Divinity: Original Sin 2

Divinity: Original Sin 2

Elementalist Class- "Masters of the Universe"
Showing 1-7 of 7 entries
Update: 2 Dec, 2018 @ 11:34am

V 1.3.0
- Touch based skills added. (Grasp of the Void, Chilling Clutch, Shearing Touch, Explosive Grip, and Oily Grasp)
- Ethereal Ray will now start being sold at the vendor starting at level 12.
- Grasp of the Void replaces the level 7 slot that Ethereal Ray preoccupied.

Update: 18 Nov, 2018 @ 1:06pm

V 1.2.0.0 Changing the way attunement swapping works for memorized skills

I changed some of the wording in the code, so now when swapping attunements, any skills in the "Inactive" part of the memory will be forced to the new attunement's version of the skills AND added to your active skills.

This will obviously break the "memory" system and your need for memory slots, but this was the only way to prevent things from breaking on use with the respec mirror AND keeping the skills completely in line when swapping attunements as there are no scripts allowing us to change the inactive skills and keeping them inactive.

This just means the class works with 1 less constraint and makes it a bit more powerful if nothing, so do as you'd wish with this information!

Good luck with the patch, and may the void heed your call!

Update: 16 Nov, 2018 @ 10:21am

Another quick fix to some data that I noticed was out of place during the creation of the balance and compatibility modules that were causing the target explosion skills like spontaneous combustion to ONLY proc off of void burn.

These should work properly now.

Update: 16 Nov, 2018 @ 9:44am

Quick fix to the eyesore description in the game's mod menu.

Update: 16 Nov, 2018 @ 9:37am

v 1.1.0.0
-Changed the starting talent for the preset to "Mneumonic" as Elemental Affinity does not work with the mod
-Increased AP cost of rain skills to 3.
-Dropped base damage of Hellfire and Toxic Rain a bit to adjust for potential combos that are a bit more powerful than initially intended

Update: 15 Nov, 2018 @ 10:02am

Changed Void Burn's damage to on-application only so it does not stack and do massive damage when paired with other burns and effects

Update: 13 Nov, 2018 @ 3:02pm