Homeworld Remastered Collection

Homeworld Remastered Collection

GOLIATH - Make Battlecruisers Great Again
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Update: 16 Jan @ 11:41am

Update 5.9:

1. Fixed the bug where human Hiigaran players couldn't build Resource Collectors.

2. The Armageddon Engine can only be built once now, so you can't use it like a giant landmine against the CPU anymore. lol

Update: 8 Jan @ 6:34pm

Update 5.8:

1. The HW2 races can build Support Frigates now! The heroes make repairing ships a lot more important, so it wasn’t really fair for them without them.

2. Fixed the hero ships that didn’t upgrade.

3. The AI is improved. I had to redo the Taiidan, because the stubborn turds wouldn’t always build the Doomsday Device, which was totally anti-climatic if you were trying to kill them before the timer counted down. But then I created a monster because the new version was cleaning house! Haha So the other ones are improved a little bit too, with some dirty tricks to make you hate them even more. They’re looking for your weaknesses, so watch out! =D

4. The description texts in the game setup are more detailed, because unless you read through all the change notes, you might not know what all of the options mean.

5. MP+ is called LAN Multi-Player now. This is the unit cap that the game gets tested with, and I play big games with it on the internet sometimes, so I know it works.

More heroes on the way! Pew Pew Pew!!!

Update: 28 Dec, 2024 @ 12:53pm

Update 5.7:

1. Another set of heroes added – Veteran Battlecruisers!

2. The HW1 Proximity Sensors are also single movement now. (I guess this was a bug in the original game that nobody caught yet.)

Merry Christmas, Homeworld friends! =D

Update: 23 Dec, 2024 @ 12:18pm

This is 5.6 again - made a boo-boo and loaded up the tester to this one - sorry! =b

But a new set of heroes is on the way...

Update: 23 Dec, 2024 @ 12:14pm

Update: 10 Dec, 2024 @ 5:35am

Update 5.6:

1. Heroes and Villains! At a certain game time, special ships can be built that you only get ONE of. This was pretty tough to get to work, and right now there’s only one destroyer at about 12 minutes because I want to see if it messes something up, but so far it seems fine! I have a lot of time off for Christmas this year, so I’ll add some new ones in the next couple weeks if there are no complaints or issues.

The thinking was, if you can manage to keep them alive and repair them, then your fleet could end up being better than your opponents in the end. You’ll also have to plan and execute special missions to destroy them, so your opponent doesn’t collect too many of them! You can also turn it off in the game options if you don’t like it.

2. The Doomsday Device and Armageddon Engine work like they were supposed to now. You only get the build and resourcing upgrades after you’ve built the ship. But you don’t get all research granted unless you select them from the beginning of the game. So, if you select ‘Boss Fight’ or ‘Jumbo Shrimp Boss Fight’ from the Research Boost setting, then that slot will start with all research and the bonuses, and if you select Doomsday Device or Armageddon Engine, they’ll get the build and resource bonuses later in the game after they can build the ship. That way they’ll be a normal player until you start to win. Or you can be a normal player until you inevitably start to lose, depending on how you set the game up. Cool, right?

3. Fire Control Towers affect the ship that has them now as well (before it was only other ships in the sphere), and the max possible bonus is higher.

4. The target acquisition of the Flechette SDH is better, because compared to the other SDHs, they kinda sucked, which made static defenses susceptible to frigate attacks.

5. Increased the amount of Space Bucks that you get for cancelling builds and retiring ships.

6. Fixed some little text things and added more voices.

7. Makaan’s Revenge was never supposed to be able to hyperspace, so now it can’t but therefore it has more health. That way you at least have a chance of running away from it if you can’t beat it yet. =b

8. You can’t see it yet, but I added some resources that the game will need for the upcoming Missile Command vs Homeworld mod!

9. Changed some stuff that you probably won’t notice to make the game run faster and better. (Like fewer cloud charge effects – oh no, the game sucks now, right? haha)

10. Strike Craft Game Mode is out. The maximum number of game options has been reached, so something had to go in order to get Heroes and Villains in. If anybody actually played that thing, just let me know and I’ll put it back. Something else will have to go later too, because while I was doing the testing for Missile Command, I figured out how to make a Siege Cannon! =D

Too bad Homeworld 3 stunk, right? Oh well, I’ll keep modding for this game instead. I wish there was a 64 bit version of it, because there’s a lot of other stuff I’d like to do, but the game is pretty much at the limit of what it’s memory can handle.

Have fun, friends!

Update: 23 May, 2024 @ 7:57am

Update 5.5:

1. The Doomsday Device and Armageddon Engine:

You know how sometimes in a long game, you know that you’re gonna win, but it’s going to take a long time to wear them down? These options let you breath new life into your weary foe so that the tide of the macro-battle can be turned once again!

You can set which slots will develop them in the ‘research boost’ game settings.

The Doomsday Device will be activated at about 37.5 minutes into the game, and it will transform the player in that slot to a Boss Fight (really fast build times, resourcing and extra injections of space-bucks) They build an actual ship for it, but sometimes they don’t so it doesn’t really do anything except look cool and let you know who’s activated it. :b

The Armageddon Engine will be built about a half hour after that, and it transforms the player in that slot to a Jumbo Shrimp Boss Fight (really REALLY fast build times, resourcing and luxurious injections of extra space-bucks) This ship can be used to self-destruct if your honor is being insulted, and it will pretty much end the entire universe so that you and your enemies can continue to fight in Valhalla.

