Kenshi
Bandits Expansion
96 Comments
valiann 16 Jul, 2024 @ 7:15pm 
强盗拓展
✠SIgmaWolf✠999ACsoonMP 7 Feb, 2023 @ 11:44pm 
also couldn't get in one of the scorched ones outpost buildings. It was like the ground was blocking door entry
✠SIgmaWolf✠999ACsoonMP 7 Feb, 2023 @ 11:43pm 
the trusses on the wall of the hill marauder base next to the circular platform block entry to the platform and wall next to it making crossbows defenders there inaccessible and getting your own people stuck in the truss. I had to remove the truss in editor to release my people and allow access
Босяк 22 Jul, 2022 @ 9:47pm 
Have we MCA patch on this mode?
zensei.012 4 Feb, 2022 @ 1:55pm 
now i know why they are called the bastards, that very smart with their name especially the region there in, lol
chryssjanzonio 5 Oct, 2021 @ 6:26pm 
compatible with genesis
R3tr0_g5m3r 2 Sep, 2020 @ 11:27pm 
This mod is not compatible with military craft.The skeleton(black) race characters act nothing while combating. :steamsad:
RebyRedBean 8 Jul, 2020 @ 3:27am 
in the Hill Marauders place inside the tower there are 3 Civilians from Shek Kingdom, United Cities and Holy Nation Outlaw, they act like they own the place (the tower) and start attacking the Hill Bandits make the Hill Bandits is commiting crime and when I enter the Tower too, I was commiting crime, I thought I was helping free them from the tower but no.. got assault charged, is that bug ?
Tommy Bahama 18 Jun, 2020 @ 3:36pm 
Yeah, for some reason Shark has a bunch of duplicated buildings when the mod is run with Project Genesis, which is weird because I didn't know it changed buildings in Shark
infiniteclone7 1 Jun, 2020 @ 11:05pm 
be warned this mod causes a large amount of overlapping buildings especially in the swamps if you have genesis on
Spencer 12 May, 2020 @ 5:12pm 
pretty sure. just import and put this in your bottom mod order. ill test if it works for me
还行 24 Jan, 2020 @ 12:58pm 
can add this mod in mid-game?
hefty 18 Jan, 2020 @ 12:19pm 
WHAT VISUAL GLITCH?
Solidkennedy 5 Jan, 2020 @ 4:23pm 
I like the mod but the visual glitch is too much of nuisance
Enter Name 12 Dec, 2019 @ 4:32am 
So, does this mod add White Eyebrow Clan or not? I have them in my game, and on my map there's a marker in Shem with the White Eyebrow Tower location but no tower is actually there.
Argonaut 10 Dec, 2019 @ 8:42am 
Drifter Pants and the Reavers Heart Protector armor seems to be spazzed out. Some sort of visual glitch where the clothing/armor is stretched toward the center of the screen....
Mad Derp Packer 4 Dec, 2019 @ 6:00am 
Has anyone found the cause of the drifter pants bug?
PROBGONDIE 2 Dec, 2019 @ 11:07pm 
Ya it came outta nowhere (drifter pants bug)
PenisHuman 29 Nov, 2019 @ 9:04pm 
Yeah same here, its from the drifter leather pants don't know why.
Cyril11795 29 Nov, 2019 @ 6:31am 
I have the same bug
U-ru-Ru 26 Nov, 2019 @ 5:34am 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1921394513
Found this bug with russian version of mod. Mod was placed up at reactive world. Mod order:
Military craft.mod
Martial Arts Fast Dodger.mod
AnimationOverhaul.mod
More Combat Animation.mod
Realistic Combat.mod
Definitive.mod
Kenkyaku_idle_01.mod
CLINT.mod
Oni.mod
Mist Ghouls.mod
Foulhounds.mod
Grievewraiths.mod
Thrasher_Warbot.mod
Players Slavery Rus.mod
RecruitPrisoners_RUS.mod
Adventurers Guild - Lore Friendly Recruitment.mod
UBER Cannibalism.mod
ShriekingBandit_Expansion.mod
Hiver_Expansion.mod
Hive Prosthetics.mod
Fort Simion Expanded.mod
Expanded Cities - The Hook.mod
Expanded Cities - The Hub.mod
Expanded Cities - South Hub.mod
Expanded Cities - Stack.mod
Expanded Cities - Blister Hill.mod
HN Ascended.mod
[h1]Cannibal_Expansion.mod[/h1]
Bandits Expansion.mod
Reactive World.mod
Dungeon exploration Rus.mod
LivingWorld.mod
bloodspiderhorseshit.mod
[FFS]Crosseye987 20 Oct, 2019 @ 8:25pm 
nvm just found my answer in these coments
[FFS]Crosseye987 20 Oct, 2019 @ 8:23pm 
does this work with the Reactive world mod?
Captain Chin 28 Aug, 2019 @ 9:42pm 
@Markus Elaia - Did you try "Import Save"? If not, you should try that.
MarkusElaia 16 Aug, 2019 @ 7:11am 
Hi,for some reason this mod is not working for me i only see empty buildings and the bandits are not spawning
BigRowdy 6 Aug, 2019 @ 3:32pm 
@ Vaevictus Thats kenshi, not this mod
Hoggle 4 Aug, 2019 @ 7:00pm 
The other issue seems to be the harpoons going through walls or something? At the scorched one's base, when in the building with the repair beds, my fighters take invisible damage as I fight, and the building is filled with stray crossbow bolts. I will note however that the invisible damage is much less than a normal harpoon bolt. It's almost like unseeable enemies are shooting us with crossbows while inside the building.

