Sid Meier's Civilization V

Sid Meier's Civilization V

SMAN's World at War Scenario - The War to End All Wars (V2)
111 Comments
Runar Hjalmar Bramhjelm 15 Jan, 2024 @ 10:55pm 
The scenario starts in year 1965
BigBen 22 Mar, 2023 @ 10:10am 
Why do the game start in 1965 and says that the scenario is complete? Am I the only one who have started to get this problem?
Invictus123 17 Nov, 2022 @ 7:13am 
I've clicked subscribe but the mod isn't downloading...
phyrodefeu 4 Jul, 2022 @ 12:52pm 
no problem, thanks for trying to help :steamthumbsup:
KiwiSteve 1 Jul, 2022 @ 4:16pm 
Sorry Phiro...
That's all I have to offer
phyrodefeu 1 Jul, 2022 @ 1:34am 
yes i already tried what you writed below, but when it still does'nt work
KiwiSteve 30 Jun, 2022 @ 3:13pm 
Hi
Have you selected the map?
See my words below.
phyrodefeu 30 Jun, 2022 @ 2:29pm 
the civs are not showing up and the only option is "random civ", but it gives me vanilla civs. I tried to restart the game, cleared the cache, redownloaded the mod but nothing happened..
KiwiSteve 9 Apr, 2022 @ 2:31pm 
Hi
SMan is no more as far as I know
When you are in Mods select this mod and Quick Turns. That's all you need. If you don't have Quick Turns the game will run a little slower.
On the set-up screen choose Maps and go to Additional Maps. Near the bottom of all the maps is the one you're after. Select it and when you return to the setup screen you'll see small button in Maps. Once you've done that it will change the civs to only those in this mod.
I think I've got it right from memory. Good Luck
Repixirq 9 Apr, 2022 @ 10:58am 
help i activated this mod but i dont see in game scenario setup, my game version is 1.0.3.279
Repixirq 9 Apr, 2022 @ 10:39am 
my game is final version
Armand |AUT| 5 Apr, 2022 @ 3:15pm 
The Scenario, Leaders and factions are well made, but the loading time is way too long. the map should not be that big. i have a very good pc but still immense loading time:steamsalty:
Mr. Bones 16 Jul, 2021 @ 10:38pm 
France's borders did not go all the way up to the Rhine. All the rest of the borders are messed up as a result.
S-Man  [author] 14 Apr, 2021 @ 10:04am 
If you're saying the mod isn't in the proper MODS folder after subscribing to it, that's a Steam issue. Google "Civ5 mod won't download from Steam" and follow through some of the suggestions.

The best one I've seen so far is to subscribe to this mod from within the game - by pressing the "GET MODS" button at the bottom center of the screen in the MODS area. It seems to work more often when you enter this GET MODS area, find the mod, then subscribe. After returning to the game, you should see the mod start downloading at once.

If not, you'll have to experiment with the suggestions from google.

Sorry - this is a known Steam issue. There's absolutely nothing I can do to ensure this doesn't happen.
S-Man  [author] 14 Apr, 2021 @ 10:00am 
The mod folder isn't in documents folder. It's in the MODS folder where Civ5 is installed, usually some place like this:

C:\Users\user\Documents\My Games\Sid Meier's Civilization 5\MODS

Where "user" is the account under which you installed Civ5 in the first place.


Under this MODS folder, you should see another folder called:

C:\Users\user\Documents\My Games\Sid Meier's Civilization 5\MODS\SMAN's World at War Scenario - The War to End All Wars (v 2)


This is the folder for this mod.
torokostya 10 Apr, 2021 @ 11:57am 
There is no mod folder in the Documents folder. What to do?
S-Man  [author] 13 Sep, 2020 @ 10:26am 
z3 13 Sep, 2020 @ 5:15am 
S-Man I can't find the map in game could you help me a bit
braemble 4 Sep, 2020 @ 4:24am 
thx S-man.
S-Man  [author] 9 Aug, 2020 @ 12:18pm 
@murraybillie - some of the other problems are the poor ways of interacting/influencing major components of the game, especially diplomacy, religion, overall civ direction (what to build and where). There are methods that help, but often the game engine looks at these as "suggestions" and either won't react to your guidance or will quickly forget this guidance and do what it originally wanted to do in the first place.

