Arma 3
Fight For Freedom! (Totally NOT a GIJoe mod)
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Update: 15 Aug, 2019 @ 4:31am

Update: 15 Aug, 2019 @ 12:09am

The V-bora "Wyvern" Light Assault Heli is now more forgiving in trying to land it.

driveOnComponents[] = {"skids"};

This line allows pilot to come in a little faster, rather than having to stop in air, then lower straight down. Test landing speeds up to ~50kph.

Update: 11 Aug, 2019 @ 12:57am

v. 0.001.05
The tanks all had some issues that made them get stuck in Multi-player missions. One, the Varmint, was perma-stuck in the ground, while the other two would hit invisible objects (with drastic effect) or get cought in small rocks or even terrain ditches. Most of this nonsense has been fixed. (yay! tanks!). Additionally, the Black Bear has a better turn capability and is a little better at crawling up hills. The accelleration and hill climb still needs work.

The War Hawk has a model update! There's more details and a better external texture. There's still some modelling and texturing work to be done, especially on the interior, but also some little areas on the outside. Also included with the model update is new animations and a refined layout. Most notably, I've added details behind the cabin, relocated the ailerons and missile rails, implemented a new elevator design, and added new speedbrakes.

With new animations and details comes new configurations and functions. The War Hawk now sports a secondary gun system, the "Thunderclap" cannons, via "Manual Fire." Just like with the FfF! V-bora Wyvern helicopter, that means you can aim and control this weapon as pilot. The main, twin gatlings are pointed down slightly for better ground strafing runs. The missiles still don't have lock functionality, but they can be guided with the pilot camera feature.

Update: 25 Jul, 2019 @ 1:56am

v. 0.001.04
Neutralized many big problems - texture and model references to A3 assets that were not being found during compile. Previous patch had problems with dedicated servers, but this one works fine. Still, there is much work to be done yet since I still have it in Alpha stage.

Other changes in this update:
- Missiles and bombs on War Hawk, Hellwing, Patrol Pod, and Wyvern. Scalpel missiles will appear on aircraft, but other missiles and bombs will not appear until fired.
- Improved handling on Patrol Pod.
- Should have a slight performance increase. I consolodated a lot of redundant sections in every model, dropping the average section count from about 100 to about 15. This will cause less strain on your GPUs.
- Removed some character classes that had no content for them.

Sometimes, you might blow up one of the FFF models and then be tempted to fly over it. Be aware that this has crashed my game a few times.

Update: 27 Jun, 2019 @ 5:11pm

Hotfix:
Found and removed the culprit of a warning message when loading the Patrol Pod.

Update: 24 Jun, 2019 @ 9:17pm

v. 0.001.03
Diamondback:
- Gunner in dorsal turret is working very well. There are yet to be any sights, but this will come along with future model and texture updates.
- Flight mechanics adjusted for smoother VTOL and faster airbrakes.
- Mass distribution spread out, which make planes more resistant to hard banking.
- temporary "wreck" LOD to indicate when it's dead

War Hawk:
- Mass spread out as well, making the plane more stable and less likely to drop from the sky.
- VTOL maneuvering adjusted for a good balance of smoothness and responsiveness.
- temporary "wreck" LOD to indicate when it's dead

Note: Wreck LODs will stand in until a proper wreck model is made. There is not yet a temporary wreck texture to go with the wreck LODs.

Update: 23 Jun, 2019 @ 4:24am

v. 0.001.02
Made adjustments to several vehicles.

Komodo:
- Fixed most missing sounds.
- Added quick little animation to align Commander to the turret hatch hole as he turns out.
- Disabled Driver turn in/out (will add door animations for enter/exit later).

Hellwing:
- Weapons loadout is now more similar to the expected final result, but with A3 ordnance. Final will have custom ordnance.

War Hawk:
- Adjusted flight properties for smoother VTOL maneuvering.
- Beefed up the mass a little to help with the above.
- Raised twin gatlings' aim point.

Patrol Pod:
- Adjusted flight properties. No more sudden scary drops. However, now pilot must not bank too hard near ground or water. Doing so will cause it to take heavy damage. It still needs work on its flight, but at least it's much improved.
- Beefed up its mass, immensely, to counter the effects of the autocannon pushing it backwards.
- Made its speedbrake powerfull so you can land it in a timely manner.
- Removed DAGRs. Attempted to add two AGM pylons, but still ironing out dynamic loadouts.

Update: 20 Jun, 2019 @ 1:24am

- Added V-bora Elite Infantry Helmet

- Changed uniform names to include V-bora or 61JTF instead of the original factions.

- Hellwing flight is more stable, easier to control. Top speed slightly reduced, but still freaky fast.

- War Hawk sounds are more fitting to the vehicle. Engines are different, using a little bit quieter jet sound effect. Gatlings sound like gatlings. Only two missiles. Some other changes occur, but still needs work.

- Wyvern gun sound changed.

- Komodo gun changes - sound, rate of fire, potency. They're more like AA guns, currently. Gunner and Commander positions improved slightly, but still need lots of work. Missile pod opens and makes a launch sound, but nothing fires yet. Fixed scope warning message.

- Diamondback has gunner position, but it doesn't work as expected. Gunner weapon fires, but gunner is not attached to the turret, and cannot rotate with it. Gunner is in unexpected location within the aircraft hull.

- Puma missing texture warnings solved and removed.

Update: 16 Nov, 2018 @ 10:39pm

Mod's workshop title is changed to help players understand it's still in development.