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i cant buy more spells. in fort joy is that no problem but after fort joy is the trader buggy and i can't buy anymore spell
This was required to keep abilities in line with their respective elements.
still enjoy this :), reminds me of playing GW2 elementalist lol
In subsection "Oddities with the Mod"
"4) Elemental Affinity Doesn't Work?!: The way the talent works is by reducing skill cooldowns from the entire skill related to the surface. (IE standing in water reduces all Hydro skills). Summoning DOESN'T have a surface that it correlates with, you can't get Affinity to pro"
I would retroactively have to break the mod and make it completely non-functional to do this.
As well, as stated in the page, I had to discontinue updates to this mod due to a wiped hard drive causing me to lose all of the files.
As stated below I have no access to files on the mod so I can't really explore and fix the bug.
It's a prevention measure so that skills all stayed lined with the same element
It's a bit of a weird concept but one presented to me by a friend who I originally did this mod for.
I just tried testing things and everything seems normal on my end at least while running only Elementalist/Cheat Commander.
Some possible explanations off the top of my head:
A: Too many script heavy mods loaded; This might cause the scripts controlling my mod to hang or not work when other mods with global scripts are used/too many mods are used at once
B: Multiplayer Online might throw a wrench in how the system checks global scripts; This delay or missed checks in the Global Scripts would cause the game to ignore some interactions caused by the mod
C: Previously Unknown conflict with some other mod; This obviously happens from time to time.
D: Bad install; Typical bad installation issues. Sometimes you don't get all the data, best thing to do is to unsub/delete from the folders and then re-sub and reinstall the files just in case.
P.S. Switching between all attunements works for my friend (host) but gets stuck on water for some reason.
I haven't heard of anything that can be done fix wise yet, but really it's just a waiting game to see if they patch it, otherwise this may be restricted to single player games sadly :/
I really appreciate all the support!
Adding additional skills takes a lot of scripting, effects creation, balancing, and debugging to properly get implimented at this point with the way I've had to Frankenstein scripts to get the mod to work correctly.
I will try my best to do something in that realm, but if it starts causing conflicts with the main portion of the mod then I will have to stop and scrap the skills.
Any chance for you to add touch spells? Like Shocking Touch.
I think it would be a great addition for Battlemage type characters.
1. " The Definitive D:OS2 Mod List (2018) "
2. " The Multi-Player Definitive D:OS2 Mod List (2018) "
Congrats & Thanks for your awesome mods! (Sorry for the spam!)
To keep the skills aligned with the attunements, they will be thrown onto your hot-bar and activated from inactive memory, but this is the only way to keep you from having to re-buy skills or go through the hassle of changing attunements 50 times to get the skills back in line.
Ice Spike
Level 2 10 int 7-8 damage
Level 3 10 int 9-10 damage
Level 3 12 int 10-12 damage
So the game is scaling it off of INT and level in DE I guess. Description will be updated.