Invisible, Inc.

Invisible, Inc.

Permadeath: Killed in Action
Showing 21-28 of 28 entries
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Update: 27 Apr, 2019 @ 6:49pm

Pinning a dying agent with another agent now freezes the death timer, stopping it from decaying.

Update: 4 Mar, 2019 @ 1:59pm

Update: 16 Feb, 2019 @ 1:22pm

UI tweak that shows how many turns an agent has left before bleeding out. Visible as an HUD or as part of the 'agent down' tooltip on hover.

It is now possible to have Central and Monst3r be permanently killed on Endless, after the day 4 midway mission.

Update: 3 Feb, 2019 @ 8:25am

Version 2.0.:
By default, agents will now (again) go into critical condition when they're shot. They will bleed to death after x turns if left unattended. You can select x to be 3, 5, 10 or 15 turns (or 0, to disable this option).

Update: 3 Feb, 2019 @ 7:59am

Update: 2 Feb, 2019 @ 10:38am

Revamped the way the mod keeps track of killed agents to:
- fix bug where KO'd and abandoned agents would be treated as killed
- simpler compatibility with Transistor mod (which allows you to deliberately put agents into critical condition)

Update: 11 Jan, 2019 @ 3:55pm

Small hotfix for a bug that would skip over your option to Rewind or Restart the campaign when you lose your last agent.

Update: 31 Dec, 2018 @ 6:02am