Sid Meier's Civilization V

Sid Meier's Civilization V

SMAN's World at War Scenario - The War to End All Wars (V2)
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Update: 4 Jun, 2019 @ 11:54am

WAW Scenario: The War to End All Wars -- Summary of Changes (V2):

- Fixed the Strassburg crash, which happened when playing as Germany and looking at the City View the first 1-2 turns. The fix required a new map being published with this mod update. This map file needs to be moved to the game's MAPS folder, replacing the original scenario map!

- Reworked the unit costs and combat strengths for naval units - they should be more balanced and make more sense now

- Changed Naval Melee units, adding the "no capture" promotion. This prevents Melee ships from being able to capture cities now

- Added Population growth prohibition, similar to the one in the WW2 mod. This stops most population growth, which makes late-game Happiness management much simpler

- Modified the Defensive Trench Terrain Improvement, using the same model as in the WW2 scenario - it provides a more detailed, realistic looking trench now

- Changed the names of several German and Swedish cities - using localized spelling

Update: 25 Nov, 2018 @ 4:10pm

Update: 11 Nov, 2018 @ 12:39pm