Age of Wonders III

Age of Wonders III

Chivalrous Intentions
Showing 31-40 of 345 entries
< 1  2  3  4  5  6 ... 35 >
Update: 30 Oct, 2023 @ 1:25am

-Tigran Overseer speed increased by 2, AI build frequency decreased.
-Frostling Tracker gains True Sight.
-Bone Scryer's Crow Burial renamed to Crow Funeral and no longer devours the corpse.
-AI build frequency for Warwolf changed from rare to normal.
-Additional machines added to the Rise of the Automatons event.
-Great Roc renamed to Roc.

Update: 12 Oct, 2023 @ 8:33pm

-Fixed a bug giving Spitting Spiders the Spiderling's evolve set!
-Stingboat Warship blight damage reduced by 3, physical ranged damage reduced by 1. Gains Sabotage. Sabotage gold rank reward replaced with Inflict Weaken. Hitpoints reduced by 3.
-Dwarf Frostbeard hitpoints increased by 4.
-Tigran Dawn Warrior defense increased by 1.
-Ruinous Dragon's Ruinous Breath blight damage increased by 2. Hitpoints increased by 5.
-Naga list removed as a generic defender stack since having no T1 made the stacks weak on easier settings.

Update: 7 Oct, 2023 @ 9:45pm

-Dwarf Frostbeard hitpoints decreased by 7 and defense by 1. Loses 20% Blight Protection, Gains Demolisher. Additional Frost Protection removed from iron rank and moved to gold.
-Goblin Arsonist resistance reduced by 1.
-Added new Angel-themed defender sets for some structures and removed non-racial units from some other lists to prevent the pure cherub spawns.

Update: 29 Sep, 2023 @ 7:44pm

NEW UNIT: Dire Wolf, available through the Summon Eldritch Animal spell.
DESCRIPTION: A T2 wolf with similar abilities to the common Wolf but Inflict Bleeding Wounds in place of Quick Learner.
UNIT REWORK: Draconian Savage replaced with Draconian Honor Guard.
DESCRIPTION: An anti-archer infantry unit with projectile resistance, shield and armor but average damage that can cripple foes. Gains Projectile Reflection and finally Defensive Strike on rank.
UNIT REWORK: Tigran Roc Rider replaced with War Phoenix.
DESCRIPTION: A stronger and faster unit than the Manticore but lacking in attack power compared and benefits less from research and upgrades. Immolates attackers and is immune to spirit and fire but weak to frost. Regenerates. Gains Inflict Scorching Heat and finally Resurgence on rank.
-Draconian Shadowblood shock damage and protection changed to frost. Inflict Brain Rot bronze reward replaced with Elemental Defiance. Static Shield gold rank reward replaced with Frost Shield. Blight protection reduced by 20%, Spirit Weakness removed. Defense increased by 1.
-Goblin Witch Doctor gains Rejuvenate Goblin Blood, allowing it to heal goblins in the stack by 20 each turn and by 20 once per battle. Ranged attack changed from Magic Bolts to Bane Fire and levelup damage rebalanced accordingly. Dispel Magic moved to bronze rank. Summon and Undead Slayer moved to silver rank.
-Dwarf Tunnel Sweeper's Sweeping Flames damage reduced by 1 and can no longer be used when engaged.
-Frostling Draug defense increased by 1. Cost reduced by 10 gold.
-Draconian Carabinier speed decreased by 2.
-High Elf Executioner gains Armored, defense reduced by 2, physical damage reduced by 1, cost increased by 10.
-Yakan Efreet defense increased by 1.
-Tigran Pirate gains Improved Wall Climbing.
-Orc Spirit Healer renamed to Orc Soul Soother. Rejuvenate Orcblood healing reduced from 20 to 15.
-Highman Revenant Bowman loses it's melee attack.
-Dragon Lair requirement changes to make Incubation Chamber a less common requirement.
-Goblin Mutant removed from generic goblin spawn list.
-Added new Tigran brigands spawner list.
-Forgotten Revenant and Forgotten Revenant Titan no longer listed in the Tome of Wonders (since they are forgotten!)
-Human Hidalgo no longer listed in the Tome of Wonders (it's super secret now!)
-War Boar renamed to Artifact Boar.
VISUAL/TEXT TWEAKS:
-Large visual overhaul of Tigrans
-Large visual overhaul of Draconians
-Large visual overhaul of Halflings
-Redesign of the High Elf Executioner.
-Fixed 4-year old embarassing typo on Human Pavisier!
-Halfling Arcanist troop count increased from 3 to 6.
-Goblin Hivegunner troop count decreased from 8 to 6.
-Improved flag position on Highman Revenant Titan.

