Kenshi
Bandits Expansion
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Update: 14 Apr, 2019 @ 12:54pm

-Added a campaign to save a faction's imprisoned leader, from the player, by sending raids to their outpost. This was done for the following factions:
The Bastards, Deluged, Hill Marauders, Swamp Ruffians, Scorched Ones, Desolate Plunderers, Yabuta Outlaws, Gorrillo Bandits, White Eyebrow Clan, Black Dragon Ninjas, Preacher Cult, Grass Pirates, Skeleton Bandits, United Heroes League, and Dust Bandits.

-Added in game starts for the created bandit factions:
The Bastards, Deluged, Hill Maruaders, Swamp Ruffians, Scorched Ones, and the Desolate Plunderers.

-Added in territorial campaigns to the following factions:
White Eyebrow Clan, Preacher Cult, Grass Pirates, Skeleton Bandits, Skeleton Legion, Gorrillo Bandits, United Heroes League, and Yabuta Outlaws.

-Added in assault and imprisonment triggers on the leaders of the following bandit factions(basically allowing for NPC bandit factions to attack another NPC faction that may have their leader imprisoned):
The Bastards, Deluged, Hill Marauders, Swamp Ruffians, Scorched Ones, Desolate Plunderers, Yabuta Outlaws, Gorrillo Bandits, White Eyebrow Clan, Black Dragon Ninjas, Preacher Cult, Grass Pirates, Skeleton Bandits, United Heroes League, and Dust Bandits.

-Added in Shinobi Thieves taking over the Black Dragon Ninja, White Eyebrow Clan, Dust Bandit, Swamp Ruffians, and Hill Marauders towers, if their corresponding leaders are killed.

-Adjusted various created bandit faction campaigns to properly assault and then occupy an assaulted player's outpost.

-Created an outpost for the Grass Pirates on a small island off of a cove in the far northeastern corner of Stormgap Coast.

-Added in robotic limbs to the Deluged King, Swamp Ruffian King, and the Desolate Plunderer King.

-Added in a lorebook for the Scorched Ones and the Desolate Plunderers.

-Various small tweaks and fixes.

Update: 22 Mar, 2019 @ 2:49pm

-Added in Impaler Armor, colored based on each factions' color scheme, to a select few created bandit faction leaders.

-Made all created bandit campaigns and roaming squads conditional upon their leader's health.

-Created weakened squad versions of corresponding created bandit factions, which lowers their spawn chances and numbers, in the event their leader is dead.

-Adjusted all created bandit factions' flee rates.

-Added in meitou weapons versions to all created bandit faction leaders.

-Created 2 new Scorched One campaigns, based on territorial aggression due to building an outpost near the Burning Forest.

-Various small tweaks and fixes.

Update: 11 Mar, 2019 @ 12:58am

-Patched in assets from White Eyebrow Clan mod.

-Created a "White Eyebrow Tower," as a base, in the eastern Shem.

-Added in White Eyebrow Clan and Black Dragon Ninja homeless spawns and camps/nests in the Unwanted Zone.

-Tweaked and adjusted weapon's stats from the Weapon Expansion: Bandits mod.

-Added weather changes and adjustments to the Floodlands and Burning Forest.
There is now a chance for fog, in the Floodlands, along with intermittent thunderstorms and constant rain.
As for the Burning Forest, there are now "Twisters of Fire" along with continual rainstorms of varying degrees.

-Various small tweaks and fixes.

Update: 15 Feb, 2019 @ 3:14pm

-Added Hill Marauder and Dust Bandit spawns and nests into Skinner's Roam, in order to add to the chaos of another pitched battle biome.

-Adjusted no-go zones for all created bandit factions.

-Various small tweaks and fixes.

Update: 18 Jan, 2019 @ 4:01pm

-Adjusted the various bandit kings' appearances and outfitting.

-Adjusted some created bandit faction spawns.

-Small adjustments and tweaks to the created bandit armor and weapon spawns.

-Overhauled the bounties on created bandits.

-Various smal tweaks and fixes.

Update: 16 Jan, 2019 @ 2:47pm

-Added in pacifiers for all the created bandit factions.

-Adjusted all created bandit faction weapon and armor spawns.

-Adjusted created bandit character weapon level spawns.

-Various small tweaks and fixes.

Update: 8 Jan, 2019 @ 4:33pm

Update: 8 Jan, 2019 @ 4:07pm

-Adjusted some created faction armor spawns.

-Adjusted some created faction weapon level spawns.

-Various small tweaks and fixes.

-Small fixes to mod's .zone files.

-Fixed Squin longhouse building issue.

Update: 1 Jan, 2019 @ 6:14pm

Update: 1 Jan, 2019 @ 6:13pm

-Added in a new bandit faction and race. The Scorched Ones and blackened versions of various skeleton models.

-Added in ArkWeapons to various created bandit weapon spawns.

-Added in Pacthwork Armor to various created bandit faction armor spawns.

-Overhauled created bandit faction armor spawns, weapon swawns, and town spawns.

- Adjusted created bandit factions' color schemes.

-Adjusted various armor to be colorable based upon the faction.

-Adjusted bounties available on various created bandits.

-Adjusted various created bandit faction biome spawns, in an effort to make them slightly more rare.

-Various small tweaks and fixes.