Reassembly

Reassembly

ReRe Classic (old)
Showing 41-50 of 96 entries
< 1 ... 3  4  5  6  7 ... 10 >
Update: 19 Feb, 2019 @ 2:45pm

fixed missile launcher having 1 replicateTime instead of intended 1.5

Update: 19 Feb, 2019 @ 2:42pm

fixed some missing commas for someone's parser

Update: 19 Feb, 2019 @ 2:16pm

fixed hex armor not having a cost

Update: 19 Feb, 2019 @ 2:12pm

Changes:
- Removed long tris from farmer palette, replaced with hexagons
- Terran missile revamped. It's kinda slow now, with some nice finForce, and frags instead of explosions! Overall damage is significantly bumped up.
- Reverted proton beam back to the CANNON shape while I figure out how to make the CANNON2 shape not break hyperstacked ships

Bugfixes:
- Burst lasers had their cost and power consumption swapped somehow, fixed that
- Applied the new temepst stats to hardened tempest
- Applied the new proton sword stats to the hardened proton sword
- EXR-1 was doing far more damage than intended, fixed that to 2000/shot

Update: 17 Feb, 2019 @ 8:33pm

Changes:
- Added Long Tris to farmer palette
- Added scaffold hull to farmer palette
- Terran palette is now sorted and pretty and nice to look at yay!
- EXR-1 Railgun is now the EXR-1 laser rifle
- Burst Laser and Proton Sword have had their roles switched, to prevent burst laser shield pop magic from happening at 1600 range.

Buffs:
- Scaffold: Health 125 -> 100, mass 10 -> 4, Noclip added
- MED Beam: Healing/sec 300 -> 750, price 80 -> 100, power 25 -> 35
- Flak cannon 32p -> 28p

Nerfs:
- Longbow new stats: 500p, 2250 damage, 562 power, no explosive
- Tempest range 1400 -> 1000, velocity 1000 -> 1400
- MLS anti-missile velocity 1800 -> 1500, cost 20p -> 24p, range 600 -> 650
- Drones lifetime 40 seconds -> 30 seconds
- Drones: 800 range -> 700 range

Update: 31 Jan, 2019 @ 5:25pm

Fixed a handful of missing blocks.

Update: 30 Jan, 2019 @ 7:52pm

Ready for block ID migration!

I had unfortunately unknowingly chosen a reserved ID range for my custom blocks. With the developer now producing more content for the game, this introduces the risk that future content updates will conflict with Remastered. As such, this issue needs to be fixed ASAP. It'll be easier the fewer factions there are.

Follow this link for a video explaining how to easily and quickly update your fleets to the new block IDs: https://youtu.be/m4l00dqyqWo
If you would prefer a text explanation, read on.

To update your save file to the new IDs, download the program from here: https://www.dropbox.com/s/aizod1hyfwtqz68/fleet_updater.exe?dl=1
Once you have it, go to your save file list and export all your save files that use the new remastered blocks as fleets to the desktop. Put this program on your desktop and run it. It will convert your fleets to use the new IDs. You can now go back into reassembly and import your fleets as new save files.

Please note that if you do not update your saves by March 1st, they may get nuked when the old blocks are removed from the game on that day.

Update: 30 Jan, 2019 @ 7:36pm

Preparing for block ID migration.

Update: 30 Jan, 2019 @ 7:05pm

Preparing for block ID migration.

Update: 15 Jan, 2019 @ 4:29pm

Buffs:
Heavy turret: Explosive enabled -> none
Blaster range 1800 -> 1900, muzzleVel 1000 -> 1900, burstyness 0.55 -> 0.8, roundsPerBurst 6 -> 12, rate of fire 6 -> 8
Phaser roundsPerSec 1 -> 1.35
Health of all drone "armor" pieces has been tripled (11 -> 33, 22 -> 66)

Nerfs:
Burst laser: damage 200 -> 180
Terran drone replicateTime 4 -> 6