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Also @Sarah: message received and I changed it. Thank you for the heads up.
Conflating map: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1732613686
I also like the little lore bit at the end, a nice touch.
Interesting, never heard or seen those 3 ninja cats causing crashes because they are close together.
But, even if it was an isolated problem, I will look into that when I get some time to use the mod tools.
What is the error message?
Alright, when I have the free time to really sit down and mod, I will look into that bug and see what I can do to fix it.
I'll play around with ideas for adding new hidden sections, platforming bits, or whatever I want to spice up my map. Especially now that I know more about Kismet and how the programming in A Hat in Time / Unreal 3 works in general now, then a month and a half-ish ago when I first made this rift.
Yeah, the gears turning back on... was excellent, but I feel like it should have unlocked a new section of something. The level would also be harder if there were actually toxic plants around. Maybe make it so that the switch turns on fans everywhere to get rid of the plants? Then the fans can be used for an extra platforming section.
I was just thinking about the difficulty from the perspective of someone who are more 'casual' with platformers. But I do agree that I over-ranked the difficulty a bit for my map.
Did the bug, you are describing, happen to you at any other point in the level?
Yeah... that is one of cheese routes that I glossed over when I posted this mod.
That was my original idea for that part of the level. To have two paths you can go down. Either, go through the spaceship to find the key and deal with a crew of mafia. Or, go down a safer path above the ship. But, now I kind of regret taking that little section out of my final build. Maybe, I will add that section back in with a future update for my map.
The flower was supposed to break the bone cage above where the floor panel is. Then, you step on the panel to turn the gears back on. Maybe I will look into making that cinematic have more 'flare' to it.
Thank you for your feedback.
The only time I died (except on purpose, to respawn), was on the sailboat, since there's a bug where the camera will pan around and cause the player to walk in the wrong direction (oof).
The biggest cheese route is above the spaceship, since you can walk over the roof. I honestly feel like that's fine as long as you block the exit, since that was a good way to hide the key (going to be honest, I beat the level then ghosted around because I couldn't find the key, even though I beat all the Mafias in that room).
Also, was the flower supposed to do anything when it died? It panned to the gears but I didn't notice any difference.
Eventually, I do think that I will find the best balance that works for both me and other players on my future mods. Again, your feedback is greatly appreciated.