DayZ
DayZ_CCCP
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Update: 16 Feb, 2019 @ 12:13pm

UI Tooltip fixed.
Stamina and playerstats now working as intended.

Update: 14 Feb, 2019 @ 5:39am

Quick patch:
Debugging if statement added to a couple of missed Print's.
Debugging turned to false for release.

If anyone noticed any jerkiness after dropping below 100 stamina, that has been corrected in this quick patch.
The issue was with DayZ SA's new PCO, there are versions of stats there and I had not overridden the v101 properly.

Update: 13 Feb, 2019 @ 9:52am

Compatiblity for DayZ SA 1.01 Stable Branch

Update: 10 Feb, 2019 @ 7:42am

Make sure to update your CfgServer.txt file
New entry is:
string ActivateLogo true

Added:
Server Option ActivateLogo true or false
Save settings to player profile for logo usage on restarts and new server joins
StaminaMax settings checks keep it between 100 and 200 units
WeightMinCap settings checks keeps it from going under 0 or over StaminaMax setting

RESULT:
Server Logo's can be disabled by setting ActivateLogo false in the CfgServer.txt
Players going to new server will receive new logo info prior to loading logo on screen
Hosts should not be able to mess up stamina by lowering StaminaMax to low or raising it too high

Added:
WWS Armband
RTG Server Logo
AN Armband


Removed from Main Description:
Upgrade 2
-extend RPC stamina sync to include health, blood and thirst stats
-reduced hold breath to 0.25 drain from 1.0
-add in weight min cap 150 and damage min cap 20
-add health and blood based stamina max drop - stamina max * blood/5000
-drop gains and raise drains on low health and drop even further on low blood
-correct jogging raised crouch to negative drain
-remove stamina drain moving prone since player does not move during this movement
-separated raised prone from walking
-separated raised prone from idle

Upgrade 1
Converted all integers(whole #'s) to floats(fractional)
Removed all const(constants, never changing) attached to Stamina Settings
Changed Stamina Max Units to higher number(testing 125, planning 200+)
Added more methods to ensure all stamina changes are fluid throughout gameplay
-Ladder movement added to mod
--If you ask why, then you go hang off a ladder for a while :smiley:
-Swimming movement added to mod
--Added new stamina setting for CCCP_STAMINA_GAIN_SWIM_IDLE_PER_SEC
-Full Body Actions added to mod
--Stop regen during action
--Possible DRAIN depending on length of action
--Split between all actions for specific control(WIP)
--Again if you ask why, then go dancing, be a flag holder for a construction site or just go live life, its exhausting
Prepare mod for on the fly adjustments to stamina max/gains/drains based on health variables -health/hunger/thirst/blood/shock(WIP)

Modifications to Overhaul
-Jogging Erect is returned to a GAIN variables
-Jogging Crouched is now the 0 stamina DRAIN/GAIN
-Jogging Crouched with raised hands/weapons was Jog+Raised DRAIN, now is just Raised DRAIN


Stamina Drops/Gains
Added all stances, raised and non raised and prone to main values and inside each of 4 Movement types sprint/job/walk/idle
Almost a full minute of sprinting on full stamina and 0% weight loss
45 minutes of sprinting until reaching empty of water and a bit longer for hunger (based on vanilla starting stats 1700 energy / 1500 water
Jogging Erect is now a Non-stamina changing movement and stance
Walking Erect and Idle will now raise stamina at the fastest available speeds within reason

Weight based stamina loss
CCCP after 30lbs, DayZ Vanilla after 11lbs
CCCP 25% max loss, DayZ Vanilla upto 95%

Stamina Bar Regen Speeds
CCCP under 25% slower, DayZ Vanilla Fastest Regen.
CCCP After 25% fastest, DayZ Vanilla Slow As Molasses.
This is an opposite approach allwoing for tactical type gameplay and rewarding those that pay attention to their characters needs.

Stamina Bar Color Changes on the HUD
Added Green(60%+), Yellow (40-60%), Orange(20-40%), Red (0-20%)
Added a black background to help show the foreground and the new colors appropriately.
Holding your breathe will display a moving stamina bar indicating how long before you will start to lose health
Upgrade for going unconscious coming soon

Zero Stamina
When a player uses up their stamina and remains there, they will be punished with health loss.
This also applies to holding your breathe as mentioned in the Stamina Bar Color Changes.
We are currently WIP on a few more upgrades involving zero stamina

Retextured DayZ SA Assets

There are some country flags and some clan / server logos already packaged in this version.
I will accept requests for more flags and more clan / server logos in the near future.
These will be free to add and within reason(We are able to deny any request if need be)
No racial slurs, vulgarities, graphic images.
If requesting a country, try to provide an example on google images for reference.
We will look for an appropriate version that fits our needs(as long as its licensed for reuse)

These are tested works and included for use in this initial release.
ClassNames are in root of workshop mod!
See pictures in workshop for below items
Armbands
Balaclavas
Ballistic Helmets
Tanker Helmets
GP5 GasMasks
Niosh Dust Masks
Santa Hats

Update: 8 Feb, 2019 @ 10:15pm

Settings, custom server logos and loading screens
-A new folder "ServerProfileFolder" has been added to the mod
Inside is the CCCP folder to add into your server's profile folder
You will find the Stamina settings in the CfgStamina.txt
You will find a server name and logo path option in the CfgServer.txt

-Logo's can be setup in the CfgServer.txt file, add the path to your server logo in your community addon mod.
-Loading screens can be done by simply adding to your community mod.(a 2048x1024 paa and this modded class)

modded class LoadingScreen { string yourServerLoadScnPath = "yourServer/scripts/5_Mission/GUI/MyCoolServerLoadingScreen.paa"; override void Show() { m_ImageWidgetBackground.LoadImageFile(0, yourServerLoadScnPath ); super.Show(); } }

Update: 23 Jan, 2019 @ 4:52pm

Add CDF Armband
Add higher threshold to throw Melee_Heavy from 20 to 50 units
Add higher drain to the depletion not to the melee itself

Update: 13 Jan, 2019 @ 12:22pm

-Add debug checks to playerbase RPC changes
-Add super call back into missionGameplay
--resolves issue with server logo mod not working after update

Update: 12 Jan, 2019 @ 1:29pm

-extend RPC stamina sync to include health, blood and thirst stats
-reduced hold breath to 0.25 drain from 1.0
-add in weight min cap and damage min cap
-add health and blood based stamina max drop
-drop gains and raise drains on low health and drop even further on low blood
-correct jogging raised crouch to negative drain
-remove stamina drain moving prone since player does not move during this movement
-separated raised prone from walking
-separated raised prone from idle

Update: 31 Dec, 2018 @ 10:06am

BUGS:
Vehicle HUD is black upon entering drivers seat in vehicles [RESOLVED]


Update: 30 Dec, 2018 @ 12:33pm