Total War: WARHAMMER II

Total War: WARHAMMER II

Elon's Greybeard's Prospectors - Faction Overhaul (Updated)
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Update: 18 Mar, 2021 @ 5:50pm

Updated for Rakarth.

Update: 26 Feb, 2021 @ 5:36am

Fixed Shieldwall only being available from tier 1 melee buildings but not upgrades of the same building line.

Obsidian Legion (Blunderbuss) now uses the Grudge-Raker model made by Sythropo, all thanks and credits for that to him.

Update: 23 Jan, 2021 @ 7:23am

-Snipers now use custom sniper rifles, all thanks and credit to snek who made them and kindly gave me permission to use them.
-Master Engineers (for Greybeard faction only) can now unlock the ability to deploy landmines and caltrops (campaign only for now) - all thanks and credit to snek again who made the models and had the idea!

Recruitment Changes:
-The scouting building in minor settlements has been removed, its units moved to the main recruitment buildings:
-Scouts are now recruited from the ranged building line.
-Legion Vanguard is now recruited from the melee line.
-Sentries are now recruited from settlement buildings.
-Shieldwall has been moved back to the melee line.

Reason: A lot of people overlooked that building because it was only available in minor settlements. It was also in direct competition for the more useful garrisons and only provided recruitment of relatively low tier units, so it was also quickly outpaced by other buildings. Lastly it contributed to building bloat, so for now it is gone.

Building Changes:
-The Blackpowder building only served as a recruitment enabler which is kind of boring and bland. It now also provides bonusses for siege defense.
-Buffed the hospital line growth.
-Gold Digger buildings now also provide a little bit of growth.
-Fixed a couple of localisation bugs.

So why the growth buff? Well, when i made the Prospectors, i had the idea to pit income against public order. That worked very well, but now low public order gives all kind of penalties, including quite significantly lowered growth.
Growth was supposed to be a weakness of the Prospectors, but now it can get quite extreme, so i hope these growth buffs will somewhat counter the new po mechanics.

Update: 20 Dec, 2020 @ 9:33am

Update: 16 Dec, 2020 @ 11:56am

New Units: Gyrotransports, all thanks to ChaosRobie! They come in 3 variants, depending on the unit they drop (Scouts, Shieldwall, Linebreakers).

Oldor starts now with a Gyrotranspot (Scouts) unit in both campaigns.
Oldor has an addition to his trait: Gyrotransports (Scouts) will drop Heavy Thunderers instead (Lord's Army).
Technology 'Behemots of Steel' now additionally increases the use of the Drop-off ability for all Gyrotransport variants by 1 per battle.

Update: 4 Dec, 2020 @ 6:42am

More clean-up of old tables, leftovers from removed/experimental features have been removed.
All appropriate units can now use the new brace mechanic.
All appropriate projectiles now benefit from the new grace period of not hitting trees.
Increased mass of Oldor(Slayer) on his shieldbearer mount.

Update: 1 Nov, 2020 @ 7:11am

Fixed Legion units not profiting from engineer hero skills.

Update: 5 Oct, 2020 @ 3:10am

Hotfixed an incompatibility with the Dwarf Shieldbearers mod.

Update: 4 Oct, 2020 @ 4:46pm

General clean-up of old tables, leftovers from removed/experimental features have been removed.

The crew on top of the Landcrawler Ironclad has discovered that guns aren't just decorative items, they are now able to shoot them!

New Mount-option for engineer Oldor: Landcrawler Ironclad!
New Mount-option for slayer Oldor. Slayer Shieldbearers!

All new additions thanks to ChaosRobie!

Update: 20 Aug, 2020 @ 1:31pm

Small Update based on feedback: AI should no longer be able to confederate other dwarf factions (untested).
Massively improved projectile damage on Rocketlaunchers (Brimstone), slightly increased accuracy and range.
Increased upkeep reduction on Mass produced ammunition tech.