XCOM 2
Mitzruti's Perk Pack
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Update: 1 Oct, 2019 @ 11:17am

CHANGES:
Light ordnance no longer affects rockets
Some knockbacks are no longer stopped by puny things like walls. or other foes.
Multihook now hijacks power grapple. This makes it's visualization not suck. For compatability, this can be toggled off.
Fixed multihook's targeting method. It is no longer possible to hook through solid walls or wedge yourself into cars.
Taser Shot should now benefit from Akimbo's Bullet Time.
Lethal Sedative and Gunpoint should now work with Akimbo abilites.
Psi Blind and Blinding Suppression now also reduce detect radius.
MZFuse now provides a damage bonus. Added options to patch regular fuse to get this and the stealthyness.
Converted bleeds on blood abilities to a new "Blood Curse" status.
Reworked Obtenebration into a phantom-ish passive. Cloak Of Shadows takes it's place as the hp-for-conceal skill.
Gave Bullet Arts, Explosive Shot, Kinetic Push, Aurora Wave and Transposition new FX.
Kinetic Push no longer requires a psiamp. how good it looks varies depending on assigned weapon tho. (default secondary)
Sledgehammer's initial hit now does half damage, but applies a second full damage hit after the knockback.
Fixed a bug that was causing bullet arts to ignore damage immunities.
Fixed a bug where having both Bluescreen Shockwave and Blasting Bullets did excessive damage to the primary target instead of applying to multitargets.
Fire, Poison and Acid Bullet Arts now apply the matching effect to world if the soldier has Blasting Bullets.

Added 51 new abilities, 13 of which are intended as Gene Mods.

Update: 1 Oct, 2019 @ 11:17am

Update: 5 Jul, 2019 @ 8:21pm

Tier 3 smokes from Tier 3 grenades now benefit from smoke boosting abilities.
Added a handful of mod grenades to the attack grenades array (vortex, AP, subsonic, defensive mine)

Update: 5 Jul, 2019 @ 7:35pm

changed how shellshock and deadly haze are applied - no more stunning your own guys with smokes o/
they also now work with iridar's rockets. however, may be missing array entries for mod-added grenades.

AirBurst will also apply to some rockets.

Added compatability with Still Stop Wasting My Time: psi abilities and stinging gale are affected.

Update: 29 Jun, 2019 @ 8:38pm

changed RestoreLife_Coolown to RestoreLife_Cooldown.
added some missing localization stuff

Update: 26 Jun, 2019 @ 9:38pm

Fixed an issue with Aurora Wave incorrectly applying the Amor Fati buff to the caster instead of the squad.
Fixed a few localization typos.

Update: 26 Jun, 2019 @ 2:17pm

altered the way blade artist's damage bonus is calculated.
HP Costs can now be a % of current HP. this isn't used for any abilities yet.
Kinetic Lance can now miss, graze or crit.
21 new abilities

Update: 26 Jun, 2019 @ 2:17pm

Update: 2 Jun, 2019 @ 8:04pm

fixed shotgun wedding chaser showing up as a blank line in Mr Nice's Fixes
hopefully fixed softlocking when using certain abilities with special guns with Mr.Nice's fixes.

added flyover to healing effects (cauterize, panacea, some wip psi powers)
added flyover to weaken effects (deadly haze, rusting, hellcry punch)

Update: 30 May, 2019 @ 8:06am