Age of Wonders III

Age of Wonders III

Chivalrous Intentions
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Update: 9 Apr, 2023 @ 8:36pm

NEW UNIT: Rune Bear, available to Dwarf Archdruids through the Lava Foundry after the Summon Gargantuan Animal research. Cannot be summoned.
DESCRIPTION: A blessed guardian bear with defender, elemental defiance and elemental slayer. Effective in holding it's ground and countering elementals. Deals some shock damage and can stun on gold rank.
-Sasquatch no longer available to Dwarf Archdruids.
-Skeleton Archer cost reduced by 5.
-Skeleton Warrior cost reduced by 5.
-Skeleton Spearman cost reduced by 5.
VISUAL/AUDIO TWEAKS:
-Improved Draconian Arboreal model and icon.
-Improved crab textures and models.

Update: 4 Apr, 2023 @ 9:35pm

MAJOR CHANGE: Skeletons will now replace T1-2 units for Necromancers in the racial building line. This to avoid swamping the unit list in cities and to make Necromancer gameplay significantly different from other classes. One core unit is kept in the T2 building for each race. T3s are unaffected.
--------SKELETON:-------
Goblin Grunt (everyone else can produce basic skeletons as before; goblin necromancers lose the grunt however)
--------SKELETON WARRIOR REPLACES:------
Draconian Warrior
Dwarf Stalwart
Goblin Guard
Halfling Shieldbearer
High Elf Vanguard
Human Footman
Frostling Hordesman
Orc Henchman
Tigran Epsilon Warrior
--------SKELETON ARCHER REPLACES:------
Draconian Firebreather
Dwarf Sparrowhawk
Goblin Darter
Halfling Slinger
High Elf Sentry
Human Arbalestier
Frostling Bowyer
Orc Drudge
Tigran Firecat
--------SKELETON SPEARMAN REPLACES:------
Draconian Fledgling
Dwarf Rager
Goblin Exploder
Halfling Watchman
High Elf Hearthguard
Human Pikeman
Frostling Glaivesman
Orc Rusher
Tigran Skaljari
--------SKELETON HORSEMAN REPLACES:------
Draconian Lizardry
Dwarf Mastersmith
Goblin Mongrel Rider
Halfling Horseboy
High Elf Scout Rider
Human Lancer
Frostling Warg Raider
Orc Heavy Cavalry
Tigran Catmaster
--------SKELETAL HULK REPLACES:------
Draconian Brute
Dwarf Housecarl
Goblin Poxmaster
Halfling Roadwarden
High Elf Protector
Human Foot Knight
Frostling Clan Guard
Orc Breacher
Tigran Brawler
--------------------------------
-Skeletal Hulk now available in racial T2 buildings. Loses Giant trait.
-Skeleton Horseman's Sprint gold reward replaced with Quick Sprint.
-Dwarf Rotbeard hitpoints increased by 2.
-Skeleton Archer cost increased by 5.
-Skeleton Spearman damage reduced by 1.
-Draconian Warrior speed reduced by 2. Projectile Resistance silver reward removed. Improved Wall Climbing reward moved from bronze to silver.
-Floral Weaver loses Cave Crawling. Blight Protection reduced by 20%.
-Replaced the "Lich Masters" set with a new more varied undead set for the generic faction defender list (quarries, inns, watchtowers, etc).
-Added additional defender sets.

Update: 1 Apr, 2023 @ 11:13am

NEW UNIT: Satyr Pilferer, can be encountered in Satyr marauder and defender stacks not shared with other creatures.
DESCRIPTION: With Lesser Bard Skills, Victory Rush, Conqueror's Feast and a shield plus better defense and hitpoints the Pilferer is superior to the Reveler, but can only be gained through some form of mind control. They do however retain the weakness shared with all fey to blight. A useful minion if controlled and easy prey for nasty poisons!
-Moved Doom Priest from the "Lich Masters" spawn set to "Death Cult" spawn set.
-Improved existing spawners to prevent some strange repetitiveness (human bandit overpriority for example).
-Added additional independent stacks.
VISUAL/AUDIO TWEAKS:
-Improved Skeletal Hulk sounds (no longers the well-kept echoes of brute's past!).
-Human Arcane Scholar melee sound improved.
-Removed teamcolor from clubs.
-Dwarf Blunderbuss icon improved to make it easier to separate from Poisoner at a quick glance.
-Improved Satyr Champion texture.

PS: This update is not a joke!

