Arma 3
Fight For Freedom! (Totally NOT a GIJoe mod)
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Update: 24 Nov, 2019 @ 9:57am

v. 0.001.07
There were supposed to be a few other nice additions, but due to the invisible missile conflicts issue (solved) I couldn't wait any longer to release this update. All missiles, vanilla or other mods, should be visible now. If you still encounter the problem, it may be another mod doing it, but please let me know if you think FfF could still be involved.

Other Changes in This Update:
- The AA missiles on the Skorpion are working (and the machine gun is still there).
- Scope visibility on the Black Bear's gunner position is improved. The first zoom setting is wide for better visibility near the tank.
- Missiles on the War Hawk and Wyvern are new FfF weapons, tailor made for those vehicles.
- War Hawk flight characteristics changed, for better or worse. They are meant to make turning in place easier, and to reduce airframe wobble at its top speeds.

Update: 12 Oct, 2019 @ 12:28pm

Update: 12 Oct, 2019 @ 11:29am

Update: 11 Oct, 2019 @ 12:56am

v. 0.001.06
Along with the all new Cyclone vehicle, there is also a new model for the Puma.
New Puma model features removeable mirrors and top/doors. Seating positions are brought inward for better driver and gunner visibility. (The roll cage was kind of obscuring the view.)
Added Crosshairs on Puma's gun, in optics mode.
Added weapon functionality to the Shock Hopper! It now has a GMG on top. There's no model interface, so it's better to use it in optics mode or 3rd person.
Handling of Puma and Shock Hopper is much improved.
Light Cones on headlights and searchlights are now turning off. The exception is the Patrol Pod light; it still has issues that were not as simple as the rest.

Important:
A handful of people have reported that missiles on vanilla aircraft and some other mods are invisible when using FfF! This is still being looked into. It doesn't seem to be happening to the same aircraft on all computer setups. The inconsistency of the problem makes it hard to identify and resolve. I intended to have it resolved by this update, but there were too many other good things being updated to hold them back. Please be patient as I continue to investigate the issue.

Update: 4 Sep, 2019 @ 1:52pm

Update: 4 Sep, 2019 @ 1:45pm

Update: 4 Sep, 2019 @ 1:36pm

Update: 4 Sep, 2019 @ 1:23pm

Update: 4 Sep, 2019 @ 1:10pm

Update: 3 Sep, 2019 @ 9:14pm

v. 0.001.06
Major fixes on the Black Bear LT:
- Commander scope is set upright and controls are normal in interior view (PiP) and optics mode.
- Tank has overall better driving performance and handling.
- Gunner optics have crosshairs (not yet in Interior PiP).