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Tbh that is a kinda stupid design. Like, why even exclude the campaign and made people have to tick option for it to show up.
Okay, I did some testing with minelayers that could cloak all the time like the other sub-space stuff, and they were WAY to butch as an offensive weapon. You could cloak, start setting up a minefield right in the middle of the enemy's stuff, and then actively destroy any proximity sensors or sub-space scouts as they build them. So the enemy could see that there are minelayers there, slowly letting them have it, but they couldn’t target them.
So, the Stealth Minelayers I added can lay mines while cloaked for 1.5 minutes. That should give them enough time to either survive short battles or escape longer ones, but not be used offensively.
The limit is about doubled too, but we'll have to see if that makes multiplayer games lag or not.
Have fun!
Yeah, that was lame: 'Why did you make the buttons make sense? Why is there so much poo-poo in my pants? Modding 101 - waah waah!' HAHA Jerk. :b
I just tested it out too. I think you're right! It's a totally good idea! Sure, I'll put it in!
I think I'll make a Goliath version of the 5P Radial Symmetry map and I'll add the sub-space minelayers and update it. I don't think it will take too long.
I'm sort of trying to play Deserts of Kharak first, but I can't really get into it. I'm only on like the thrid mission, but I mean, it's just a bunch of stupid trucks, right? =D
I should've posted this a long time ago (like back in Jan or Feb), but I forgot all about it (my apologies).
So, (for whenever life gives you a chance to tinker,) I did some experimenting with many different ships in the different "races" that I had the ability to test**.
It seems like all ships were able to cloak (and stay cloaked) while continuing to do whatever they do EXCEPT fire a weapon. (I tested almost, if not, all types of ships, not just Minelayers.) If they started attacking another ship (even attacking a friendly), they would instantly decloak and even remain decloaked for several seconds after ceasing fire before recloaking again. However, much to my delight, even the Minelayers (or Minelayer Corvettes) would NOT decloak even whilst laying mines! Only if they were sent to attack (with their measly, much less powerful guns,) would they decloak.
Comment Part 1 of 2
* This leads me to believe that a sub-space Minelayer Corvette would actually work in practice (if you decide that that is something you'd like to incorporate). (Although, if I may make a second request and suggestion... Up the build limit (and/or give a speed boost) for the Minelayer Corvettes by a considerable amount, because it's essentially impossible to make large minefields with the extremely small build limit they give us. (I think I can increase the limit with another mod on top of this one (or underneath), but it'd be nice to have it already incorporated into this one.)) *
Anyway, I hope this helps! Cheers! :)
**mainly, the "races" that had ships with modules or ships that emitted a cloaking field that also cloaked all other ships that were within range (as opposed to the ships that were only able to cloak themselves and not others).
p.s.: I like that YouTube link in your comment below! That was hilarious!
https://www.youtube.com/watch?v=coOxrm4CU0U
Have you tried out the Static Defense Hardpoints? They're wildly expensive, so they take a concentrated effort to set up, but once you have a set of all four, you can finally sleep easy at night! There are some starting fleet settings where you start the game with some if you want to try them out quick, but you can set up a REAL defense with them!
Would you be willing to make a sub-space minelayer corvette that can cloak indefinitely?
It is so annoying to take the time to set up a beautiful, well-placed minefield, only to have the minelayers taken out, one-by-one, by ion cannon frigates. Apparently, the ion cannon frigates can shoot far enough that they're able to sit just out of range of the mines, and "snipe" the minelayers as they sit and wait for the next mine to self-destruct or get used.
Not sure if it is possible to have a cloaked minelayer corvette (again, emphasis on indefinitely) stay cloaked whilst laying mines, but it might be worth a shot in my opinion if you're up to it.
Thanks for your consideration either way.
(as a bonus, maybe you could give them a massive speed boost as well so they can get into position faster.)
that happened when I was playing skirmish in hm2 classic
Will look forward to more addon-mods, then. :)
However, I already tried to use the ST-addon, but it didn't really work for me (see post over there) . :/
I just finished a mod that adds another race from the totally killer Star Trek Continuum mod:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2213212403
Any new races will be added in compatibility or expansion packs like that because more races cause memory issues and they’ll change the feel of the game too. I have some plans, but not until after the Star Trek one is totally done. Try it, it’s super fun!
I don’t think Cataclysm is gonna be added in its entirety, but I have been thinking about adding that cool Bentusi Dreadnaught in somewhere. I’m gonna start modeling pretty soon and I’ll see how much work it would be to make it.
I don’t want to rip the Engagements-guy’s idea off, even though it’s really cool. There are additional armor upgrades though, and you can start with them; it brings the health of a BC up to about a million!
As for ideas...any plans (or already completions) for adding Kadeshi / Turanic / T-Mat(what the starfish-thingies from end of HW2 were originally conceived as... there was a HW1-mod for them once) (preferrably as full species each) ?
Also, a way of combining with the currently in-development Cataclysm-mod (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2195601016) would be quite important in my view...
And some setting like the Engagements-mod (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=500022516) would also be nice to have...
P.S.: Sorry, seems I got taken away a bit and propably read more into that "awesome"-statement then was intended... ;)
I have 16GB of ram and I can play a big map with 8 players, using all 4 of the races in Goliath no problem, but I’ve also been working on a secret project with some other races, and in that mod I can only load 3 races at the same time reliably.