Update: 29 Mar, 2023 @ 9:56pm

NEW UNIT: Skeletal Hulk, can be raised by the Goblin Resurrectionist. Big thanks to dilaguna for the model!
DESCRIPTION: The skeleton of trolls, ogres, warbreeds or other brutish creatures. Breaks walls and like most skeletons gain Tireless and Undying on gold rank.
UNIT REWORK: Dwarf Poisoner, replaces Dwarf Gunman and available through the Master Forge after the Assassin research.
DESCRIPTION: An archer that makes up for his short range with high blight damage, poisoned bolts and high rate of fire. Can improve his poisons further on rank and eventually inflict weakening.
-High Elf Enchantress Revitalize ability replaced with Total Awareness.
-Goblin Resurrectionist loses internal Reanimator requisite and gains Exhume Skeletal Hulk on silver rank. The requisite was removed to avoid abilities crossing the display limit and some confusion.
-Skeleton Warrior loses 1 defense, gains Armored. Damage reduced by 1, hitpoints increased by 2 and gold cost increased by 5.
-Skeleton Archer gold cost increased by 5.
-Halfling Mourner loses Volunteer.
-Skeleton Guardian loses Armored, defense increased by 1.
-Snapper Crab loses Blight Protection and Fire Weakness.
-Lurid Crab starts with Devour Corpse. Loses Blight Protection and Fire Weakness.
-Giant Crab hitpoints decreased by 4. Loses Blight Protection and Fire Weakness.
-Removed duplicate Exploit Despair on Black Spider's gold rank.
-Added additional independent stacks.
-Units raised by Exhume abilities, Feast of Crows and Zombification no longer have Rapid Decay. This do not seem to actually trigger and appear to be an editor dead end but changed anyway.
-Draconian Sacrificed gold cost increased by 10.
-Draconian Firelancer hiring cost increased by 70.
-Human Arbalestier hiring cost decreased by 70.
-Great Roc removed from Giant independent stacks (you can no longer have a conversation with one!).
-High Elf Enchantress removed from original Wizard Tower encounter due to an issue of overpriority.
-AI Score for Exhume abilities set closer to raised unit's HP. Will improve AI use of these abilities slightly.
-"Lightweight Necromancy" renamed to "Simple Necromancy".
VISUAL/AUDIO TWEAKS:
-Complete visual rework of Skeleton Archer, Lord, Spearman and Warrior.
-Improved appearance for the Troll Warrior.
-Skeleton weapon models changed.
-Many sound improvements done to skeleton units.
-Rock Troll's shield-hat changed to be less bright.
-Trolls with clubs no longer use the club-axe hit sound.
-Improved Crab textures.
-Goblin Witch Doctor's mask made brighter.
-Human Bandit weapons, shields and sounds improved.
-Dwarf Rotbeard axe changed.
-Orc Freebooter axe changed.

Update: 23 Mar, 2023 @ 3:42pm

NEW MECHANICS: Independent settlements may now have themed defenders and some with class unique units reflecting the local culture. They will as usual never have T4s. They may provide you a randomly themed army as gifts or demands.
-Silver Unicorn price lowered to 120 gold and 30 mana.
-Satyr Champion price lowered to 130 gold and 20 mana.
-Draconian Sacrificed gains Bane Flame. Hitpoints decreased by 6, spirit damage removed. Despair Strike move to bronze reward. Cost increased by 10 mana.
-Dwarf Blunderbussman gain 2 hitpoints.
-Goblin Rapscallion loses Mariner and Fast Embark, gains Swimming.
-Orc Fire Trooper changed to require Golem research instead of Engineer research.
-Orc Demolitionist changed to require Musketeer research instead of Engineer research.
-Sasquatch resistance increased by 2. Gold cost reduced by 10.
-Fire Hand Cannon damage reduced by 1.
-Black Spider's Exploit Despair gold reward moved to bronze. Gains Greater Webbing Touch on gold rank.
-Apple Grove gold cost reduced by 50.
-Epimelid cost reduced by 10 gold.
-Forgotten Revenant Hitpoints increased by 10! Fear Strike gold reward replaced with Inflict Daze. Removed from normal spawners.
-Forgotten Revenant Titan Hitpoints increased by 5, Inflict Brain Rot replaced with Tireless. Tireless gold reward replaced with Inflict Daze. Removed from normal spawners.
-High Elf Noble Archer hiring cost reduced by 200!
-Draconian Scorcher hiring cost reduced by 50.
-Forgotten Depth gold cost increased by 25 gold.
-Added numerous new unit sets to various structures.
-Added new spawner stacks.
VISUAL TWEAKS:
-Fireworks Cart model removed as the unit is no longer in the mod.