So, getting the map done might be the easiest part. Adding custom civs is also fairly straightforward. However, using LUA to get the AI to "behave" in a certain manner is a time-consuming, often frustrating effort. Feel free to recycle any content I have here. If it saves you some time, it's a great thing. I find modding quite rewarding (once you get it working!) and it definitely makes the game more fun for me to play.
S-Man  [author] 9 Aug, 2020 @ 12:14pm 
@murraybillie - creating the map in World Building (part of the SDK) is a step in the process, but not the first step. First, you need to create a mod in ModBuddy that defines all the custom civs you want to use in your mod. Once they're all created, you can go to World Builder, enable your mod and then World Builder will "see" your custom civs and you can then add the civs, cities, units, etc., on to the map.

The "operational part" is by far the hardest part. You'll need to add a lot of LUA scripts (into the mod you created in ModBuddy) that direct the civs and units to do something useful/meaningful. And the methods available in the program's API are coarse, and don't always work so well - especially when dealing with moving units. There isn't a good/consistent method you can use to "move unit a from this point to that point." There are things that imply this kind of logic, but they don't work well, and are constantly overwritten by other logic in the game engine.
S-Man  [author] 9 Aug, 2020 @ 12:08pm 
@aasimar01 - all I can think of suggesting is to looking closely at the slides in the Description area, slides 9-17. Make sure you select the "Enable Scenario" button on slide #17. If you don't check that, the custom civs won't appear.
aasimar01 11 Jul, 2020 @ 6:29pm 
i guess i must be chopped liver......lol
S-Man  [author] 11 Jun, 2020 @ 2:51pm 
@braemble - this mod is centered around a tailored map. It is located in the mod's folder, but must be moved to the game's Maps folder. Instructions on how to do this are located at:

https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/1562925149/1744479063986176090/

The map must be moved before the scenario can be played.
braemble 7 Jun, 2020 @ 6:42pm 
Can you create a map or something for this?
murraybillie 26 May, 2020 @ 10:30pm 
Hi S-Man. I really enjoyed this mod and it was so well done. I figured out how to install the sdk tool for civ that enables you to build maps but i wondering how you added all the customised civs, units and leaderboards etc. also how did you get the operation part of the game sorted out. Im just making the mods for personal use so i wont steal any of your secrets
S-Man  [author] 19 May, 2020 @ 12:37pm 
@Shreath - did you copy the map from the mod's folder to the game's maps folder?

Instruction:

https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/1562925149/1744479063986176090/

I'm hoping that once the mod's map is in the right place, the mod's instructions will work better for you.
Shreath 8 May, 2020 @ 9:46pm 
I don't start with any settlers?
aasimar01 27 Apr, 2020 @ 5:26pm 
in addition, once the scenario is loaded on the main screen, there no cities at all
aasimar01 23 Apr, 2020 @ 9:00pm 
i cant get this mod to work properly. it sounds like a great mod, tried the map fix earlier in this thread, but you can still use every civ in the game in this mod. ckd scenarios isnt listed there. so i dont know how to proceed, advice?
S-Man  [author] 17 Dec, 2019 @ 11:19am 
@abin sure ertu - I apologize - I don't know how I missed this change in the Jun 4 update. I'm adding this to the notes of changes (in post#1 of this forum) so I don't miss it next time I update. It may be a few weeks before I can get to that, unfortunately.

Just to be sure: the change is to make all the African towns have Islam as their religion. Were there any other changes you were interested in?
abin sur ertu 12 Dec, 2019 @ 10:49am 
@S-Man I've downloaded the updated version of the mod. It looks great overall. However, looks like you still haven't changed the religions to reflect historical accuracy. I understand it's a huge mod and there are lots of things to concern but as a Turk who loves to fantasize about what ifs of the ww1, especially a Central Power victory. For example, what would be the results if Call of Jihad of Caliph really would been influential on Muslims in Africa? As I said at my previous comment, you added Jihad as a Belief in Islam, so it would be great if you can fix this small issue. As I said before, it's a great mod otherwise. Thanks for your efforts.
S-Man  [author] 14 Oct, 2019 @ 9:21am 
The problem with the "Scenario has already Ended" error at game start is caused by the Advanced Setup which is trying to start the game in a latter Era. You need to make sure the Advanced Setup says games start in the "Ancient" Era to avoid this problem.

Sometimes the game is difficult when it comes to Advanced Setup. It remembers / forgets previous settings in an unpredictable way.
cluetasticjr2 13 Oct, 2019 @ 3:11pm 
so why is germany atomaticly fine
S-Man  [author] 13 Oct, 2019 @ 12:42pm 
Check your "Advanced Setup" - and make sure you're starting your games in the "Ancient Era."
cluetasticjr2 13 Oct, 2019 @ 9:15am 
it also says senario ended and the year is 1965
cluetasticjr2 13 Oct, 2019 @ 8:49am 
whenever i play as brittan on stander imortal dificultey the game starts at turn 612
MoonCake 1 Oct, 2019 @ 3:32pm 
the mod does not download for me am i missing something? sorry if its a stupid question.
S-Man  [author] 2 Aug, 2019 @ 9:08am 
@PinkPanther - yes, Italy had an alliance with both Germany and the Austro-Hungarian Empire, and technically should have joined them when the war started - instead of declaring neutrality. They start the war as members of the CP, primarily for balance reasons.

