Age of Wonders III

Age of Wonders III

Chivalrous Intentions
Showing 41-50 of 345 entries
< 1 ... 3  4  5  6  7 ... 35 >
Update: 29 Apr, 2023 @ 2:27pm

-Finally actually fixed Hatch Crabs not working properly!
-Skeletal units second gold reward or silver reward moved to bronze.
VISUAL TWEAKS:
-Improved Minotaur Mercenary's way of holding the crossbow (not perfect either but looks better than before when he fires).

Update: 28 Apr, 2023 @ 11:38pm

-Fixed issue with Hatch Crabs not working as intended.
VISUAL TWEAKS:
-Improved several building icons.

Update: 28 Apr, 2023 @ 8:55am

NEW UNIT: Merman Tidal Sage, available through the Seabed Garden in the Merfolk dwelling.
DESCRIPTION: A support unit with mainly offensive capabilities using frost and shock magic. Can turn corpses into crabs on gold rank.
NEW UNIT: Merman Reefguard, available through the Reefhold in the Merfolk dwelling.
DESCRIPTION: Slower than the Triton but more defensively-minded and can hurl nets.
NEW UNIT: Lord of the Tides, available through the Tidal Palace in the Merfolk dwelling.
DESCRIPTION: A mighty irregular that can use a three-shot breath attack every turn as long as it isn't engaged and turn corpses on land and sea into crabs. On rank, he can inflict crippling wounds on silver and give his breath attack the ability to break guard on gold.
-Sea Serpent moved to the new Serpent Reef building in the Merfolk dwelling.
-White Mammoth hitpoints decreased by 5.
-Triton renamed to Merman Triton, gold cost increased by 5.
-More spawn lists.
-Prevented monster dens from spawning crab stacks (covered by eldritch pit).
VISUAL/TEXT TWEAKS:
-Mermen set to be further apart.
-Fixed some typos.

Update: 28 Apr, 2023 @ 8:47am

See above!

Update: 25 Apr, 2023 @ 11:58am

-Fixed a serious issue with the new Kobold dwellings.
-There are unfinished tritons in the tome! Don't worry about them!
VISUAL/TEXT TWEAKS:
-Triton texture halved in size.

Update: 24 Apr, 2023 @ 11:51pm

-Giant Dwellings can now produce Kobold Footpads, Shooters and Spearlings in the new Kobold Colony.
-Giant Dwellings can now produce Kobold Geomancers in the new Earthen Idol.
-Removed "Dark elf" brigand camp spawn set (overpriority for Night Guard)
-Minotaur Mauler gains Warrior's Honor. Tireless gold reward replaced with Killing Momentum. Speed increased by 2.
-Minotaur Mercenary's Armor Piercing gold reward replaced with Inflict Crippling Wounds.
-Human Knight of the Tide's Fast Embark bronze reward replaced with Swimming.
-Satyr Pilferer's Minor Barding Skills removed.
-Draconian Fledgling priority listing increased by 5 to prevent Hatchlings from ever leading them.
-Great Sea Serpent renamed to Sea Serpent as compatibility with Old Man and the Sea has been dropped.
VISUAL/TEXT TWEAKS:
-Minotaur model weight changed from Medium to Large.
-Improved unit banner location on White Mammoth.
-Fixed typo in Tigran Feral's flavor text.

Update: 21 Apr, 2023 @ 7:10am

-Fixed issue with minotaurs standing too tightly together.

(See below for the big stuff!)

Update: 21 Apr, 2023 @ 6:03am

NEW UNIT: Minotaur Bull, available through the Labyrinth in the Archon Dwelling.
DESCRIPTION: An Infantry/Monster unit with a shield that can charge. Tough and fast.
NEW UNIT: Minotaur Mercenary, available through the Minotaur Camp in the Archon Dwelling.
DESCRIPTION: An Irregular/Monster unit with a heavy crossbow. Strong and quick on foot.
NEW UNIT: Minotaur Mauler, available through the Maze of Trials in the Archon Dwelling.
DESCRIPTION: An elite Monster unit that charges, guard breaks and overwhelms. A living wreckingball.
-Added new Minotaur building line to Necropolis (Archon Dwelling).
-Draconian Firebreather gains Inflict Scorching Heat on bronze rank.
-Fixed issue were the Ghost Lair was set to be for dead dwelling only.
SOUND TWEAKS:
-Changed Makhai impact sound.

Update: 15 Apr, 2023 @ 12:41am

See below!

Update: 15 Apr, 2023 @ 12:25am

NEW UNIT: Dread Monkey Alpha, can be summoned through the Summon Eldritch Animal spell.
DESCRIPTION: An animal/infantry unit that lacks the ranged attack of the common Dread Monkey but instead focuses on melee combat. Fast and can overwhelm with strong upgrades on rank; guard breaker and first strike.
NEW UNIT: Dread Monkey Foulcaster, can be summoned through the Summon Eldritch Animal spell.
DESCRIPTION: An animal/support unit that can throw filth but also Bane Flame and can cure diseases and steal enchantments.
-Reaver Warship gain Ranged Guard Breaker.
-Snapper Crab, Lurid Crab and Giant Crab can no longer be summoned by Archdruids (temporary?).
-Removed redundant Forestry from Mandrill (already provided by Animal class).
-New spawn lists.
VISUAL/AUDIO TWEAKS:
-Improved select sound for Satyr Pilferer.
-Human Vampire Knight horse now have red saddle and reins.
-Human Vampire Knight animations changed so that he slashes properly with his scythe (at times).
-Dwarf Housecarl, Pike Guard and Gunslinger have new cloak design to make them easier to identify when side-by-side with Deepguards and units from other mods.