Total War: WARHAMMER II

Total War: WARHAMMER II

Elon's Greybeard's Prospectors - Faction Overhaul (Updated)
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Update: 21 May, 2020 @ 1:06pm

Fixed CTD introduced with the new update.
Fixed bug that let greybeard always look like his slayer version (also introduced in the new update).

Update: 8 May, 2020 @ 5:41am

Update: 7 May, 2020 @ 2:56pm

Fixed hospitals not giving any income. Thanks to PC who both found the bug and provided the solution.

Update: 5 May, 2020 @ 3:26pm

Quick update: Removed an unnecessary line of script making the mod incompatible with the Rise of the Dragon Queen mod by Belisarian

Update: 22 Apr, 2020 @ 6:01am

Added 10 traits unique to the Prospectors that their lords can randomly start with.

Added a defeated trait to Oldor Greybeard (original script by whysofurious).

Fixed all untainted technologies not working (my bad, introduced that bug in the last update).

Update: 17 Apr, 2020 @ 10:27am

Introduced 11 new "campaign only" units:
- There is a 'Center of Technology' settlement for every of the 3 races you can learn from.
- 3 special limited units are available at each of those settlements (and only there).
- Special Thanks to ChaosRobie who let me use his awesome Dreadquake Mortar model for one of them.
- 2 new bonus limited units are available at an unmarked settlement for those who want to follow the narrative (have fun finding them).

Bugfixes:
Rocketlauncher units now use trollhammer animations - no longer leaking fuel from their weapons.
Some techs/skills called leadership "morale". Fixed.
Sentries and Scouts did not benefit from the Mercenary Recruitment tech - fixed.

Update: 6 Apr, 2020 @ 8:38am

Hotfix for the bug fix: Fixed a script break introduced with the new fix which could occur when starting a new ME campaign. Now it works again.

Update: 6 Apr, 2020 @ 7:32am

Fixed a bug when not playing as the GPs in ME, occupying Martek, then saving and reloading the campaign later, the GPs would be in control of Martek again after reloading. Thanks to Mr.Spaghetti for finding and reporting this bug.

Update: 16 Mar, 2020 @ 10:42am

Added 4 Landmarks (1 in the capital and the others in centers of technology of other races. Well, kinda. In vortex one is in a placeholder location because the faction has no center of technology there).

Fixed a bug that would prevent the skaven tech corruption to apply.
Fixed a bug that would prevent one of the factionwide untainted techs to apply.

Update: 28 Feb, 2020 @ 5:09am

Skollson's Saboteurs can no longer climb walls by any means. This allows them to throw their demo-charges against walls to destroy them. Worth it.

Reminded the Prospectors that vampiric and skaven corruption is indeed bad for them. Skaven and vampiric corruption is no longer shown with green text in tech ui.