Arma 3
Automatic ViewDistance
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Update: 30 May @ 6:07am

v 2.0

- Various improvements to script execution times
- Better balance between performance and visibility
- Increased object visibility when using high powered optics
- Fps are kept higher (usually slightly above target)
- Slight UI tweaks

Update: 22 Feb @ 2:08pm

v1.9
- New Range for Minimum ViewDistance slider: 200 - 8'000m
- Changes to the Target FPS are now applied immediately when entering numbers into the text box.
- Tweaks and changes to the main logic, should result in smoother gameplay and overall increased viewdistance.

Update: 18 Feb @ 1:59pm

v1.8

- New Range for Minimum ViewDistance slider: 200 - 6'000
- New Range for Maximum ViewDistance slider: 1'000 - 20'000
- Maximum ViewDistance can be limited via ACE3s "ace_viewdistance_limitviewdistance" setting (only in Multiplayer).
- Rewrite of the main logic with tweaked values, resulting in a higher emphasis on overall viewdistance (less fog in your face).

Update: 2 Feb @ 8:21am

- Performance warning moved to the left side (no more overlap with water reflections).
- ACE max viewdistance should limit players viewdistance in MP (requires player feedback)

Update: 5 Oct, 2021 @ 7:31am

v 1.6

- Added back Logo in main menu.
- Added back toggle for debug monitor.
- New debug monitor.
- New logo and icons.
- Added/Improved tooltips.
- Improved readability on whether AVD is turned ON or OFF.
- Added warning when min/max viewdistance are too close together.
- Made AVD options compatible with newly added PiP visibility settings (Arma v2.06[dev.arma3.com]).
- A lot of script improvements, mostly cleaning up and some minor balancing changes.

This mod is now released under the Arma Public License Share Alike (APL-SA[www.bistudio.com]).

Update: 1 Aug, 2021 @ 11:05am

v1.5

- Improved debug information.
- Debug information can no longer be enabled/disabled via menu.
Set AVDVAR_DEBUG to true in order to enable it in your mission.
- Mod icon no longer shows up in the main menu.

Changes based on community feedback:
- (Re)Added maximum viewDistance slider.
- Improved visibility when using long range optics.
- Viewdistance adapts faster to performance changes.

Update: 1 Jul, 2021 @ 4:17am

v1.4

- Fixed a bug that would prevent the viewdistance from adjusting for up to multiple minutes.

- Fixed maximum possible viewdistance from 40km to: 5 * minimum viewDistance * vehicle factor.
Minimum 400 = Maximum 2km for Infantry / 2.5km in a vehicle / 3km in a fast air vehicle
Minimum 800 = Maximum 4km for Infantry / 5.0km in a vehicle / 6km in a fast air vehicle
Minimum 1200 = Maximum 6km for Infantry / 7.5km in a vehicle / 9km in a fast air vehicle
Minimum 2000 = Maximum 10km for Infantry / 12.5km in a vehicle / 15km in a fast air vehicle
Note: I believe 15km max is enough for everyone but let me know what you think in the feedback thread.

- Improved debug information.

Update: 15 May, 2021 @ 12:18pm

v1.3

- Fixed a potential bug by changing the average fps calculation to diag_fps

- Changed minimum viewDistance multiplicator for vehicles
+25% for land, sea and air vehicles like drones and helis
+50% for fast (max speed >300) air vehicles

- Adjusted logo/icon size in main menu

Update: 14 May, 2021 @ 3:18pm

v1.2.1

-Increased reaction speed for viewDistance changes.
-Increased requiredVersion to 2.00

Update: 7 May, 2021 @ 11:29pm

v1.2

- Removed individual sliders for overall and object view distance.
- Added one slider for the minimum view distance (K.I.S.S.).
- Fixed pulsating fog and rapidly blending in/out of objects.
- Rewrite of the main function and overall code cleanup.
- Changed RequiredVersion to 1.96 due to the use of diag_deltaTime.