Arma 3
Fight For Freedom! (Totally NOT a GIJoe mod)
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Update: 3 Dec, 2021 @ 5:33pm

v. 0.001.25
- Added some color options for the Komodo and Shock Hopper - 4 for the Komodo and 3 for the SH.
- Improved performance and handling even better for Puma, Skorpion, Shock Hopper, and Mudbug.
- fixed issue with seating in the Swamp Raider and Shock Hopper. The Unarmed SH passneger is normal now. The back passengers on the Swamp Raider can all fire from their position, and the invisible commander position is gone. The main gunner position is only slightly fixed in that in 1POV his view is locked to the sights. This is because in his 1st person LOD he was still not turning with the turret. Until I can fix that, he will not be able to look away from the sights in 1POV.
- added new soldier classes and uniform color options. Added neck gaiter model for V-bora soldiers. Now you can be a V-bora Cadet with a red neck gaiter. Officer with a gray gaiter, or standard Trooper with black. There is also a new Elite Trooper Officer option. In this early stage the only difference is that it has a gray neck gaiter. The VTAC pilot is assumed to be an officer, so gray gaiter, and likewise with the Viceroy. Lastly for soldiers, I added Desert Tan versions of all the 61JTF soldier types.

I made one other important change, but I want to see how it works online before I go announcing it. Whatever I discover, I'll post instead of this last blurb.

Update: 28 Nov, 2021 @ 5:41am

v. 0.001.185
- Added some color options for the Puma and Skorpion - break up the monotony
- Improved performance and handling for the Puma and Skorpion - more control around corners
- Improved cargo FFV range of motion in back of Skorpion - back passengers have a more effective aiming range

Update: 9 Nov, 2021 @ 11:30pm

v. 0.001.175
- NEW PROTOTYPE: Introducing V-bora Mudbug APC - try it in water! If it doesn't seem to be working, that's because it's desigened to go UNDER water, across the seabed.
- improved Shock Hopper handling - not so much loss of control at higher speeds.
- improved Hellwing handling - easier alignment for strafing runs.
- corrected ailerons for all airplanes - I've had the L/R aileron motions swapped all this time on all planes, but corrected now.

Update: 2 Oct, 2021 @ 5:35pm

v. 0.001.155
This release includes the current Cherub model/work in progress. This version is aesthetically superior to the previous version, even though still untextured. Comparing the new plane to the old indicates how well the details are developing, and we can start to see how the textures will one day make it look amazing. Visible geometry has been upgraded in the main gear, wings, and engines.

Update: 27 Sep, 2021 @ 12:11am

v. 0.001.1501
Simple fix to improve the Swamp Raider speed and handling over water. Now it can traverse on water at about 100kph!

Update: 30 Dec, 2020 @ 10:13pm

v. 0.001.15

To end 2020 on a somewhat good note, I've included four vehicles that were previously only available privately to testers. Now, everyone with A3 can use these prototypes in their missions...

====== AND ONE OF THEM IS A LAND/SEA WORKING HOVERCRAFT!!!! ======

The Chariot Assault Hovercraft has great mobility, firepower, and personnel capacity.
The Bloodhound APC has a smaller crew but can carry a couple more soldiers.
The CH-55 Samson is a beastly helicopter capable of lifting a Black Bear LT, has six AGMs, cargo capacity for twelve soldiers, and has a chin turret with Vulcan minigun and grenade machine gun.
The F/A-36 Cherub is a jet fighter featuring forward-swept wings. It has a loadout very similar to the Blackwasp, but it is faster and more nimble.

A quick little change I've made is to make the Black Bear driver camera turn for the driver's PIP. This might help situational awareness in tight spots.

Update: 1 Nov, 2020 @ 11:58am

v. 0.001.14

- Re-instated the Swamp Raider. It can now traverse on land and on water, as a true airboat/fanboat should.
- Added Fire Geometry and Hit Points model layers into all combat vehicles. This will make the crews vulnerable, make appropriate visual and audible effects when bullets hit certain parts of the vehicles, and allow vehicles to be disabled in a variety of ways.
- Included unarmed versions of three vehicles: Shock Hopper, Puma, and Skorpion. Aside from the Puma and Skorpion interiors, the passengers can shoot their own firearms from the vehicle, and one passenger on the Skorpion can even fire from launchers in the truckbed, similar to the Offroad.

There are still some bugs and weird things to iron out, but this is good progress - a far better improvement on the mod worthy of releasing now. I will be working on the list of needed improvements, and I also hope to have two new vehicles before Thanksgiving (US).

Update: 24 Aug, 2020 @ 2:37pm

Update: 24 Aug, 2020 @ 2:33pm

Update: 24 Aug, 2020 @ 2:21pm