Update: 3 Sep, 2023 @ 10:12pm

-Goblintide event no longer spawns Wyvern Strikers!
-Frostling Wolf Rider cost reduced by 10, gains Forestry.
-High Elf Executioner defense increased by 1.

Update: 2 Sep, 2023 @ 1:40am

NEW UNIT: Wolf, available through the Summon Wild Animal spell. Huge thanks to 好想养只宠物啊 for the wolf models!
DESCRIPTION: An animal with the ability to deal high damage on flanking and a quick learner that is also able to swim but is somewhat weaker than the warg. Gains Inflict Bleeding Wounds and finally Guard Breaker on rank.
NEW UNIT: Arctic Wolf, available through the Summon Wild Animal spell.
DESCRIPTION: An animal with the ability to deal high damage on flanking that is also able to swim and traverse arctic terrain quickly. Gains Inflict Bleeding Wounds and finally Guard Breaker on rank.
UNIT REWORK: Frostling Draug reworked into a shielded infantry unit. Has bloodthirsty and projectile resistance, good damage but low defense. Gains Shadow Step on gold rank.
-Fixed missing White Griffin model caused by file migration!
-Frostling Warg Raider renamed to Frostling Wolf Rider. Damage changed to pure physical, reduced by 2 and hitpoints reduced by 3. Gains Predator. Overwhelm replaced with Backstab. Inflict Frostbite gold reward replaced with Guard Breaker.
-Frostling Pillager movement speed increased by 4, hitpoints decreased by 4 and damage changed from 6 physical and 6 fire to 5/5/2 with the final two being frost. Throw Net gold rank reward replaced with Inflict Frostbite and Shadow Shatter. Research requirement changed from Scoundrel to Assassin.
-Frostling Plunderer research requirement changed from Assassin to Bard. Hitpoints increased by 2.
-Frostling Clan Guard's Guard Breaker gold reward replaced with Fencing.
-Frostling Honor Guard renamed to Frostling Snowstrider.
VISUAL/AUDIO TWEAKS:
-Changes done to units with changed mounts above.
-Large visual overhaul of many Frostling units.