Update: 19 Mar, 2023 @ 10:24pm

IMPORTANT NOTE: Until it is patched, Old Man and the Sea is not supported. I am tired of being blamed for all the problems it brings. No offence to the author obviously but it's a constant thing and it is in dire need of being fixed.
NEW MECHANICS: Improved spawners and random defending stacks! Full compatible with other mods affecting this such as Ayalin Premium Invasion.
NEW UNIT: Floral Weaver, available through the Summon Wild Animal spell.
DESCRIPTION: A spider invisible in forests and wetlands that can poison enemies on bite.
NEW UNIT: Elder Floral Weaver, available through the Summon Gargantuan Animal spell. Big thanks to 好想养只宠物啊 for the spider models!
DESCRIPTION: A giant spider that can not only poison but also web enemies on bite. Retains the stealth capabilities of it's lesser form.
-Frostling Archdruids can now produce White Mammoths from the Frozen Stronghold after the Summon Gargantuan Animal research.
-Human Archdruids can now produce Giant Crabs from the War Academy after the Summon Gargantuan Animal research. Hitpoints increased by 4, damage by 1.
-High Elf Archdruids can now produce White Griffins from the Noble Court after the Summon Gargantuan Animal research. Loses Dedicated to Good. Frost Protection reduced by 20% and speed by 2. Defense and Resistance swapped.
-Dwarf and Halfling Archdruids can now produce Sasquatches from the Lava Foundry (there is a fancy hottub there) and Crisis Committee respectively after the Summon Gargantuan Animal research. Resistance increased by 1, damage reduced by 1.
-Orc Archdruids can now produce Mongrels from the Fight Pit after the Summon Wild Animal research.
-Goblin Archdruids can now produce Dire Wargs from the Underfortress after the Summon Eldritch Animal research.
-Draconian Archdruids can now produce Green Raptors from the Proving Grounds after the Summon Wild Animal research.
-Tigran Elephant Tamer moved from Flowrock Citadel to Hall of Trials but require the Summon Eldritch Animal research. Cost changed from 110 gold to 100 gold and 10 mana.
-Frostling War Mammoth hitpoints reduced by 5.
-Fairy Pixie and Fairy Sprite lose Dedicated to Good.
-Orc Stomper research changed from Shaman to Summon Eldritch Animal.
-Tigran Manticore research changed from Shaman to Summon Gargantuan Animal.
-Fire Dwarven Breechloader removed from forge.
-Winter Weaver movement speed reduced by 2.
-Satyr buildings no longer mention them being "unaligned" (as the default fairies never were this was unnecessary).
-Frostling Ice Mage renamed to Frostling Icebinder.
-Frostling Whaler, Orc Breacher and Lost Mariner removed from pirate events.
-Tigran Temple Elephant added to Yaka's Legion event and Prowler removed.
Visual/Audio/Misc tweaks:
-Fire Harpoon Turret ability given new icon.
-Halfling Red Sheriff's pistol smoke location fixed.
-Draconian Arboreal model improved with dilaguna's assets.
-New Hivegunner weapon model. Big thanks to 好想养只宠物啊!
-Improved White Tiger texture.
-Improved Tigran Muse texture.
-New shield design for High Elf Glade Runner.
-Archon Revenant given proper hit sound.

Update: 11 Mar, 2023 @ 12:51pm

-Tigran Feral research changed from Summon Eldritch Animal to Summon Wild Animal. This made no sense in the first place! Remember to report strangeness like this!

Update: 19 Feb, 2023 @ 10:00pm

-Toxi-Tank's Bloated with Gas replaced with Tank Rupture, dealing 12 blight and 10 physical damage and removes the
"corpse". Had issues with the wreck bugging out on death, causing a hilarious "bouncy" effect.
-Spiderling can now evolve into all other types of spider (excluding Arachnaoth).
-Draconian Ice Claw priority listing changed to better fit a T2 unit.
-Human Gendarme renamed to Human Armiger for better immersion in the setting of Athla.
-Draconian Lancer renamed to Draconian Sky Lancer to make their purpose clearer.
-Meadhouse changed to Mead House.
Visual/audio/text tweaks:
-High Elf Glade Runner and High Elf Sylvan Ranger textures updated.
-Orc Rusher animations changed to scout animations (only animation speed was changed prior)
-Fixed weird sentence in the Draconian Dominator flavor text.

Update: 30 Jan, 2023 @ 5:17am

-Celestial Dragon cost increased by 30 gold and 10 mana.
-Archon Revenant Champion loses Hero Slayer (Leader/Hero slayer combination ability is also referred as such).
-Provoking Strike limited to weapon items in crafting.
-Dancing Sword hitpoints decreased by 2, damage reduced by 1. Now requires Phantasm Warrior research instead of Apprentice.
-Orc Iconoclast speed increased by 4.
-Efreet renamed to Yakan Efreet to avoid confusion with the Wasteland unit.
-Djinn renamed to Yakan Djinn to avoid confusion with the Wasteland unit.
Visual/audio tweaks:
-Fixed Frostling Frost Queen projectile spawn point.
-Draconian Serpentine animation movement speed reduced.
-Orc Rusher given Scout animations.
-Frostling Plunderer hit sound changed.

Update: 19 Jan, 2023 @ 3:37pm

-Goblin Resurrectionist changed to require the Bone Collector research instead of Reanimator research.
-Dwarf Preserver changed to require the Summon Eldritch Animal research instead of Hunter research.
-Dwarf Beastmender changed to require the Summon Eldritch Animal research instead of Hunter research.
-Burrow of Crystal cost increased by 50.
-Sylvan Vineyard cost reduced by 30.
-Ghost unit no longer mentioned as being available from the Cemetary (unavailable due to hardcoded shenanigans).
-High Elf Sentry gains Total Awareness on bronze rank.
-Crystal Wyvern mana cost increased by 20.
-Satyr Reveller changed to Satyr Reveler to be consistent with the American English spelling used elsewhere.
-Single-Minded ability's description improved to better explain it's mechanics.