Divinity: Original Sin 2

Divinity: Original Sin 2

WotV Campaign Pack - 37 Maps, mobs, and skills (DE)
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Update: 19 Dec, 2018 @ 6:27pm

I lied its still broken, the animations for the tentacles are broken and awkward, gonna see if I can fix them.

Update: 19 Dec, 2018 @ 5:00pm

Krakens Domain finished, as far as I can tell this map functions fine and the purpose I had for it will work.

Update: 19 Dec, 2018 @ 4:08pm

Update: 19 Dec, 2018 @ 3:55pm

You can mostly ignore this update.
Adding a map which is mostly just a test of something I'm wanting to try and can't quite test to the extent i need to in the engine..
Krakens Domain.

Update: 18 Dec, 2018 @ 9:13pm

Added map
Kings Throne - A small boss arena.

Changes
Ankari Hills - I changed the altar at the tree it now produces a source pool and the smaller elemental ones produce blessed pools accordingly.

Ankari Hills Populated - There was some ground flashing I hadn't noticed until now, should be fixed now.

Widows Isle - I figured out some patrol pathings for some mobs, the goal of this level was to be a exploration / stealth section to snag the ship from the pirates so I added some more cover along the way in the camp to give players a place to hide as they go.

Update: 17 Dec, 2018 @ 8:21pm

Added map

Underworlds Shore

Update: 16 Dec, 2018 @ 10:17pm

Updates

Vorimtae Vault
Crystaline Burrow

The update adds more to each of these maps, not much but the inital idea behind these maps is a difficult boss fight right before a major reward, but I didn't really have an idea on what I wanted the boss arenas to look like at the time, but now that I decided on the "mechanics" of the bosses I was able to create the maps accordingly.
Again, I'm not sure how or if this will mess with anyone who was already using this map by wiping their work on it or messing with it. If it does I do apologize.

Added 1 mob
A lizard woman

Changed several mobs
Added several NPC only skills to some of my mobs, more arrow skills for Regina and grenades for Siktha, etc.

Update: 14 Dec, 2018 @ 7:33pm

Changes

Titans Peak - I adjusted the floating rocks to be lower to the ground and slightly more brought in towards the peak as they were a bit to spread out for what I needed them for.

Vorimtae Vault - Fixed a very minor pathing issue.

Forgotten Cavern - Addressed the camera being able to move outside of the map.

Added Map
Ankari Plains Populated - The plains and the fortress are the sort of "hub" for the players and this second version is meant to reflect the later game version after they've been there for a while.

IMPORTANT NOTE
I will be adding a section to the maps Vorimtae Vault and Crystaline Cavern very soon, I don't know exactly if this will mess with anyones use of the maps but be aware that there will be another area tacked onto these two maps soon. More than likely the next update or the one after.

Update: 13 Dec, 2018 @ 10:31pm

Added maps

The Dead Wood

Forgotten Cavern

Update: 12 Dec, 2018 @ 11:02pm

Added map

Sundered Keep