XCOM 2
Mitzruti's Perk Pack
Showing 71-80 of 157 entries
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Update: 19 Jan, 2021 @ 7:06pm

fixed IsmsScoutVision overwrting ScoutPack instead of being it's own perk. woops.

Update: 19 Jan, 2021 @ 12:58pm

NBKGrandFinale now retains concealment on a kill.
Blindside/Upside now also apply to vektor rifles.
Absorbed Kiruka's localization change for Storm Force.

Added 3 new abilities: IsmsUpside, IsmsScoutVision, MZNoMercy.
No points for guessing what they're for.

Update: 18 Jan, 2021 @ 10:29am

Attempted fix for gunpoint disappearing when dual wielding pistols because reasons?
Fixed Caster Gauntlets not having damage arrays for some abilities.
Lowered Priority of Light Ordinance. Might enable it to boost ammo of grenades added by abilities?
Voltaic Arc now uses a unique damage tag.
High Voltage's damage bonus is now halved on Voltaic Arc.
Dark Sword, Holy Explosion moved to FocusMelee Ability Set.
Fixed Pocket Flamer only having one charge.

Added 43 new abilities. 20 of which are ported from Isms' Rogue Class.

Starting from this update, highlander is now required.

Update: 5 Dec, 2020 @ 9:40pm

Slight nerf to bonecrusher range. it's still a bit better than faceless scything claws.
Added MZDivingSlash for Gria Ravager adjustment.

Update: 28 Nov, 2020 @ 8:58pm

the list of effects GrimyExecute grants it's damage bonus against is now configurable.
recoloured BloodPillar's Pillar
removed the idle sound from MZPillar and BloodPillar.

extra cross class abilities can now be controled by a single handy bool.

Update: 28 Nov, 2020 @ 8:57pm

Update: 9 Nov, 2020 @ 11:24am

Added a hook for giving abilities HP Costs.
Added a hook for making abilities apply Blood Curse.
Added a hook for giving abilities Life Steal that will benefit from Abyssal Hunger/etc.
Shell Shock and Deadly Haze are now applied when a proxy mine detonates, instead of when it is launched.
That also fixes Proficiency Sappers having a useless Launch Grenade for their defensive mine.

Update: 31 Oct, 2020 @ 1:51pm

Psi Bullet now applies bloodcurse on direct hits, instead of only if units move through the curse cloud it creates.
Fixed a bug that caused Nictating Membranes to increase instead of negate the associated aim penalties.
Most Grenade abilities moved to Grenade AbilitySet.
Deadly Haze, Shellshock, Zombie Grenades now only apply to enemies.
Various Smoke buffs now only apply to friendlies.
New method of determining attack grenades - any grenade that has a base damage >0, or is in the attack grenade array. This includes rockets.
Switched Lash Out and Thunderstorm back to not being able to crit, so thier behaviour is consistent with other psi lightning abilities.

Update: 18 Oct, 2020 @ 8:35pm

Anomally now uses a custom damage tag.
Fixed Stinging Gale being unable to target anything due to a bizarre extra target condition.
Added default configs for Ability To Slot Reassignement for psi, arcthrower, gremlin and holotargeter skills.

Update: 24 Aug, 2020 @ 1:16pm

Disabled logging from TenebrousForm.
Fixed Teleport, Blink and BloodTeleport sometimes playing the wrong animation on units with other teleport abilities.
Fixed soldiers only having BloodTeleport's animset if they also had Teleport.
Regen from Regen Pheremones should now be removed on death. (dead things regening gets wierd)
GunPoint's Stun is no longer considered Mental.
Most damaging Psi abilities now use custom damage tags. This allows ones that do non-psi damage to harm foes immune to psi.
LashOut, Thunderstorm can now crit.
RushedShot and Thunderclap have been rewritten to use fewer gamestates. should help mitigate some weirdness.
Fixed Transposition so that the two passives adding effects to it actually work.
Updated the contained chimera icons UPK with the corner adjustments by NeIVIeSiS.