Update: 29 Aug, 2023 @ 11:55pm

VISUAL OVERHAUL: Thanks to ashetaroth's excellent modular system many units have new improved visuals, including a human, high elf, dwarf and orc visual overhaul!
NEW UNIT: Intrepid Airship, available to all races (including mod races) in the Grand Palace after the Advanced Seafaring research.
DESCRIPTION: A machine capable of firing a ballista at long distances without obstacles getting in the way but is very frail and floats instead of flies.
NEW UNIT: Sky Haunt, available to all races (including mod races) in the Palace of the Perished after the Advanced Seafaring research.
DESCRIPTION: A machine capable of casting frost/spirit bolts of lost souls at long distances without obstacles getting in the way but is very frail and floats instead of flies.
-Orc Spirit Healer changed from Theocrat unit to Secret Unit. Available through the Magic Academy.
-Gargoyle reclassified from Monster to Elemental. Hitpoints decreased by 4, Inflict Crippling Wounds bronze reward removed.
-Dwarf Buccaneer changed from a T2 to a T3 unit and rebalanced accordingly. Gains Improved Wall Climbing. Inflict Crippling Wound ability moved from gold reward to starting ability and gold reward changed to Provoking Strike. Now requires Succubus research.
-Dwarf Pilgrim defense increased by 1, hitpoints by 2. Projectile Resistance bronze rank moved to starting ability and bronze rank replaced with Inflict Crippling Wounds. Gold cost increased by 5.
-High Elf Night Guard reworked to deal shock/frost damage and be resistant to blight and rebalanced accordingly. Mana cost increased by 10.
-Halfling Mourner loses Backstab, melee damage reduced by 2 and hitpoints reduced by 7. Gains Throw Stones.
-Human Knave loses Armor Piercing and Overwhelm, gains Provoking Strike. Gold cost reduced by 10.
-Orc Heavy Cavalry defense reduced by 1, speed increased by 2.
-Orc Breacher defense increased by 1.
-Orc Oppressor defense increased by 1.
-Goblin Mongrel Rider defense decreased by 1, cost reduced by 5.
-Orc Iconoclast Overwhelm replaced with Inflict Fire Immolation, damage changed from 11 physical (before racial bonus) to 8 physical and 3 fire. Damage on rank reworked accordingly. Wall Breaker gold reward replaced with Righteous Zeal. Defense increased by 1, speed decreased by 2.
-Ghast Inflict Ghoul Curse gold reward replaced with Fearsome.
-Yakan Djinn changed from Elemental to Support, loses Incorporeal and rebalanced accordingly.
-Yakan Efreet changed from Elemental to Irregular, loses Incorporeal and rebalanced accordingly.
-High Elf Executioner loses Armored, gains 1 defense. Damage changed from physical to phys/shock/frost and balanced accordingly. Gold cost reduced by 10.
-Dwarf Poisoner gains armored, base defense reduced by 2 and melee blight damage by 1.
-High Elf Scout Rider damage reduced by 1, gains Heavy Charge.
-High Elf Trickster defense increased by 1.
-Human Cuirassier hitpoints increased by 2, melee damage by 1.
-Dwarf Reclaimer hitpoints increased by 3.
-Dwarf Thunder Lord defense reduced by 1.
-Human Knight of Bronze defense reduced by 1.
-Goblin Knight of Ruin gains armored, defense decreased by 1.
-Saker damage vs obstacles reduced by 10 (was 35), requires full action. Cost increased by 10 gold and 20 mana.
-Human Bandit loses Sprint, gains Provoking Strike.
-Shoot Elven Pistol item property cost increased by 1 point.
-Shadow Shatter item property cost increased by 2 points.
-High Elf Mageblade added to Sorceror spawns.
-Human Royal Musketeer added to generic spawn set (may appear in starting armies).
-Human Sea Dog added to generic spawn set (may appear in starting armies).
-Dwarven Insult renamed to Dwarven Song of Insults (they insult enemies all the time, this one is more inspired).
-Orc Flayer hiring cost increased by 60.
-"Don Quixote" joke defenders for Great Farms have added Human Pikemen and Human Arquebusiers to make the spawn less weak on lower difficulties.
-Changed some independent city defender spawn lists.
-Fire Miquelet Musket renamed to Fire Long Musket for clarity (to this day few actually noticed that it has long range).
VISUAL/TEXT TWEAKS:
-Massive change mentioned above!
-Weapons of countless units changed.
-Human Knave flavor text rewritten.
-Fixed typos in flavor texts (thanks Airi!)
-High Elf CI T1 units show the correct troop number on the unit sheet (from 8 to 6). Vanilla units are unchanged.
-Many icons changed for better clarity and visuals.
-Orc Breacher flavor text rewritten.
OTHER:
Many unused files have been removed.
SUBMOD AUTHORS BEWARE:
This update adds new model variants to some units but also remove a whole lot, replacing some with giant halflings to allow you to know which are the weird ones out. In the following update the placeholders will begin to be removed entirely.

Update: 7 Jul, 2023 @ 12:26pm

-Orc Spirit Healer changed from requiring Evangelist to Crusader research.
-Draconian Tempest gains +1 Resistance and Projectile Resistance.
-Changed Shrine of the Earth Mother wyvern spawn to include kobolds.
VISUAL/AUDIO TWEAKS:
-Goblin Wyvern Striker formation changed to be more inside the hexagon.
-Silver Unicorn mane no longer flickers.
-Fixed Archon Revenant sounds.

