DayZ
PartyMe
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Update: 5 Jul, 2019 @ 8:33am

The previous update was a test, immediatly remove the update due to problems with trackers

Update: 5 Jul, 2019 @ 8:16am

PartyMe [EXP] 5.0

- [ Code ] Tracker system reworked
- [ Code ] Party HUD system reworked
- [ UI ] New category, options
- [ New feature ] New icons, configurable icons and more

IF ANYTHING GOES WRONG, yell at Thurston 💙 , and report me the issue, if there is too many problems, I'll back up on previous version.

Update: 29 Jun, 2019 @ 7:40pm

BACKUP TO PREVIOUS VERSION

Update: 29 Jun, 2019 @ 7:16pm

Nothing change, "meta.cpp" missing.

Update: 28 Jun, 2019 @ 5:51pm

PartyMe 4.37

- [ Code fix ] The menu no longer opens when the chat is open

Update: 26 Jun, 2019 @ 5:33pm

PartyMe 4.36

- [ Key ] New key, signed with v3
- [ Code ] Added the possibility to bind "Open Menu" key to any key you want tu use

I've been a bit late, so I added the possibility to bind a new key instead of "P" if you want to.
If you encounter any issue, feel free to use the forum on this workshop page, appreciate !

Have fun !

Update: 2 Jun, 2019 @ 12:43am

PartyMe 4.35

- [ UI ] Tracker and HUD show distance between players

Update: 24 May, 2019 @ 2:36am

PartyMe 4.3

- [ Code ] Changed position getter, will be a lot smoother for Tracker
- [ Code ] Tickrate of health retriever set to 60 until of 75 ms

I think I don't have to say any more than what's marked, I didn't test it directly, but give me a feedback to see if it's more pleasant for the tracker now!

Update: 23 May, 2019 @ 1:36am

PartyMe 4.2

- [ Code ] Fixed issue on server side for removing member of party when disconnecting

A small update that will fix a server-side bug.

I am also starting to think about an addon for VPP (Vanilla Plus Plus) to add markers on the map that represents the party members.

Update: 21 May, 2019 @ 6:53pm

PartyMe 4.1

- [ Code ] Rewritten at 90%, most of the code is now on the client side
- [ Key ] New key
- [ UI ] Added a button to refresh the list of players

After 4 days of work, I certainly made the most stable version of the mod. At least, I think so; I look forward to your feedback!