Reassembly

Reassembly

ReRe Classic (old)
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Update: 21 Mar, 2019 @ 10:42pm

Update: 21 Mar, 2019 @ 7:57pm

Changes:
- All terran weapons now have a range that is 50% longer than what the AI thinks they have. Let's test this shit!
- cvar kUngrowTime 5 -> 2
- Red weapons have had their barrels shortened, because let's be honest, that shit was way too intense

Nerfs:
- Terran missile frag range 150 -> 50
- Bee thruster mass has been fixed (base 6 -> 9, same as red thrusters)
- Missile thrust 2500 -> 2000, frag range 75 -> 50

Buffs:
- Torpedo revamp: explode damage 600 -> 100, exploderadius 20 -> 5. Frags added, 20x40 = 800 damage, 50 range

Drone deployment power consumption revamp:
-terran drone: launch power 150 -> 105

-red light drone: launch power 150 -> 185
-red heavy drone: launch power 450 -> 375

-bee light drone: launch power 0 -> 375
-bee heavy drone: launch power 0 -> 750
-bee superheavy drone: launch power 0 -> 550

Update: 13 Mar, 2019 @ 7:31pm

Changes:
- Fixed some words that were wrong

Bug fixes:
- Fixed bee scaffold long tris not showing up in palette

Shapes:
- Farmer generator can now be correctly resized, eat your heart out arthur (from scale 1 into scale 3)
- Missile launchers now have a port in the front, so you can stick them onto eachother without it being awkward
- Red thrusters can now be cleanly resized through all scales

Update: 5 Mar, 2019 @ 4:20pm

hotfixed a thing

Update: 5 Mar, 2019 @ 4:15pm

Finished fleshing out bee palette:
- Recoloured gross cheeto armor.
- Renamed Bulwark to Turret.
- Added hardened generator variants.
- Quantum Doom Beam & Turret are now hardened for free.
- Rebalanced quantum beam stats.
- Added scale 3 quantum doom beam.
- Added scale 1 & 2 turret.
- Added scale 1 & 3 generators.
- Added missing rectangle shapes for all hull types.

Update: 1 Mar, 2019 @ 4:45pm

forgot to make some of the new bee stuff show up in the palette. oops.

Update: 1 Mar, 2019 @ 4:29pm

Update: 28 Feb, 2019 @ 4:25pm

Update: 28 Feb, 2019 @ 4:15pm

NEW FACTION: BEES!
- Some nice big juicy drone boys
- Highest armor variety in the game
- Thruster caps to customize your mobility
- Testing out a restricted arc plasma cannon-esq turret

Changes:
- Old blocks have been removed from the game. If you didn't update your save file, sucks to be you! Pay more attention next time!
- Shields now use the energy consumption multiplier and explodeFaction functions instead of being generators. Doesn't change anything in practice, but it's less ghetto.
Explosion stats: Scale 1: 125 damage, 10 radius | Scale 2: 250 damage, 20 radius | Scale 3: 500 damage, 40 radius
- Hardened generators now use deathFeatures to prevent explosions instead of the THRUSTER feature. Changes nothing, but it's less ghetto.
- Smallest size red thruster can now be resized into larger thrusters

Buffs:
- Farmer shields now have their 1.1x faction multiplier (applies to health & regen)
- Red heavy drone cost 132 -> 120

Bugfixes:
- Fixed ships thinking their drones did 0 DPS
- Tagged drone parts as illegal cause some geniuses might try to sneak them into tournies

Update: 19 Feb, 2019 @ 6:22pm

fixed missile launcher having 1 replicateTime instead of intended 1.5 again since fixing it once apparently wasn't good enough