Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
我原先想的可能是原版火枪的PLUS版本,比如绷带回血可以治疗流血,或者增加点自己位移的技能,以及小手枪可以改成反击,或者像一些MOD里增加贯穿伤,而不是一个像现在这样的前排辅助
aunque encontre 2 bugs un poco extraños, a veces open fire no aplica el debuff de precicion y covert fire aplica el debuff a la resistencia al aturdimiento aun cuando no impacta
sigo el mod con esmero y te avisare si encuentro bugs
PD: me eh dado cuenta que cuando se me suscribo a este mod dejan de generarse mosqueteros, revise el .info y la generacion esta en "false" y eso impide que se generen, no se si solo sea yo
great class
Sobre su poder de ataque... la diferencia es que antes era mucho mas inconsistente, pero su poder sigue siendo el mismo (o inferior en comparacion a v1.3 tras esperar algunas rondas).
Posiblemente revierta a la version anterior, que aunque sea mas compleja si es mas interesante de jugar pues valdra mucho mas la pena (ademas que es la version mas gustada)
con esto te recomendaria una cosa, no cambies directamente el estilo a guardia/tiro y se acabo la guardia, no se si sea posible pero si puedes hacer que la guardia se rompa sola si el que la hace llega a cierto punto como 40% puntos de golpe seria un "ya no te cubrire mas" quedando expuesta, y mientras este en guardia vaya perdiendo un 20% (-1% al penalizador por nivel) de daño en vez de precision, esto representaria que el cañon sucio empieza a no quemar toda la polvora y pierde potencia, ahi seria cargar (sus movimientos en aux) conservando el estilo tiro/carga, proteccion y asi no quedaria tan a salvo ni seria demaciado op
Si, habia tenido en cuenta lo que me dices pero fueron pocas las ocasiones en las que la Musketeer se encontraba en peligro real (posiblemente por mi estilo de juego), asi que senti la necesidad de forzarla en situaciones mas peligrosas para asi darle mas "emocion". Posiblemente haya sido un error, pero es algo que se soluciona facilmente.
Personalmente me gusta mas la version 1.3, simplemente porque me gustan mas las clases mas complejas pero con mayor potencial, que la actual que es mas sencillita. Sin embargo tenia la curiosidad de experimentar y ver como podria acabar la clase. Es muy probable que revierta algunos cambios e implemente lo que me ha gustado de la actual (el nuevo Phalanx me gusta mas honestamente), pero dejare algo mas de tiempo hasta tomar una decision.
pd: sorry if i wrote something wrong, my main languaje is spanish
Don't worry, I'll change her, I just felt she was too safe in her Vanguard so I'm trying different stuff.
I'll most likely try some quick changes or revert the changes to v1.3 and improve from there (by mixing both versions). That's the thing with early versions I guess but I hope I can reach that "sweet spot" I wish for her.
well it was lovely having her as the 1-line shoter for a time, hiting the favourite only in case you do another change to a longer guard (as i said i'm fine with the other changes)
Please, take your time reading the new descriptions or checking the changelog:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/changelog/1525326618
@Seveers: this mod requires the DLC enabled to be functional. In this way this mod can share some non-mechanical related content such skins or lore changes... so yeah, that means she won't appear if the original musketeer is not enabled.
I'll try in other hand some changes, having your points in mind, so her strong capacities are more justified thus she should feel more fair to play with.
Yeah she has low HP and it doesn’t affect her but bring any decent healer and her low HP isn’t much of an issue. Plus she carries a hugely useful stun, the rifle can do insane damage with it’s crits and honestly reflection on vangard seems a bit to helpful.
I’m liking the class I’m just saying it seems a little to strong with the high crit and healing 5 hp (at minimum) on a crit.
About the damage received it synergies with the reflecting damage buff so it's kinda a double edge debuff, but I guess the values are too high so it should normalized a little more.
I got new ideas for some changes from your sugestion. I'll try some changes to improve the musketeer!
@nefarious TK glad to hear about that! If you give me the chinese translation for the skill names I could try to write them in my code and see if that solves your problem.
I guess you can either create a new mod and add your own translation (you can check the "SCH_musketeer_overwrites.string_table.xml" for the references) or do the translation and upload somewhere I can check the file, from there I can copy anything you wrote into the chinese localization.
If you don't know where's the file I'm speaking, you can find it inside your steam/steamapps/workshop/content and from there use the search tool to search the "SCH_musketeer_overwrites.string_table" file.
I normally fear making something absurdly powerful so maybe I just hard nerfed the Musketeer in this first revision.
I'll try to make some changes for her! This time maybe trying the opposite aproach for her.
I wasn't trying to be mallicious, maybe my words were badly chosen and I'm sorry about that.
If you're interesting in giving in more depth explanation that could be really helpfull if you're still interested!
It is better than a stock reskin, but it does the job it want's to not as good as other classes or mods.
The issue with this I had was that is was needlessly complex while mainly filling one role.
With your "obsession by creating something unique" it should be noted that uniqueness for uniqueness' sake is not nessicarily good. This was not boring per-say, but It performs sub-par in the roles it tries to fill on my limited testing.