Arma 3
The Anizay Outbreak
148 Comments
Attee 25 May, 2024 @ 4:23pm 
I can't run away from zombies while injured. Uninstall.
YOUNGWINDMILL 20 May, 2022 @ 6:57am 
hey how do you look at the intel im kinda dumb lol:praisesun:
GilliganTrevor93  [author] 16 Jul, 2021 @ 2:01pm 
you might be able to achieve that by editing the gearpool module specifically the Common and Rare items parameters
Tech Priest 16 Jul, 2021 @ 1:13pm 
Hi do you know how to blacklist ravage items from spawning on ravage spawned Ai? And or do you have the GF Drop Loot script. Sadly can not access the original gf links anymore
[IN-S] Anok 21 Mar, 2021 @ 3:59pm 
Cool:) no stress, thanks for the quick response:)
GilliganTrevor93  [author] 21 Mar, 2021 @ 3:12pm 
very possible that its stuck I recently just got back into arma will have to go through the missions here sometime
[IN-S] Anok 21 Mar, 2021 @ 3:02pm 
Currently doing the ambush the militia and steal the supplies mission, killed all the guards at site and called in the supply truck, but have been waiting quite a while now, possible for it to be stuck or Im I required to something other then call it in?
Dator 8 Feb, 2021 @ 12:39am 
Has anyone found the cave?
Humuckachiki 15 Oct, 2020 @ 7:39pm 
how does radiation work in this?
ЧУЖОЙ 19 Feb, 2020 @ 11:46pm 
too much radiation :(
GilliganTrevor93  [author] 17 Jan, 2020 @ 7:54am 
working on updates today (:
Captain501 11 Jan, 2020 @ 2:52pm 
Im at hq im not get the tasks
XPAWAH 30 Sep, 2019 @ 11:13am 
your mission is good but temperature system is totally broken... My avatar starts freezing to soon also when the sun is high on the desert... fix this and this mission will be perfect!
fumungus 23 Sep, 2019 @ 3:28am 
cant trigger it. if im standing outside the gate and order him to move outside the amp he will stand near the gate but not leave. sometimes he will walk around in a circle near the gate but still will not pass through it. i got him to enter the gate by ordering him into a vehicle , still no trigger
GilliganTrevor93  [author] 22 Sep, 2019 @ 8:05am 
Ok so to finish that task I believe there is a trigger on the otherside of the entrance of the NATO cap when you first go through gate try letting him pass through it or stand there for a few seconds to see if it triggers I'm gonna fix it up today
fumungus 21 Sep, 2019 @ 7:35pm 
is there a command i can put in to trigger the heli to arrive/complete the task? im not replaying the whole mission again to risk it not working lol
GilliganTrevor93  [author] 21 Sep, 2019 @ 7:19am 
ok I will have to hop in the editor sometime today and give her a fix lol I got to many missions to keep track of XD
fumungus 21 Sep, 2019 @ 2:18am 
ive done all the missions but the jammer mission doesnt give any notification when i blow it up , i literally put a c4 right beside it and it changes to the banged up model but there is no notification. also i have rescued the pilot and the medic but the task to rescue the medic is still up. can i trigger it somehow or is it just bugged? kinda bummed cos i have done everything else and im sitting at the outpost unable to call the chopper
fumungus 19 Sep, 2019 @ 7:37am 
okay the intel is not actually in the mosque itself. i think you need to get the intel first before blowing the front gate otherwise it wont trigger the objective as completed. just another note the accuracy of the US pilot on foot is horrendous. he struggles to hit a walking zombie like 30 metres away. seems fine in a technical as gunner but horrendous on foot
fumungus 18 Sep, 2019 @ 9:37pm 
ah rightio. i have started a new game since lol. i had a decent look around and couldnt see any intel but ill revisit it. is the game randomized because on the second playthrough there was no quad at the nato base ?
GilliganTrevor93  [author] 18 Sep, 2019 @ 12:05pm 
Awesome Advice Riven Thanks :)
Riven Deckard 18 Sep, 2019 @ 12:00pm 
@fumungus - this is a very well known bug in Arma 3 and it has never been fixed, unfortunatelly. When the game crashes or you have to make it force quit, it makes the save games of the current mission you're playing dissapear. They save files are not deleted though, the game just doesn't "see" them. There's a simple solution to that - go to C: > users > your name > documents > Arma 3 > your nickname > saved > steam - find the mission you're playing and rename the last (by date) save game file name to "continue". Start the game, open the mission list, hit 'continue' on the mission you played and you are back in the game :)
GilliganTrevor93  [author] 18 Sep, 2019 @ 8:52am 
With the Mosque I think there is some intel you need to find possibly as far as the Mag repack causing a crash I have not heard of that but with Arma anything is possible.
fumungus 17 Sep, 2019 @ 9:57pm 
wow. played for 20+hrs and when i tried to repack a mag my game froze. had to kill it in task manager then when i reload the game my saves have disappeared
fumungus 15 Sep, 2019 @ 8:12am 
whats the go with the mosque mission? i assume its the huge one east of the town?... i wreck everyone there and nothing happens. i take the medical supplies and nothing happens. the truck spawns inside the front room and blows up. what do i do to complete this task?
GilliganTrevor93  [author] 14 Aug, 2019 @ 7:18am 
Awesome man good work (: i like the pictures aswell
Dator 14 Aug, 2019 @ 2:00am 
Я сделал это!
cockroachmachete 15 Jul, 2019 @ 5:35pm 
Howdy yall, I was wondering does this mod have any kinda of base building, if not does anyone have a recommendation for a mod that would add it?
GilliganTrevor93  [author] 7 Jul, 2019 @ 11:05am 
I would recommend trying the Enhanced movement as it allows you to escape zombies more easily by climbing walls building vehicles etc up to you though. Changes are in the Changelog
GilliganTrevor93  [author] 7 Jul, 2019 @ 9:09am 
Im glad your enjoying it :steamhappy:
GilliganTrevor93  [author] 7 Jul, 2019 @ 9:08am 
lol its been awhile since I've checked the the mission out I will hop in editor and let you know (:
GilliganTrevor93  [author] 7 Jul, 2019 @ 9:04am 
I will attempt to update today (:
Colmaniac 30 May, 2019 @ 11:27am 
Hi, from the start, where is the river bed? I watched the video from the start and followed the same path, I didnt see the burning wreck to the se I went to the location, and nothing, also didnt see the camp as in video
GilliganTrevor93  [author] 22 May, 2019 @ 10:53am 
Yeah others seem to have the same issue after last Ravage updates hopefully there will be a fix for that soon lol
ALATHIEN 22 May, 2019 @ 2:42am 
i walk 2 hours, and then i touch a chair , then i die...................:steamsad:
Ulmo 4 May, 2019 @ 12:33am 
I know. But even random can edit.
Hans(z) 3 May, 2019 @ 11:56pm 
@Ulmo, crash sites are random, so next gameplay you can get them in the opposite corner of map :steamhappy:
Ulmo 3 May, 2019 @ 7:18pm 
Crash site in 450 m from NATO camp - it's very simple. Let them be 2-3 km away from him
Hans(z) 3 May, 2019 @ 5:12am 
I don't know why, but Trader at Nato HQ sell/buy only vanila weapons.
And you are still bleeding even if you heal yourself.
Hans(z) 2 May, 2019 @ 12:49pm 
Keep your good work!
I'm going to write on ravage thread just to inform other guys.
GilliganTrevor93  [author] 2 May, 2019 @ 12:45pm 
ok I will see what I can do thanks for letting me know (:
Hans(z) 2 May, 2019 @ 12:38pm 
Hi Gill,
I found out that CUP weapons are not spawning (AIs are equiped with vanila only).... I tried to change something in editor to find out what is wrong and it seems that custom weapon list overwrites everything (like haleks wrote in changelog). So if you have only custom launchers and no other custom weapon list, ravage takes vanila weapons, because you didn't fill remaining weapon lists.
So you will have to put cup weapons in custom loot list manualy, or you will have to delete custom launchers.
Vandeanson 24 Apr, 2019 @ 1:36am 
Hiho,
Came here after kodabar mentioned that the VA mod is part of your mission in his playtrough.
The mod in Its current state is very asset heavy, hence the performance together with ravage is quite bad.
I see that mission users here are struggeling with that too.
I am currently reworking the mod so assets are only spawned in "on demand" meaning that when any player is near. Honestly I would recommend to wait for upfate 2.0 before using the mod:)

