DayZ
PartyMe
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Update: 18 May, 2019 @ 11:49am

PartyMe 4.0

- [ Code ] Completely rewritten
- [ UI ] Reworked
- [ KEY ] New key

Great news!

The new version is here, but, it may not be stable, it has only been tested with 2 players.

Server-side logs are active, to track the creation of a group, its destruction, the addition of a member. If you encounter any problems, I ask you to create a topic in the mod discussions and share your logs and crash servers!

I'm really looking forward to your feedback for this version, there are some things I don't like, like the tracker teleporting instead of making a clean transition, the cursor over the player a little too big.

A small bug at the death of the player, if the menu was open to death, to reappear, the player can not play, the solution for the moment and open and close the PartyMe menu.

And overall that's about it, I hope this version will work, I expect a little more feedback from you, and I'll stay tuned.

It took me longer than expected to release this version, but a lot of things have become clearer, and it can only get better in the future!

Update: 27 Dec, 2018 @ 6:36pm

PartyMe 3.0

- [ Gameplay ] Party member tracker added
- [ Code ] Cleaner data getter
- [ Code ] Tickrate of data retriever set to 80 until of 200 ms
- [ Key ] New key for mod, and installation of key guide

Hi everyone, it is with pleasure that I am releasing this long-awaited update; it will have been long due to the holidays and on the more private side. I have worked a lot on this new build.

The tracker works very well, but close to a player it is slightly shifted according to the angle of view. An update on this will happen in the future.

I also knew that my mod complicated the use of CoT tools. I'll think of a new way so that my IU doesn't break the CoT one. I don't promise anything about that, because it could also depend on the CoT mod in question. I'm going to invest a little more.

I hope that the wait for this update will have been worth it, do not hesitate to give ideas, advice.

Thank you for your patience, enjoy the mod!

Update: 14 Dec, 2018 @ 10:47pm

PartyMe 2.01

- Fix issue due to new architecture of files ( Mod loaded, but can't be used )
- New files signature

I'm sorry for the delay; like some of you know I'm currently working on the new feature and I'm taking a bit of rest due to past weeks. ( Currently making gift for christmas, but that another story ) The mod will work again, until BI change anything about archtecture !

The signature still need to be set on 0 due to tools not updated with new type of signatures...

Have fun !

Update: 6 Dec, 2018 @ 5:02pm

Reupload of PartyMe, problem due to Publisher

Update: 6 Dec, 2018 @ 5:01pm

Update: 6 Dec, 2018 @ 4:46pm

Update: 6 Dec, 2018 @ 3:53pm

PartyMe 2.0

In this new version, the client will be much more stable; the players' lives will be updated correctly. This update is called V2 because it took me more than 25 hours of work, some old problems should have disappeared.

- [Otpimized] All informations getter ( Player list, invitations ... )
- [Fix] Player Health
- [Fix] Issue with PlayerList not removing players gone
- [Fix] Crash after spamming opening and closing PartyMe Manager

Update: 4 Dec, 2018 @ 6:07pm

PartyMe 1.0 is happening !

- Base of PartyManager
- Base of HUD

The next patch will be dedicated to improving the code, and optimizing it.