Divinity: Original Sin 2

Divinity: Original Sin 2

WotV Campaign Pack - 37 Maps, mobs, and skills (DE)
Showing 41-50 of 53 entries
< 1  2  3  4  5  6 >
Update: 25 Nov, 2018 @ 10:32pm

Finally fixed the map for Tilvit.

Added Kunkuni Woodlands.

Added Sylvan City.

I'm not sure when but another Glass Wastes showed up in the files... i can't seem to make it go away, working on it.

Update: 22 Nov, 2018 @ 5:33pm

Added New_Balint - A city once fallen to ruins now rebuilt.

Added New_Balint_Corruption - Its gonna be ruins again.

Update: 22 Nov, 2018 @ 5:12pm

Update: 17 Nov, 2018 @ 2:59pm

I swear all those stumps in Balint were not lootable in the engine...
Also fixed some floating trees and the inn upstairs (i think).

Update: 16 Nov, 2018 @ 11:05pm

Oh boy...
The Balint Wildlands has been added.
This map is huge so I promise there will be things I've missed, I don't know how many people read these change notes but if you use this map do so with caution. If you find anything horribly broken on this map feel free to let me know and I'll try and fix it (I alreay know of a bug with the stairs at the inn and a few instances of floating trees, working on them currently).
The wildlands is meant to be the sort of "transition zone" for my campaign where players can travel to each of the main areas on the main island via the road and the available road signs. There are a few side dungeon entrances scattered around the map (dungeons are not in the map itself they will be added to the mod later).
Also.
Removed some of the rolling fog from Crystaline Cavern and Yevit Island, it looked better in the engine than it did in game so I toned it down drastically.
Ankari transition to the portal gate outside the fortress has been converted to a teleport.

Update: 16 Nov, 2018 @ 10:53pm

Update: 12 Nov, 2018 @ 9:16pm

Fixed broken sounds on Tilvit.
Fixed floating objects on Dragon Spine.
Fixed lighting and extra dark shadows across all maps.
Fixed region shrouds across all maps. (Ankari transition between grove and fort interior still kinda wonky going to make it a straight up teleport at a later date.)

Added Yevit Island and Crystaline Burrow.

Update: 10 Nov, 2018 @ 10:08pm

Finished(?) Tilvit Island.
Some minor pathing issues fixed on Ankari and Dragon Spine.

Update: 9 Nov, 2018 @ 5:50pm

Cleaned up Vorimtae a bit more.
Added Vorimtae_Vault.
Added the start of Tilvit (incomplete).

Update: 8 Nov, 2018 @ 9:48pm

Fixed some texture issues in Ankari and added some lights.
Finished Vorimtae (probably).