A Hat in Time

A Hat in Time

Time Rift: Mechanical Memory
Showing 1-10 of 11 entries
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Update: 11 Sep, 2019 @ 9:13pm

Map is now Re-cooked... Again!

Update: 3 Jun, 2019 @ 9:35pm

+ Added a death wish contract that comes with a cosmetic weapon reward upon completion. That reward being the melee weapon from the Mafia boss, now sized to kind-of fit Hat Kid!

+ Made the cutscene, when turning the machine turn on, skippable

• Renamed the map file to prevent name conflicts with other maps.

+ / - / • Changed a couple of little things. Nothing to crazy to note…

Update: 18 May, 2019 @ 6:52am

Made the map DLC 2 compatible

Update: 26 Mar, 2019 @ 8:08pm

Put the same changes/additions from March 19th back in (you can read the change log from March 19th if you want to know what has been added/changed.)

Anyways, as for other things tweaked with.

+ Added more lighting at various points on the map.
+ Added little details all over the map.
+ Added Hat Kid’s introduction animation at the beginning of the level/restarting at checkpoints.
+ Added the time piece sphere.
+ Added some of the blue time rift bubbles at some points on the map.
+ Added more little toxic flowers.

* Fixed more path finding on some enemies.
* Fixed collision on satellite

• Moved around the health bits.
• Changed animation speeds on some objects

Update: 20 Mar, 2019 @ 8:23pm

I am temporarily reverting back to the previous version of the mod (Jan 12th) due to an unexpected amount of crash errors that was not present in the mod tools, but were present in the game itself.

Update: 19 Mar, 2019 @ 2:36pm

+ Added a new, optional, section you can go to at the end of the level. Requires one treasure bit (that is somewhere on the map) to open the gate. Don’t think about where it is to hard…
+ Added two (2) new dyes you can get via the roulette machine. (Bluegrass and 3’O Clock Blues)
+ Added interactions at various points on the map.
+ Added a checkpoint at the end of the map, just in case if you do the optional section.
+ Added some decals on the map
+ Added more pons and a bit more health you can collect on the map

- Removed the Shromb eggs around the big toxic flower

* Fixed some path finding on a few enemies.
* Fixed an issue where a ninja cat appears to hold Hat Kids default hat, even if the ninja cats already stole the player’s hat and dropped the hat.

• Changed the package name for this mod, to prevent “ambiguous file name” errors in the future from other mods.
• Adjusted many animations to either be smoother or flow better then before.
• Adjusted some small details on the bridge of the space ship.
• Adjusted many of the clocktowers around the map.
• Lower the health slightly on a few dweller Mafia on the bridge of the space ship.
• Spaced out the ninja cats, they are no longer super close together.


Update: 12 Jan, 2019 @ 11:02am

(Ignore update posts from January 11th)

+ Added six (6) new dyes you can get via the roulette machine. (Swapped, Morning Person, Inverted, Burning Love, Vintage Connection, and 01001110...)
+ Added little toxic flowers.
+ Added a bit more enemies and a little more health bits you can get on the map.
+ Added a "detour" dive board at the last section.

- Fixed a couple of the major cheese/exploit routes.
- Fixed some missing textures.
- Fixed small details all over the map.

- Adjusted an old cheese route that it is now an optional route you can take.
- Adjusted the boat mesh with a new mesh, because it was causing camera issues.
- Adjusted animation speeds on some moving objects.
- Took some tiny details out in effort to improve performance slightly.
- The cinematic, when you turn the machine back on, now freezes you and everything else.
- The last section now only requires you to destroy the big flower, instead of the flower and the dweller madcrows before.

Update: 11 Jan, 2019 @ 7:58pm

Update: 11 Jan, 2019 @ 12:41pm

Update: 11 Jan, 2019 @ 12:25pm