Killing Floor 2

Killing Floor 2

KF-Highschool
Showing 1-9 of 9 entries
Update: 3 Nov, 2018 @ 5:20pm

A few subtle changes to the map:

-Added a zed spawning washroom near the foyer
-Added a few more hanging vines
-Fixed a couple of visual glitches with the map
-Added some dialogue BANTER
-Added more lockers on the walls
-Made the display cases look a lot better
-Added some blocking volumes by the cases so that players dont get stuck while kiting
-Added exit signs above foyer doors

Update: 1 Nov, 2018 @ 5:09pm

-Fixed some lighting issues with the main lobby area and the library
-Added more vines

Update: 31 Oct, 2018 @ 9:51pm

-Added more decorations throughout the school
-Adjusted outdoor lighting
-Fixed some minor spawning glitches

Update: 30 Oct, 2018 @ 8:22pm

Update: 30 Oct, 2018 @ 7:59pm

I released a broken version xd

Update: 30 Oct, 2018 @ 6:13pm

UPDATES:

-Attempting to fix vent spawning
-Added minor aesthetic updates
-Working on environmental reverb audio

Much more coming in later updates, this is just a test run

~Removed Herobrine hehe xd

Update: 26 Oct, 2018 @ 4:35pm

Corrected some minor bugs and imperfections:

-Added roofs to more areas that were missing them
-Adjusted lighting in the fire areas
-Made exterior of school (visible from courtyard)
-Made the entire map a tiny bit darker (subtle difference when the lights are shot out)
-Added trader pod in the office
-Made/fixed some unique spawn locations for zeds (vents, stairs)
-Lowered office tables so you can now jump over them (helpful to get to trader pod faster)

~Removed Herobrine hehe xd

Update: 25 Oct, 2018 @ 7:39pm

FIXED a lot of issues with the first release:

-Removed gym changerooms which were trapping zeds inside
-Fixed door leading to outside of the map
-Blocked off back of cafeteria so that zeds werent trapped behind walls
-Added spawning vents in the gym (don't know if this works, have to test and see)
-Added more decorations in the hallways (lockers, tables, chairs, debris)
-Fixed some rooms not having roofs (let me know if there are any more)
-Added lighting to some rooms (stairs, elevators, media room)
-Removed some trader pods that were too far away and inconvienient for the player


~Removed Herobrine hehe xd

Update: 23 Oct, 2018 @ 5:21pm

Initial Map Release