Space Engineers

Space Engineers

NDS Inventory Manager 5
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Update: 3 Aug, 2023 @ 7:58pm

Fixed the scanner missing Timer Blocks. Even though IMyTimer extends IMyEntity, IMyTimer is not returned when searching for IMyEntity blocks...
Set some common attributes to static to reduce overhead and assignments

Update: 26 Mar, 2022 @ 11:44pm

Fixed the Set [Filter] [Amount] command

Update: 23 Mar, 2022 @ 11:14pm

Fixes

  • Fixed bug switching the include grid and include id systems causing same grid only to fail
  • Fixed minor typos using shorthand if/else statements
    • Closing menus will say it was closed instead of there being no items to display
    • The category template string will show all categories including all as "All/Ammo/Component/etc"
  • Fixed minor calculation error with the dynamic quota multiplier not properly accounting for block quotas
  • Panels fully reset when their settings are cleared
Added
  • Setting - excludeGridKeyword
    • Keyword used in block settings for specifying an excluded grid
  • Block Setting - Excludegrid
    • Changeable with setting excludeGridKeyword
    • Allows a whole grid to be excluded

v5.25

Update: 19 Mar, 2022 @ 12:23am

Added

  • Clone Group option
    • The group name must be an exact match
    • This does not copy the Clone Group option, clones cannot be originals
    • The clone function only runs when the original is first scanned or when the original changes. This function is lightweight and does not run unless the requirements are met
    • Example
      • Clone Group=Rock Crushers
      • All blocks in the group named 'Rock Crushers' will have a cloned version of the original's Custom Data

Update: 18 Mar, 2022 @ 11:12pm

Fixed

  • Quota increases from block loadouts reset when there are no block loadouts
  • Ore in Refineries less than 0.01 are ignored by the Ore Sorting system for Refineries

v5.24

Update: 8 Feb, 2022 @ 10:08pm

Fixed

  • Incorrect keys used for storage, loadouts, and limits
  • Output functions *should* no longer have errors, they were and are harmless. The cause is a list in use being reset by the scan or load functions
Changed
  • Minor optimization to storing items. Items are now sent in a list instead of individually wherever possible
Removed
  • Obsolete vanilla blueprint for NATO rounds

v 5.23

Update: 7 Feb, 2022 @ 11:54pm

Added

  • Vanilla blueprints
    • Artillery Shell
    • Assault Cannon Shell
    • Autocannon Magazine
    • Large Railgun Sabot
    • Small Railgun Sabot
Fixed
  • Bug fix for all blocks apparently being IMyTextSurfaceProvider except Cargo Containers
Removed
  • Setting - autoKeyCargoContainers
    • Obsolete with autoTagBlocks

v5.22

Update: 27 Jan, 2022 @ 9:43pm

Added

  • Settings
    • controlConveyors
      • Switches - C. Settings
      • Toggle conveyor control system, regardless of autoConveyor settings, for when you do not want the script to touch Use Conveyor on any block
    • autoTagBlocks
      • Switches - C. Settings
      • Toggle automatically filling the Custom Data of any blocks or panels
Fixed
  • Refinery auto-limits will reset every time the refineries are sorted
Changed
  • Refinery auto-limits will now set limits for all appropriate ores in the system instead of the ores found inside each individual refinery
  • Prioritized ore refinement calculation adjusted
  • State functions changed to report current status as Active/Complete/Continue eliminating the need for a second list that tracks functions that are initialized but inactive

Update: 17 Dec, 2021 @ 9:56pm

Fixed

  • Auto-loadout quota function will now properly reset each scan
Changed
  • Cargo containers that automatically become storage will have all current categories added to their storage categories in addition to "All"

Update: 16 Dec, 2021 @ 10:34pm

Fixed

  • Reconnected the gun/ammo dictionary in the scan function
  • Reconnected the auto loadout function for guns and parachutes
  • Fixed settings not returning to default when no settings are used at all
  • Fixed loadout and limits being cleared before being reprinted
  • Fixed limits and loadouts not reprinting with item types
Changed
  • Loadouts no longer accept values of 0 or less
  • Added percentage examples to loadouts and limits