The sound effects for the boss fight RU injections has been changed to be less annoying, since people might actually be using them to set up games that aren’t just cheating now. :b

2. Fixed the bug the AI wouldn’t upgrade Missile Destroyers with Impentrum Armor.

3. The SDHs all spawn right in front of the unit which builds it now to make them easier to place before you use their single movement up.

Have fun friends!

Update: 23 May, 2024 @ 7:12am

oops

Update: 1 Mar, 2023 @ 12:43am

Update 5.4:

1. The problem with the AI needing a Hiigaran player is fixed! Man, that was a serious pain in the butt to find ‘cuz it was more than one problem causing it, but got it! You can play games without the Hiigarans now, so random races are back, baby! The AI seems to run better in big games now that the problem is fixed too.

2. The slot-specific RU grants are increased from 2k, 4k and 6k to 3k, 6k and 12k.

3. There’s a second version of Radial Symmetry where only humans get the static defenses. That way you can set the CPUs to a higher difficulty without getting your head kicked in before you can get your fleet ready.

4. The Imperial Legion costs a little bit more, but therefore you can build them really quickly in case of emergencies like the defenders.

5. The mine cannon reduces the health of the heavy corvettes more because they were a little too butch. The health reduction was 20% and now it’s 30%.

6. The lifespan of the mines from the mine cannon has been reduced, because sometimes they would fly all over the map after a fight. You could even use them to find enemy carrier groups that were hiding somewhere because the mine would float across the whole map. LOL

7. The cost of the static defense hardpoints has been reduced by 15% because if you tried to mount a defense with some allies, you could ALMOST get all four types set up before you really get attacked the first time while using the default game settings. They also go faster on their one-shot move so you can reposition your defenses in time if you or an ally get attacked from a different direction.

8. There’s a unit cap on heavy destroyers now, but it’s still pretty high. The Kushan would get to be unstoppable if you spent the whole game stockpiling them and then upgraded them to the max armor.

9. I think I fixed the problem where the Ai would go bananas trying to take over a resource point that was too far away.

10. The gravwells stop the new strike craft now.

11. The range of the cyclone ionizer has been reduced a little bit on the multi-beam dreadnaught because it would always hang back in big battles and shred the enemy frigates from behind the main line of capital ships. Which is actually what it should be doing, but now it has to get a little bit closer so that they at least have a slight chance of rushing it, or the enemy cap ships can close in on it as well.

12. Fire control towers can stack up to a 40% bonus to damage and accuracy instead of 20% so that they’re more useful.

13. Crates can give you up to 3k space bucks now! (Used to be up to 1k)

14. Makaan’s Revenge has a top speed of 105 down from 120. So it can still catch battlecruisers, but you have more time to react to it approaching. (it still can’t jump)

15. Fixed the bug where the AI could build stealth minelayers with the boss fight research grants.

Have fun, friends!

Update: 20 Nov, 2022 @ 8:50am

Update 5.3:

1. You can set additional RU injections based on the map slot in the Research Bonus settings! That way you can fine-tune the difficulty even more!

My favorite go-to game is GOLIATH - Return to Sarum Light with me and two allies at one end and then the remaining five slots all together on a second team. If my two CPU allies are set to difficulty level Data, and if everything goes fracking crackerjack, we can usually beat 3 Datas and 2 Bishops on the other team. I wanted to make it more difficult, but trying to beat 4 Datas and a Bishop was completely impossible. So, now I’m gonna try to give the last two enemy CPUs some extra RU injections and I’ll see how it goes!

A lot of people gripe that the mod is too hard, so now you can use this setting to give yourself an advantage too. (ya big babies)

2. The Vaygr kinda sucked compared to the other races, so I took a good look at why, and the capital ships were a little too weak.

So, the Trinity Cannon of the Vaygr Battlecruiser does 20% more damage, and the accuracy against frigates has been raised from 40% to 75%.

I tested this a lot, and a Vaygr BC against a Hiigaran BC will destroy each other in a one-on-one fight. The Hiigaran BC should still be able to win by outflanking it.

3. The Missiles of the Vaygr Destroyer do 35% more damage. Same thing, I tested it to get it right, and now a Hiigaran vs. a Vaygr destroyer will kill each other dead! :D

4. The cost of the Taiidan Imperial legion is down from 1400 to 900 space bucks.

I haven’t really play tested this, but the Taiidan already have so many good corvettes that I don’t think it will change too much because the corvette unit cap always gets filled up with the Taiidan anyway. I think the best ones are the Heavy Corvettes with the Mine Cannon upgrade, but I was playing a game with the Imperial Legion just to see if they were useful, and they were too expensive. They’re fast with lots of firepower, but even though there are 9 ships in the squadron, they seem to get blown up before they can dock a lot of times, and it was too expensive to keep replacing them. I kinda want them to be a cheaper alternative to the upgraded Heavy Corvettes in case you need anti-frigate and cap ship firepower fast.

Crud, I should’ve lowered their build times too. That would’ve been cool. Kinda like the defenders, so you could build a crap load of them in an emergency as long as you have the money. Oh well, I’ll try it out and then maybe I’ll put it in the next update.

5. I fixed the bug that the Kushan would die even if they had Missile Destroyer or a Heavy Destroyer left.

I was taking a Kushan enemy apart with a bunch of little stuff and I killed all of his build ships. Then I was totally looking forward to taking out a group of Heavy Destroyers who were busy with one of my allies next, but they all disappeared instead. I was robbed of all that delicious salvage!! But at least then I noticed the bug.

Have fun, friends!