On the positive however, these various bandit groups bring a lot of life and challenge to the game when they're working well. I otherwise enjoy fighting them a lot. They do all feel very different.

So altogether I'm on the fence.
Hoggle 4 Aug, 2019 @ 7:00pm 
I'm really on the fence about this mod. I really like seeking out all the bandit groups and fighting them for the bounty. I wouldn't mind the harpoon turret spammage (and lets be real - it is spammage, more enemies using harpoon turrets then actually fighting with melee at some places) if it worked properly. I'm a small team, and use directed attacks to fight bases. The issue with this is that the harpoons are capable of 360 degree rotation, so even if I sneak one of my soldiers behind to distract the men on the harpoons, they rotate them completely backwards (through their own head half the time) and blow my soldier to smithereens. These 360 degree harpoons only occur at your mod locations, and I can always tell if you added a bandit group through this.
Ravayen 2 Aug, 2019 @ 12:23am 
talking about their main base btw
Ravayen 2 Aug, 2019 @ 12:23am 
so uh the scorched ones, CAN they be defeated at all ? i had the skeletons from the reprocessing facility (following my main), a squad of flotsams (following izumi) and a squad of anti slavers (following Bo) along with my 20 squad mates all in 40-60 stats and they still kicked our ass.........
家有胖橘 28 Jul, 2019 @ 11:35pm 
Hello@TreadLightly77, I made a Chinese language. I hope I can get your authorization. Thank you for bringing us such a wonderful and interesting MOD. Thank you. :lunar2019grinningpig:
Bob Gnarly 25 May, 2019 @ 2:12am 
Great mod dude

Anyway we can craft the new bandit armors?
Sunalore & 知子 18 May, 2019 @ 7:09am 
This "Deluged" guys just open my closed doors like it belong to him...
MajorSpud 12 May, 2019 @ 2:00am 
Hi my friend, man I have to say I love your mod !! Does there exist a mod / patch where you can craft the new weapons and the hill marauder used armour ? thanks for a short reply. Or do you find BP's in the relating bases of the Bandit factions?

Major Spud
Timesplitter 8 May, 2019 @ 12:01am 
Thank you for this amazing mod that I have included in "Kenshi: The World Divided". This Mod Collection has been fully tested and works perfectly. Thank you again for the great mod to add to this collection. :steamhappy: Timesplitter.
White the Eagle 29 Apr, 2019 @ 3:51am 
just wondering if you get rid off the king and few bosses from for example hill maruders would they be destroyed?
TreadLightly77  [author] 22 Apr, 2019 @ 2:25pm 
@fadust,

I balance those weapons' stats for use in my mods.
fadust 22 Apr, 2019 @ 12:11pm 
great mod, but Weapon Expansion: Bandit and Weapon Expansion: Ronin need to be balanced a bit to the world
TreadLightly77  [author] 22 Apr, 2019 @ 8:06am 
Because the Swamp Ruffian King must be dead.
Lord Kanuroth 21 Apr, 2019 @ 6:17pm 
Why did Shinobi theifs move in to the Swamp Ruffian King Tower?
TreadLightly77  [author] 18 Apr, 2019 @ 4:01pm 
That is not the case.
JokingJames2 18 Apr, 2019 @ 12:22pm 
Well I guess Deluged bodies are gonna be piling up on my doorstep forever because I have no idea where the Shek have put the leader since I turned in the bounty :v
I'm pretty sure for every other leader in the game, turning them in to the authorities is considered the same as killing.
TreadLightly77  [author] 15 Apr, 2019 @ 12:29pm 
It is not the same, they are attacking you in a territorial campaign, due to their leader not being dead.
JokingJames2 15 Apr, 2019 @ 11:11am 
Just imprisoned. I thought as far as Kenshi was concerned, being imprisoned is the same as being dead.
TreadLightly77  [author] 15 Apr, 2019 @ 11:06am 
Is the Deluged leader dead? Or just imprisoned?
JokingJames2 15 Apr, 2019 @ 9:47am 
So I found the Deluged leader with the meitou trident and turned him in for his bounty, but I sill occasionally get Deluged attacks on my outpost. Is this intended?
TreadLightly77  [author] 4 Apr, 2019 @ 9:14pm 
@Nesano,

An import is suggested to instantly spawn in the bandit faction spawns and there corresponding outposts.
Nesano 1 Apr, 2019 @ 7:13pm 
Does this require an import?
暗林歌者 15 Mar, 2019 @ 9:43pm 
thankyou man really good job:cozypaladinsbmbk: