Space Engineers

Space Engineers

NDS Inventory Manager 5
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Update: 12 Jan, 2024 @ 11:34pm

    Fixed a reference to the wrong list in the spread function
    Changed the script status to accurately depict how many functions are successfully running to completion

    Update: 10 Jan, 2024 @ 10:11pm

      Recoded the spread function used to spread items between Refineries, Reactors, Weapons, O2/H2 Gens, Gravel Sifters, and Parachutes
      Removed the match simulator
      • You can get similar effects from setting a Loadout in a block, allowing the script to read the Loadout, clearing the Custom Data, and allowing the script to regenerate the Custom Data including the Loadout

      Update: 7 Jan, 2024 @ 2:45pm

        Fixed cloned Refineries not getting sorted

        Update: 3 Jan, 2024 @ 5:48pm

          Fixed Gravel Sifters functionality
          • The Gravel Sifter flag was being set when first scanning the block, but instantly reset when processing the block and each time the settings changed
          Removed unnecessary block setting initialization
          • The settings are set to default upon initialization, the script was re-initializing during the first block processing
          Removed unnecessary block setting reprocessing
          • The settings were not backing up during the first processing, so the second scan would process the settings again even if they did not change

          Update: 31 Dec, 2023 @ 10:28am

          Fixed blueprints prefixed with PositionXXXX_

          • This affects only freshly generated settings due to the option for users to change the blueprints from the Custom Data
          • The old settings will be saved in your Custom Data and the script will reference those instead of the updated vanilla library
          • Your options for updating the blueprints are
            1. Delete the part of each setting for Blueprint= in Custom Data
              e.g.
              Type=MyObjectBuilder_AmmoMagazine||Subtype=Missile200mm||Blueprint=Missile200mm||Assembly Multiplier=1||Assemble=True||Disassemble=True||Fuel=False||Display=True
              Becomes
              Type=MyObjectBuilder_AmmoMagazine||Subtype=Missile200mm||Assembly Multiplier=1||Assemble=True||Disassemble=True||Fuel=False||Display=True
            2. Delete both lines for each item in Custom Data
            3. Delete all items in Custom Data
          Blueprint Reference[github.com]
          The 39 affected items include:
          Artillery Shell MyObjectBuilder_BlueprintDefinition/Position0120_LargeCalibreAmmo Assault Cannon Shell MyObjectBuilder_BlueprintDefinition/Position0110_MediumCalibreAmmo Autocannon Magazine MyObjectBuilder_BlueprintDefinition/Position0090_AutocannonClip Canvas MyObjectBuilder_BlueprintDefinition/Position0030_Canvas Datapad MyObjectBuilder_BlueprintDefinition/Position0040_Datapad Elite Grinder MyObjectBuilder_BlueprintDefinition/Position0040_AngleGrinder4 Elite Hand Drill MyObjectBuilder_BlueprintDefinition/Position0080_HandDrill4 Elite Welder MyObjectBuilder_BlueprintDefinition/Position0120_Welder4 Enhanced Grinder MyObjectBuilder_BlueprintDefinition/Position0020_AngleGrinder2 Enhanced Hand Drill MyObjectBuilder_BlueprintDefinition/Position0060_HandDrill2 Enhanced Welder MyObjectBuilder_BlueprintDefinition/Position0100_Welder2 Gatling Ammo Box MyObjectBuilder_BlueprintDefinition/Position0080_NATO_25x184mmMagazine Grinder MyObjectBuilder_BlueprintDefinition/Position0010_AngleGrinder Hand Drill MyObjectBuilder_BlueprintDefinition/Position0050_HandDrill Hydrogen Bottle MyObjectBuilder_BlueprintDefinition/Position0020_HydrogenBottle Large Railgun Sabot MyObjectBuilder_BlueprintDefinition/Position0140_LargeRailgunAmmo MR-20 Rifle MyObjectBuilder_BlueprintDefinition/Position0040_AutomaticRifle MR-20 Rifle Magazine MyObjectBuilder_BlueprintDefinition/Position0040_AutomaticRifleGun_Mag_20rd MR-30E Rifle MyObjectBuilder_BlueprintDefinition/Position0070_UltimateAutomaticRifle MR-30E Rifle Magazine MyObjectBuilder_BlueprintDefinition/Position0070_UltimateAutomaticRifleGun_Mag_30rd MR-50A Rifle MyObjectBuilder_BlueprintDefinition/Position0050_RapidFireAutomaticRifle MR-50A Rifle Magazine MyObjectBuilder_BlueprintDefinition/Position0050_RapidFireAutomaticRifleGun_Mag_50rd MR-8P Rifle MyObjectBuilder_BlueprintDefinition/Position0060_PreciseAutomaticRifle MR-8P Rifle Magazine MyObjectBuilder_BlueprintDefinition/Position0060_PreciseAutomaticRifleGun_Mag_5rd Oxygen Bottle MyObjectBuilder_BlueprintDefinition/Position0010_OxygenBottle PRO-1 Rocket Launcher MyObjectBuilder_BlueprintDefinition/Position0090_AdvancedHandHeldLauncher Proficient Grinder MyObjectBuilder_BlueprintDefinition/Position0030_AngleGrinder3 Proficient Hand Drill MyObjectBuilder_BlueprintDefinition/Position0070_HandDrill3 Proficient Welder MyObjectBuilder_BlueprintDefinition/Position0110_Welder3 RO-1 Rocket Launcher MyObjectBuilder_BlueprintDefinition/Position0080_BasicHandHeldLauncher Rocket MyObjectBuilder_BlueprintDefinition/Position0100_Missile200mm S-10 Pistol MyObjectBuilder_BlueprintDefinition/Position0010_SemiAutoPistol S-10 Pistol Magazine MyObjectBuilder_BlueprintDefinition/Position0010_SemiAutoPistolMagazine S-10E Pistol MyObjectBuilder_BlueprintDefinition/Position0030_EliteAutoPistol S-10E Pistol Magazine MyObjectBuilder_BlueprintDefinition/Position0030_ElitePistolMagazine S-20A Pistol MyObjectBuilder_BlueprintDefinition/Position0020_FullAutoPistol S-20A Pistol Magazine MyObjectBuilder_BlueprintDefinition/Position0020_FullAutoPistolMagazine Small Railgun Sabot MyObjectBuilder_BlueprintDefinition/Position0130_SmallRailgunAmmo Welder MyObjectBuilder_BlueprintDefinition/Position0090_Welder

