update: 12 Apr, 2019 @ 5:00pm

Changelog

0.1.6

Balance/historicity

Implemented Xandor suggestions about division disigner :

- 96 base combat width +48 per additionnal
- 5X3 line bataillons
- 10 supports bataillons
- adapted the number of equipment by bataillons according to History