Arma 3
The Anizay Outbreak
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Update: 17 Jan, 2020 @ 8:35am

Update: 17 Jan, 2020 @ 8:32am

Update: 18 Aug, 2019 @ 8:42am

Scenario updated to ravage version 1.77 - AI now loot the Dead, Amount of Heli wrecks to spawn decreased, Military and rare weapons list customized. Error from weather effect script fixed.

Update: 7 Jul, 2019 @ 10:55am

Scenario Updated to Ravage version 1.773

Other changes include

1. Added VD infection script - players will need to pickup and use antibiotics if infected.

2. Updated Version of Cold weather script. players will need to find a Survival suit, Seek Shelter or craft a fire to stay warm.

3. Altered NVG Script added - Makes NVG Goggles less perfect more grainy.

4. GF cleanup script removed.

5. Adjusted amount of time for bleeding particles to delete.

6. Zombie Audio and Visual detection Tweaked.

7. Enabled Dynamic simulation on most objects placed on map.

8. increased Player hunting chance for Raiders

9. Customized AI gear including Clothing, Vests, headgear, Facegear backpacks etc.

10 Zombie clothing customized.

Update: 9 May, 2019 @ 12:17pm

Updated to Ravage 1.76, Player Dynamic Animation Speed Disbaled, Small adjustment to Weather Script.

Update: 5 May, 2019 @ 12:28pm

Ravage, v0.1.74

Fixed :
Incorrect pictures for O² tanks.
Incorrect processing of zedSafeDistance

Fixed Destroy apc task, Adjusted Zombie safe zone, Tweaked the Zombie Audio and Visual Detection.

Update: 2 May, 2019 @ 1:05pm

Scenario Changes include,

1. Removed Custom Launcher List.

2. Fixed Ravage/Hero's Pay script

3. Small changes to Blood/sfx script.

Update: 1 May, 2019 @ 10:58am

Ravage Update, v0.1.73

Tweaked :
Light sources are now disabled with "switchLight" command.
Emptied weapon holders are now deleted on "take" & "inventory closed" events.

Fixed :
Fixed a potential locality issue when looting furnitures.
Sounds not playing when looting objects.

Fixed an error when firing a weapon.
The sound detection system should now work with all 3rd party addons.
Glasses were disabled on zombies.
The furnitures spawn system was broken.
AI sometimes ignoring zombies hitting them.

Update: 28 Apr, 2019 @ 2:19pm

Scenario Updated to Ravage 1.72

v0.1.72

Tweaked :
Current target variable for zombies is now partially global.*
Overhauled zombies audio detection.
Furniture spawns are now processed every 2 frames.
Various optimizations to zed AI process.
Equipment Module : custom weapons lists now override all other settings.
Added rpt notification for invalid classnames in custom weapons lists.
Default AI combatMode is now set to "WHITE".
Tweaked ambiant UAV groups.
UAVs will now ignore zombies.
UAVs now follow their target.

Fixed :
Vehicle Actions were missing a distance parameter.
Zeds would sometimes run to default map center position after taking a hit.
Corrections and improvements to the furniture spawn system.
Loot spawn chances were not processed correctly.
Fixed an issue with survival-related PP effects.
Fixed a sound issue when searching objects.

Suppressed gunshots are now correctly identified.

Throwing or placing an object would reveal the "shooter".

New :
Added plenty of new vests by EO.
Updated vanilla gear lists.
Updated default zombie uniforms.
Added an "audio detection coef" to the zombies module.
Added a "visual detection coef" to the zombies module.
Added a weird android face.

Made more adjustments to the Vandeanson Apocalypse Mod

Update: 17 Mar, 2019 @ 10:10am

Scenario updated to Ravage Version 1.68 new feature added AI killed by zombies will now turn into zombies themselves.