Update: 30 Jun, 2023 @ 3:23am

CI IS FIVE YEARS OLD!

NEW UNIT: Halfling Rabble Cart, available through the Stockade.
DESCRIPTION: A strong cavalry unit with heavy charge. Strong attack and good at soaking damage for weaker units... for a halfling.
NEW UNIT: High Elf Silver Knight, available through the Temple of the Eternal Serpent.
DESCRIPTION: A heavy cavalry unit capable of healing. Gains phase and elemental defiance on rank.
NEW UNIT: Halfling Village Idiot, cannot be produced normally and can only be found as a starting unit or as a reward.
DESCRIPTION: A two-handed infantry unit with high luck that can inflict brain rot upon heroes and is immune to mind control. Can daze on gold rank.
A tribute to some of the funniest complaints I have seen over the years!
NEW UNIT: Goblin Wyvern Striker, available through the Temple of the Eternal Serpent.
DESCRIPTION: A fast armored flyer useful as a scout and attacker. Has a poisonous bite and is invisible in mountains.
NEW UNIT: Cliff Wyvern, available in the Wyvern Cliff in the Dragon's Peak.
DESCRIPTION: A smaller but faster wyvern useful as a scout and attacker. Resistant to blight.
NEW UNIT: Fire Hound, can be encountered with other fire-themed creatures.
DESCRIPTION: A demonic animal that deals fire damage. It's low tier allows it to be easily available to convert.
NEW UNIT: Goblin Knight of Ruin, available through the Solar Spire.
DESCRIPTION: A versatile light cavalry unit that deals fire damage. Effective versus undead and on rank can cross lava and regenerate.
UNIT REWORK: Halfling Galumpher reworked from a T2 to a T3. Gains Provoking Strike and Warrior's Honor on top of statistical boosts. Moved from Stables of Vigor to Altar of Bound Souls.
-Burrow of Shards, Burrow of Crystal and Burrow of Woes now require the Wyvern Cliff.
-Halfling Horseboy moved to Stables of Vigor, Sprint replaced with Quick Sprint.
-Minotaur Mauler damage increased by 1.
-Human Knight of the Guiding Light's Elemental Slayer bronze reward replaced with Shadow Shatter.
-Tigran Whitemane gain Shadow Shatter on silver rank.
-Goblin Pontifex gain Shadow Shatter on silver rank.
-Goblin Ravager cost reduced by 5 gold and 10 mana.
-Orc Reaver renamed to Orc Wandering Blade. Projectile Reflection moved to bronze rank, Warcry bronze reward removed.
-Removed redundant Forestry from Green Raptor's bronze reward.
-Satyr/Minotaur brigand camp spawn changed to satyrs only (were separated due to unit definition creating weak minotaur only camps).
-Additional changes done to many spawn lists.
-Draconian Thunder Brave renamed to Draconian Carabinier.
-Broken Heavy Charge renamed to Heavy Charge (as it is no longer revenant exclusive).
VISUAL TWEAKS:
-Many icons based on Magic the Gathering art replaced.
-New hair for High Elf Enchantress thanks to 好想养只宠物啊!
-Fixed catmaster formation on screen (was too tight).
-High Elf Stormborn wings changed from teamcolor to purple to make them easier to distinguish from Storm Host.
-Draconian Carabinier's raptor now wears armor.

Update: 1 May, 2023 @ 2:01am

-Merman Triton's Slip Away gold reward moved to default. Gold cost returned back to 85.
-Merman Reefguard cost increased by 10 gold.
-Goblin Grunt removed from regular spawn set (cannot appear in starting armies).
-Goblin Darter made more rare in regular spawn set (rare in starting armies).
-Additional defender spawn sets.
-Lowered AI priority to Serpent Reef (to prevent them from producing too many seabound T4s).
VISUAL TWEAKS:
-Multiple building icons improved.
-Minotaur Bull shield tweaked.
-Satyr Pilferer shield tweaked.
-Minotaur Mercenary crossbow position improved (looks weird before firing still but this is the best compromise).
-Skin of Merman Reefguard made slightly darker than the Triton.