Squad
Bugs
Showing 21-30 of 118 entries
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Update: 2 Jan, 2020 @ 4:41pm

fix vulcan exits

Update: 2 Jan, 2020 @ 3:32pm

Create B1-R8 Infantry Aircraft
Remove Kinetic Damage from it
Edit command line trace
Fix control point on Tauris
Fix waves on Tauris (can occur on plateau now)
Increase radar distance and speed up 'heartbeat'
Bring short wall deployment closer to SL

Update: 1 Jan, 2020 @ 4:31pm

changelist
- fix deployable wall location
- fix extractor gun soldier animations (still glitchy)
- fix tauris control spawner
- fix firework deployable TPS issues

Update: 1 Jan, 2020 @ 11:29am

changelist
- added new years firework deployable item

Update: 31 Dec, 2019 @ 8:50am

changelist
- lower hunter bike gun angle

Update: 31 Dec, 2019 @ 7:18am

changelist
- changes to BP logic for spawn points
- Difficulty curve tweaked
- remove queen from novobor
- commander only requires 1 person

Update: 30 Dec, 2019 @ 5:25pm

changelist
- Remove ragdoll collision edit code to try fix weird issue with aiming after ragdoll
- Edit max time without fob from 600s, to 300s
- Edit spawn point widget to hide if inactive

Update: 30 Dec, 2019 @ 9:46am

changelist
- improved queen animations
- edited marker logic again (attempt to fix issues with randomisation)

Update: 29 Dec, 2019 @ 4:31pm

changelist
- commander added
- bomber run added
- orbital laser added
- Attempted fix for map marker issues
- Added loss condition (hab requirement)
- Added tooltips for squad types abilities
- Added repair kits to crewman roles
- edited AI behaviour to attempt a fix for target selection issues
- added chat back to main deployment
- fixed missing unassigned member lists
- added Troopers_Eyja_DayNight
- added voice radials to no-build radials (SL issue)
- fixed kill count win condition

Update: 28 Dec, 2019 @ 5:18pm

changelist
- fix hunter bike entry
- fix hunter bike weapon
- add ammo to hunter bike atv (fast ammo delivery/logistics :thumbsup: and allows rearming in the field)
- add passenger to hunter bike
- increase health on most deployables (on average around 5x health so that bases actually last some time when attacked)
- improved heavy gunner weapon, extra unstable when not bipoded (renamed to 'mounted' pulse rifle as a hint) much higher damage, acts/ sounds like a dshk now
- Added gunner deployable walls (to allow them to bipod up)
- added validation code & logic to the randomiser bp to help avoid situations where ALL random assets are visible!
- checked navigation on 3 planet maps
- added THE QUEEN (another boss that was never finished)
- added random boss spawners to karrakis