Ravenfield

Ravenfield

Mountain Commando Raid, Beta 8.5
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Update: 13 Dec, 2020 @ 3:17pm

Tweaked some textures and minor geometry changes.

Update: 13 Jul, 2020 @ 10:56am

The map has evolved to Beta 8.4, with updated art and tweaked gameplay. Please send me any bugs that you see. Thank you for trying the map.

Update: 11 Jul, 2020 @ 12:19pm

The map has graduated to Beta 8.3, with updated materials, new barriars and tweaked gameplay. Please send me any bugs that you see. Thank you for trying the map.

Update: 5 Jul, 2020 @ 8:54am

The map has graduated to Beta 8.2, with updated art and tweaked gameplay. Please send me any bugs that you see. Thank you for trying the map.

Update: 3 Jul, 2020 @ 6:23pm

Getting close to a complete new material pass (thanks Quixel Mixer!), added more armored vehicles and new damaged buildings. Please send me any bugs that you see. Thank you for trying the map.

Update: 27 Jun, 2020 @ 8:33am

The map has graduated to Beta .8, with updated materials, lighting and tweaked gameplay. Also, the latest beta dev package was used, which may speed up loading times. Please send me any bugs that you see.

Update: 18 Jan, 2020 @ 1:48pm

Updated art for a number of buildings to second pass, fixed some minor bugs, tweaked gameplay.

Update: 16 Dec, 2019 @ 4:49pm

Update: Added a baked light map using the progressive baker (it revealed my fast and dirty UV mapping), added the first pass of a new church and fixed lots of rocks that had been displaced when updating meshes.

Update: 13 Dec, 2019 @ 6:12pm

Update: Added bunker and a few trees. Red team starts with a tank.

Update: 9 Dec, 2019 @ 11:09am

Updated: Missing hangers recreated (FBX import incompatibiity with Blender 2.8)