Darkest Dungeon®

Darkest Dungeon®

Vanguard Musketeer - Seta Nagato's Rework
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Update: 18 Oct, 2018 @ 7:30am

Version 2.1.4:
Mixs version 2.0 & 1.3

Base stats
- Buffs
  • CRT chance buffed


Skills v2.1.4:

Vanguard - Buffed
  • No longer removes Vanguard nor Guard after shot (only removes on miss)
  • -15ACC after shot

Side note: all Musket skills were indirectly buffed by this changes



Quick draw - Buffed
  • Auxiliar: +++DMG vs Stunned
  • +5% base DMG increased
  • -10ACC



Phalanx Formation - Buffed

------ Auxiliar mode ------
  • Buff DMG and HDMG while guarding (self)



Passives:
  • Recoil: After each shot Musketeer receives -15 ACC debuff until vanguard is removed
  • Thrill of the Shot: removed



Issues fixed
Removed innecesary effects

Update: 18 Oct, 2018 @ 7:29am

Update: 17 Oct, 2018 @ 6:49am

Version 2.0.3:
This updates aims to provide a more intuitive playstyle and more balanced feeling of the class. Stats, skills and secondary effect were simplied to make the class a little more "vanilla" flavor.


Base stats
- Buffs
  • Small upgrade in HP
  • Nerf in Dodge
  • Balanced DMG
  • CRT chance buffed


Skills v2.0.3:

Vanguard - Nerfed
  • No longer provides buff/debuff after use (self)
  • No longer provides stun rest. on target
  • Heals self and target in Vanguard mode (weak)

Side note: All Muskets skills were indirecly nerfed as well with the Vanguard Nerf




(V) Open Fire! - Nerfed

  • Better ACC
  • All secondary ACC and CRT effect were removed
  • Provides huge ACC buff while being guarded
  • Removes Vanguard and Guard after shot
  • If hits the target: self buff +++SPD until next round
  • No longer hits rank4





Army Discipline - Nerfed
  • Previous effect were removed
  • AoE Stress heal the group while being in Auxiliar (chance based)
  • Self Stress healing and stress rest. buff in Vanguard




Quick draw - Rebalanced
  • Previous -ACC effects were removed
  • Stun chances were changed:
    • Auxiliar: +++Stun chance in first round only
    • +Stun chance were removed for Vanguard



(V) Disruption Maniuvers - Nerfed
  • Removed Pull 2 effect
  • Debuff chance nerfed
  • Removes Vanguard and Guard after shot
  • If hits the target: self buff +++SPD until next round





Phalanx Formation - Reworked
Now it has unlimited uses

------ Auxiliar mode ------
  • All previous effects were removed
  • Guard target (it won't remove self guarded) and removes previous self Guarding
  • Buff Reflection damage while guarding
  • Buff Healing received while guarding

----- Vanguard mode ------
  • All previous effects were removed
  • Buff PROT
  • Buff +DMG in Riposte




(V) Cover Fire - Balanced

  • ACC increased
  • All previous ACC effects were removed
  • +CRT while guarded
  • Debuff chance and effect nerfed
  • Secondary debuff were removed as well
  • Removes Vanguard and Guard after shot
  • If hits the target: self buff +++SPD until next round



CRIT buff effect:
  • Heals group was removed
  • Provides Reflect Damage while guarding


Passives:
  • Skillful (5): The musketeer can use 5 skills at once (since Vanguard is an obligatory skill to be equiped, one additional skill can be equiped additionally if desired)
  • Recoil: was removed
  • Auxiliar aura: was removed
  • Thrill of the Shot(added): Self buff +++SPD until next round if hits the target with the Musket[/list]

Update: 13 Oct, 2018 @ 7:28pm

Version 1.3.3
Menor issue fixing patch

Issues fixed
  • The popup for Reflecting damage were added for non-CoM DLC playthroughs
  • Missing tooltips were added

Update: 6 Oct, 2018 @ 1:51am

-- Reupload --

Update: 6 Oct, 2018 @ 1:06am

Version 1.3.2
This version contains some buffs to make the musketeer a more strong pick by allowing her being more aggressive and dynamic.

Overall changes
  • Base stats balanced
  • Vanguard buff/debuffs balanced
  • Musket actions no longer remove Vanguard mode
  • Missing a shot with the musket will remove the Vanguard mode
  • Shooting the musket will provide a perm. debuff in ACC until Vanguard is removed
  • Crit effect changed

Skill changes

Vanguard
  • Buff effect sligly downgraded
  • Debuff effect removed except dmg (will be shorter)
  • Stress healing removed
  • Healing balanced


(V) Open Fire!
  • Will removed Vanguard only after missing the hit
  • Add -ACC debuff perm. until Vanguard is removed or the battle is over


Army Discipline
  • Stress value balanced for lower levels



Phalanx Formation
  • Damage received "buff" decreased
  • Damage received will have its effect only while having >80% HP


CRT effect
Previous effect was changed to AoE heal for the whole group except the Musketeer


Bug fixed
  • Removed a bug which caused the Vanguard skill passing the turn instead of allowing acting normally
  • Weird stats corrected

Update: 29 Sep, 2018 @ 8:16am

Version 1.2.1
Second part of the quick revision of the Musketeer


Skill changes

Vanguard
-- Auxiliar --
  • Won't end the round
  • ACC buff/debuff rebalanced
  • Stress healing halved
DN: The idea was making a low phasing class, but honestly the kinestetic of this skill make the battle maybe too slow. This change should make the class feeling more dinamic and versatil whitout taking away her waiting condition for decent ACC


Passive changes
  • All support skills (Vanguard, Army discipline and Phalanx Formation) can target backline as well

Error fixed
  • Fixed the issue when Phalanx Formation (Vanguard) buffed the whole group instead the target

Update: 29 Sep, 2018 @ 5:08am

Version 1.1.0
Quick revision for the initial version of the Vanguar Musketeer. This changes aims for making this class more viable frontline pick.


Skill changes

Vanguard
-- Auxiliar --
  • Provides Reflect Damage to guarding targets (50% damage)
  • Provides Reflect Damage to self (100% damage)
  • Debuff duration were reduced (higher levels adds a chance of redducing the debuff effect)
DN: The Vanguard Musketeer was designed to be a tank patner who waits to her momment to strike. This changes should improve the damage output without changing the passive role of her.


Army Discipline
-- Auxiliar --
  • Overall stress healing buffed highly
  • Low level skill can heal the same amout than the highest but with a RNG factor with it
DN: the Musketeer stress heal was a really strong sheal, but the risk of doing this skill were to high to even use it at low levels. This changes should balance that issue with its additional buff in power.



Quick draw
Can target rank3 now
-- Auxiliar --
  • Stun chance improved
DN: Quick draw should be a more consistent and reliable stun tool now



Phalanx Formation
-- Auxiliar --
  • Removed the PROT buff
  • Remplaced with healing received buff
  • Add perm. dmg reflection to the whole group
-- Vanguard--
  • Removed the PROT buff
  • Increased the reflection damage effect
DN: Phalanx Formation were designed to be a permanent buff in protection or counter-attack buff tool, but in a passive way. Its effectiveness now will be more notorious while clarifying its purposes.


Passive changes
  • Auxiliar mode will provide to the backline an additional +Heal amount buff

Update: 28 Sep, 2018 @ 6:37pm