Sid Meier's Civilization VI

Sid Meier's Civilization VI

[DEPRECATED] Soli Deo Gloria
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Update: 4 Mar, 2019 @ 3:15pm

- Now Gathering Storm compatible. Added Alice Cooper, Monty Python, and about a hundred other changes

Update: 2 Jan, 2019 @ 4:16pm

- AI now selects beliefs. To get this to work, a couple quirks needed to be worked-around.

1) The AI won't build Great Sermons, so instead the AI's subsequent Great Prophets are born with a promotion, and that promotion instantly gives them a belief. However, their Great Prophets don't disappear, so you'll see them wandering around their territory. However, I did set it so that Great Prophets can be killed outright... just go to war and walk over them with a scout.

2) The AI only takes one belief per "belief class". Originally I had all the SDG beliefs in the "Follower" category... so the AI would choose one belief and then never take a second one. The fix to this was to make 116 belief classes, one for each and every belief. The downside to this solution is that the beliefs no longer group nicely and alphabetize in the Civilopedia page. I haven't found a solution for that.

3) It turns out that Civ 6 only spawns as many Great Prophets as there are Follower Beliefs. (Just like the Pantheon limit I discovered a few updates ago.) So to support the 25 Great Prophets in SDG, 25 Follower Beliefs needed to be created. Since the AI only ever takes one belief from a category, I didn't want the AI to be locked out of 24 decent beliefs. So my solution here was to create 25 do-nothing Follower Beliefs, and force all players (human and AI) to choose one (and only one) when they found a religion. So now when you found a religion, you technically get 2 beliefs... a do-nothing Follower Belief and then a normal one.

4) For the sake of flavor I'm using the do-nothing Follower Beliefs to carry the best religious quotes I've come across. Thus, you choose the quote that best fits your personality and it's forever headlining your belief list.

5) I have not found a way to control the order in which the AI takes beliefs. They really like Warrior Monks and things that generate faith. I wish I could steer them toward the combat beliefs, because that would make them more challenging...

Update: 14 Dec, 2018 @ 8:45pm

- removed cheat mode *facepalm*

Update: 14 Dec, 2018 @ 8:41pm

- Fixed error in the description of Curious Muses (attaches to Holy Site, not Campus)
- Fixed error in the description of Fulton Sheen (Broadcast "Center" instead of Broadcast "Tower")
- Fixed some typos in the Civilopedia in the historical context for the SDG beliefs
- Added placeholder pantheon beliefs because the game limits how many great prophets show up by how many pantheon choices there are. Thus, when combining SDG with my Olympic Pantheons mod, only 19 out of the 25 great prophets would spawn. (For the record, this was one of the most un-intuitive and challenging *features* of Civ 6 that I've ever had to diagnose.) It's an ugly solution, but now we get all 25 prophets.

Update: 2 Dec, 2018 @ 9:25pm

- added many, many new beliefs... I finally feel good about where this mod is at
- all that's left is adding historical context to beliefs... which isn't urgent

Update: 26 Oct, 2018 @ 12:55pm

typo

Update: 26 Oct, 2018 @ 10:43am

Big update. Removed all the "non-essential" bits and made them into their own mods.

Update: 3 Oct, 2018 @ 2:52pm

Update: 3 Oct, 2018 @ 2:49pm