Sid Meier's Civilization V

Sid Meier's Civilization V

Fate/Zero: Gilgamesh's Sumer: Golden King Edition [BNW]
Showing 1-9 of 9 entries
Update: 18 Jan, 2015 @ 11:40pm

Update:

Not compatible with previous saves

By popular demand, a greatly revamped Gilgamesh.

  • New UA and second UB. See mod description for details.
  • New peace and war themes.
  • Compatibility with the Community Balance Patch.
  • Since Emiya's capital is Fuyuki, the City-State replacement for Ur is now Misaki (the location in which Tsukihime takes place).

Update: 24 Sep, 2014 @ 11:09pm

Update:

  • Mod converted to SQL.
  • GOB-based Unit penalties reworked. They now no longer consume Gold, but instead provide no Great General progress and gain no benefit from Great Generals.
  • Added compatibility with DLL - Various Mod Components. This will replace the Lua-based mission buttons with DLL-based missions. Should help in multiplayer.
  • Includes support for Sukritact's Events and Decisions.
  • Includes support for YNAEMP Giant Earth.
  • Replaced map image on the selection screen.
  • Now deletes the City-State of Ur and replaces it with Fuyuki.

Update: 1 May, 2014 @ 4:17pm

Update:

  • Removed Combat Strength penalty from Gatekeeper of Babylon-created Unique Units.
  • Reduced the minimum Gold upkeep cost per Gatekeeper of Babylon-created Unique Unit to 5.
  • No special upkeep cost for Gatekeeper of Babylon-created Unique Units garrisoned in a City. (Regular Unit maintenance costs still apply, unless you have the Oligarchy policy.)

Update: 28 Mar, 2014 @ 10:55am

Update:

  • Message for loss of Gold from GOB-created Unique Units will no longer appear if you possess no such units.
  • Clarified help text for Gatekeeper of Babylon to state that only UUs present on the current game map can be selected.
  • Adjusted production penalties per Era for Gatekeeper of Babylon.

Update: 26 Mar, 2014 @ 9:53pm

Major Update:

  • Overhaul of UA.
  • UU and UB added.
  • No longer requires DLC Civs to function.

Update: 3 Oct, 2013 @ 10:17pm

Update: 11 Jul, 2013 @ 3:43pm

Update:

Updated with Brave New World's unique units. Increased XP penalty to triple when BNW version is played. BNW version is optional and can be reverted to G&K with deletion of a file.

Update: 27 Jun, 2013 @ 10:49pm

Update:
Tweaked the "flavor" values of the unique units somewhat. This means that an AI-controlled Gilgamesh should build a wider variety of units.

Update: 22 Jun, 2013 @ 3:43am

Initial release.