Hopefully that will enhance the experience:) for now, as gill said, the mod does not cause a dependency and can be left away. But you can also tune down the settings via CBA to your liking and to optimize performance.

Cheers
Vd

GilliganTrevor93  [author] 11 Mar, 2019 @ 9:07am 
Hey guys I just wanted to let you know that Vandeanson Apocalypse Mod is not a required Mod but I listed as so because of the features it brings but if your having issues with Lag or FPS feel free to launch the Scenario without it.
GilliganTrevor93  [author] 6 Mar, 2019 @ 9:22am 
Ok I just updated the scenario it should run smoother now
GilliganTrevor93  [author] 6 Mar, 2019 @ 8:55am 
yeah its the damn Vandeansons Mod that's causing all this lag shit i will have to tune it way down though the scenario should still be playable without that mod itself if you wanted to try it that way.
Wally_c64 6 Mar, 2019 @ 2:34am 
My first play through tonight lasted about an hour. The fog hit at 1300m from the NATO base and didn't let up. I drove the quad to an FOB and my fps tanked like its never done before on Arma 3, like 5-6 fps. My rig is an i7 7700K, 16GB ram with an gtx1060 6GB btw. I've got a feeling the fog or frequent zombie spawns were the culprit but I'm no expert. I'll give it another go tomorrow. Keep up the good work.
Hans(z) 25 Feb, 2019 @ 12:58pm 
The other thing that may cause this zed problem. If you kill AI or zed it drops some loot on ground and this can be used to spawn zeds. Try to disable that script and test it
GilliganTrevor93  [author] 25 Feb, 2019 @ 12:50pm 
I agree though its stupid how they spawn like that kinda breaks immersion