Hearts of Iron IV

Hearts of Iron IV

Ultra Historical Mod - Realism Overhaul
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Update: 10 Aug, 2019 @ 12:37pm

hotfix

Update: 9 Aug, 2019 @ 3:26pm

hotfix

Update: 9 Aug, 2019 @ 1:54pm

Hotfix

Update: 9 Aug, 2019 @ 8:45am

hotfix

Update: 9 Aug, 2019 @ 6:41am

Changelog

0.4.5

Adaptation

- NRM

Bugfixes

- corrected Peace in the West event if Franco-british Union
- Countries except Germany should stopp spamming subs like crazy
- Various little fix (typo and such)
- Denmark should not be able to send anything (troops/navy/airforce) when puppeted by Germany.
- AI germany should be able to form RK when the right conditions are available
- Iraq should not (even temporarily) join the japanese faction
- AI no longer blows the Suez canal
- Bitter Peace event fixed for transfer of provinces to Romania and RK Kaukasus
- Spain should stop sending volonteers everywhere
- Various typos corrected (more to come).

Balance

- further adjustments to the USA focuses
- Great Depression lock a bit more CIC under consumer goods
- Civilian Economy, Isolation and Complete Isolation lock a bit more CIC under consumer goods
- Industry conversion discouraged without Total Moblisation law
- Military infrastructures (AA, forts, bases...) discouraged with civilian laws. Use focuses!
- reducing some fillers focuses to 35 days for every majors
- Prohibitivly increased the cost of converting factories while not being in total mobilisation
- Bewegungskrieg doctrine tree is available only for germany
- AI Vichy France should no longer accept to give its fleet to UK in historical setup
- German Salzgitter deposit gives less iron ore
- Nerf to the Reichkommissariats. Should not be able to produce any equipment (and so any divisions unless you gives LL) and locked to "Volonteer only".

Content

- Auftragstaktik national spirit added for Germany
- Every country should get a popup event when the USA launch Operation Torch
- Finished event chain for a Japanese-favorable status-quo in the Pacific War.

QoL

- regrouped every fleets in the same port for each major nation

Update: 14 Jul, 2019 @ 1:25pm

hotfix

Update: 12 Jul, 2019 @ 4:52pm

0.4.4

Balance

- USA shoud rearm now at historical pace
- UK shadows factories removes less civs for the same amount of mils
- UK suffers less from the Depression
- slightly reduced some research bonus from techs and laws
- Soviet Union get a decision to switch to war economy once France is fallen
- The decision to move industry in the Ural moves also some more civs
- Added a few free factories in the soviet focus tree
- Some national spirit are now temporary instead of permanent
- Balance pass for the big 4 majors to have an more historical industrial growth during the war when following History

Bugfixe

- fixed the Vichy event for Operation Torch

Update: 8 Jul, 2019 @ 5:40am

Changelog

0.4.3

Balance

- Field Marshall get again limitations on number of general/divisions (vanilla frontline bug is solved so ne need anymore to make FM unlimited)
- Further adjustements for the USA
- Adjusted conditions for Germany decision to DOW USA

Bugfixes

- Carrier over 30 deckspace are considered again as capital ships (and limited to 5 dockyards to be build)

Update: 5 Jul, 2019 @ 1:39pm

Changelog

0.4.2

Adaptations

- vanilla 1.7.1
- NRM

Bugfixes

- corrected starting ships locked with small range and no damage control
- "Align Finland" decision for Germany should work if the player sets the Reichkommissariat.
- Knoxville is now at a more correct location

Balance

- Further adjustments for the USA
- Lowered xp from LL and attaché
- Bigger Soviet purge malus on doctrines - attempt to avoid soviet from having nearly all doctrines before barbarossa

AI

- AI germany should no longer bang its head on Maginot
- AI USA will get free steel/alluminium mills and rubber reffineries when at war to help it to sustain it.
- AI Canada shoud stay on Free Trade

Update: 14 Jun, 2019 @ 5:33am

bug fixes