          Update: 31 Dec, 2023 @ 8:38am

          Fixed regenerating block Loadouts and Limits using percentages

          Update: 22 Aug, 2023 @ 5:52am

          Update: 4 Aug, 2023 @ 11:01pm

          Reworked block settings
          Newly generated block settings will include the block definition on the bottom line
          Fixed gravel sifter detection

          Update: 4 Aug, 2023 @ 12:10am

          Upgraded block cloning system

          • The master block sets the Clone Group matching the name of the block group
          • All clones refer to the master block for any settings
          • Clones need less processing
          • Changes to the master block instantly affect all the clones
          Added GunOverride to blocks with an inventory
          • Checks for whether a block is a weapon are bypassed with this setting
          • This is supposed to provide support for WeaponCore weapons that are not native weapon blocks, but there is still a bug swapping it between a gun/ a sortable block
          Using WeaponCore blocks is easier with the block cloning system
          1. Set a master block for each WeaponCore block group [e.g. Missile Turret 1]
            • Set the Clone Group= option [e.g. Clone Group=Missile Turrets]
          2. Set Automatic=False
          3. Set the Loadout= option [e.g. Loadout=25%:ammo:missile]

          Update: 3 Aug, 2023 @ 8:15pm

          Fixed the scanner missing Timer Blocks. Even though IMyTimer extends IMyEntity, IMyTimer is not returned when searching for IMyEntity blocks...
          Set some common attributes to static to reduce overhead and assignments

          Previous upload had a variable incorrectly named