However, this is also a specific events for Italy, allowing them to switch sides during the war, by declaring war on AH. They may also rejoin the war against France or the UK, if they have previously sued for peace.
PinkPanther 22 Jun, 2019 @ 5:23pm 
@S-Man Do you know why Italy is on the Central Powers side? I assumed it was for balancing reasons, but historically they were persuaded to side with the Entente.
S-Man  [author] 4 Jun, 2019 @ 12:16pm 
Hello. A new version (V2) has been posted! Please see Change Notes for a summary of changes.

Also - there is a new map in this mod. It also needs to be moved to the game's MAPS folder, replacing the original scenario map!!!
S-Man  [author] 12 Apr, 2019 @ 2:00pm 
@davidlis - if you open Windows Explorer (not Internet Explorer) and navigate to the mod's folder, usually at some place like:

C:\Users\XXXX\Documents\My Games\Sid Meier's Civilization 5\MODS\SMAN's World at War Scenario - The War to End All Wars (v 1)

Where 'XXXX' is the user name where you installed the game. Do you see a folder called, 'MAPS' in this folder?

If so, look inside that folder for the map file:

WAW Scenario - War to End All Wars.Civ5Map

This is the file that needs to move to the game's Maps folder.
davidlis 12 Apr, 2019 @ 12:18pm 
can't find the game map as per instructions
S-Man  [author] 1 Apr, 2019 @ 10:09am 
@CommandoTitanHD - I recently received another report of the same problem. That player said the game crashed if Strassbourg was opened on turn 0 or 1. After that, they said it worked fine. Could you please check and see if this does the same for you?

Also - what other mods do you have enabled? Do you have BNW installed?
CommandoTitanHD 1 Apr, 2019 @ 9:18am 
Every time when I'm playing as Germany when i click on strassburg to pull up the city menu my game crashes. Ive cleared the cashe multiple times and waited till turn 6 and it still crashes.
S-Man  [author] 26 Feb, 2019 @ 9:38am 
@pilot - it helps to clear the game cache before attempting the mod. It's quite a resource hog, and if the databases aren't pristine, it finds lots of ways to fail.

So - using BNW, clear cache, and just enable this mod alone - absolutely no other mods (well, besides Quick Turns), and see if you have the same results.

The load time is quite a while, and the first game turn is excessively long (the playable civs have a lot of things going on in the background to set up the mod), but after that, the mod plays more-or-less like it should.

To clear cache: https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/1562440077/1744478429696414681/
ww2pilot1 26 Feb, 2019 @ 9:34am 
stuck on loading screen
S-Man  [author] 22 Feb, 2019 @ 3:56pm 
Yes - there's a bug in the Civ5 trade code for game turn 0. It's not designed for trade units on that turn, so it does some seriously incorrect calculations, especially in Science/Research. On some routes, the output is actually negative, so you can prevent any research for the entire game with just one trade route.

There's no way to prevent this, short of trying to overwrite a bunch of game code. And even then, I'm not sure it will completely prevent this bug.

It's one of the reasons I changed Caravans/Cargo Ships to not be able to use them the same turn they're bought/created (unlike in the original WAW mod).

By game turn 1, everything should be back to normal. So, if you don't establish a route on GT 0, the next turn you should be fine.
S-Man  [author] 22 Feb, 2019 @ 4:49am 
Yeah, thanks, @Noob - appreciate the suggestions. I'm, unfortunately, running out of ideas on what to fix on WW2 scenario, and it's frustrating as h***...

Based on a lot of changes in that scenario, I definitely plan to come back to this one to make some improvements that I think (ironically) will make this scenario more stable and perform better. Just a matter of when.

Whenifever I get back to this one, I'll take a look at adding playable Belgium and Holland to the mod. Could make for an ultimate challenge - the "mouse that roared" kind of thing.
S-Man  [author] 21 Feb, 2019 @ 1:40pm 
Adding a playable civ to the WW1 scenario isn't tooooo difficult, but would take a bit of time.

And with only a couple of cities, would it be much fun constantly being overran?

I had a lot of similar problems playing as Serbia, but at least they had some ability to provide defense in depth... Meaning you weren't swept off the map the first couple of turns...