Space Engineers

Space Engineers

NDS Inventory Manager 5
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Update: 3 Dec, 2024 @ 3:09am

    Fixes
    • Loadouts will remove excess items again
    Build=290

    Update: 3 Dec, 2024 @ 2:26am

      Additions
      • noTag keyword for preventing the script from tagging the Custom Data of the block
        • Default: [notag]
        • Place in the Name of the block
        Settings=5.31
        Build=289

      Update: 3 Dec, 2024 @ 1:54am

        Fixes
        • Block Settings will no longer apply to any Programmable Block (apologies for your settings)
        Improvements
        • Changed the gun-ammo dictionary to a unique item dictionary that will apply to reactors too
          • The unique item dictionary matches guns to ammo and reactors to fuels. Distribution is more efficient when the script does not try putting the wrong ammo in the wrong gun or the wrong fuel in the wrong reactor
          • It applies an automatic Loadout for the matching ammo/fuel according to your default settings. Does not apply when a Loadout is manually set
        Settings=5.30
        Build=288

        Update: 1 Dec, 2024 @ 8:20am

          Fixes
          • Item Matching negative numbers only removes the match when matching user search strings
            • Fulfilling a partially filled Loadout would remove the Item instead of reduce the value
          Build=287

          Update: 29 Nov, 2024 @ 6:39am

            Fixes
            • Logic split between multiple lines will be properly processed
            Improvements
            • Added performance bars (from the top): Runtime/Runtime Limiter, Actions/Action Max, Performance Multiplier
            • Optimized cargo priority sorting to only sort specified categories
            Tweaks
            • Items displayed as CompactPercent will show only the name and the progress bar as the background
            Build=286

            Update: 28 Nov, 2024 @ 5:33am

              Exclamation mark in wrong spot lol

              Update: 28 Nov, 2024 @ 4:36am

                Fixes
                • Added catch when loading settings to stop at the panel settings (if any)
                • Added catch when using the main programmable block for output to not generate block settings for it
                • Added temporary lists to handle changes to the indexed cargo containers when scanning while processing an output panel
                • Fixed optional panel settings being commented when regenerating settings even with non-default values
                Tweaks
                • Adjusted document key to remove options that do not affect cached documents to increase the re-usability of cached documents
                Build=284

                Update: 27 Nov, 2024 @ 7:00am

                  Fixes
                  • Indexing storage categories for display
                  • Item search going full wild card when the search group is empty
                  • Sizing on count for detailed item display
                  • Status panel not displaying activity and panels displaying 0 blocks
                  • Cargo panel displaying category 'All' with no storage causing an error
                  • Assembly reservation not being disabled when assembly is disabled by the user resulting in one assembler disassembling everything while all other assemblers sit idle
                  Improvements
                  • Removed limiter on panel provider identification. If it is a text panel or it is a panel provider with at least one panel, the script can try to put something on the screen like Ice on the Medical Bay screen
                    • This comes with 1 limitation, block settings must come before panel settings in Custom Data (which is how it is automatically generated 100% of the time)
                  Tweaks
                  • Reduced padding between columns on multi-column sprite displays
                  Build=283

                  Update: 24 Nov, 2024 @ 6:32am

                  Fixed percentage -> count conversion
                  Build=282

                  Update: 24 Nov, 2024 @ 5:01am

                  Fixed graphic element positioning for item panels displaying detailed information
                  Added 'HasActivity' option for item panels to only show items that have activity (+/-)
                  Removed 'HideProgressBar' option for panels
                  Added messages to cargo and item panels when no items/categories are selected
                  Adjusted text padding on panels
                  Reworked Custom Logic/ Timer Triggers to be more flexible and powerful
                  Build=281