Don't Starve Together

Don't Starve Together

ActionQueue Reborn
Showing 31-40 of 50 entries
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Update: 8 Mar, 2019 @ 8:47pm

added ability to double-click an entity to select all of the same prefab in a configurable range
added attack action for flattening walls(requires holding force attack)

Update: 2 Mar, 2019 @ 8:44am

added option to disable keys

Update: 25 Feb, 2019 @ 8:18am

fixed a rare crash with inventoryitem going nil when doing deployment actions
disabled the action skip prevention if client is mastersim

Update: 22 Feb, 2019 @ 11:58am

sorted out some target highlighting inconsistencies
added some checks to try to avoid skipping during deployment actions
improved the way components are initialized in modmain

Update: 13 Feb, 2019 @ 4:24pm

now checks to see if the previous recipe is in the build buffer(prototyped)
added eat and heal action for the player
added feedplayer action for other players

Update: 9 Feb, 2019 @ 2:56pm

added a feature that will allow you to interrupt a queue without deselecting the queue targets
the usual keys still interrupt, but only the action key(spacebar) will clear it
this feature is not enabled by default! remember to turn it on
tweaked autocollect feature to try to avoid skipping pickup actions

Update: 5 Feb, 2019 @ 8:41pm

added "Wait Idle" as an option for crafting delay modifier, for faster action mods
removed turbo mode toggle and implemented it as default behavior to simplify the codebase a bit
added a toggleable turf grid to help with visibility when doing deployment actions
config options for turf grid (radius and color)
tweaked a couple colors on the colorlist

lots of optimization on the way actions are applied to their target, which should mean actions are never skipped anymore even with high ping
improved the speed at which items from the inventory are being retrieved

Update: 22 Jan, 2019 @ 3:21pm

added diagonal algorithm for deploying / dropping items / pitchfork

Update: 21 Jan, 2019 @ 5:43am

0.5

Update: 19 Jan, 2019 @ 6:54am

added a config option for tooth trap spacing.... *sigh*