Kenshi
Generic, but fitting Taming & Recruitment.
Showing 1-8 of 8 entries
Update: 28 Jan, 2019 @ 6:21pm

- Changed recruit time intervals between attempts to help with testing.

- Updated some triggers to be more consistent.

- TEMPORARELY made it so you have to imprison an iron spider in order to recruit it. You must have an electrical component in YOUR inventory to be able to get the option to reroute its circuitry. For some reason you can't interact with characters while they're unconcious it seems. They don't even trigger any flags you tell them to, so I'm investigating a way around this while using this temporary fix.

Update: 12 Jan, 2019 @ 11:43am

- Added the ability to recruit some missing animal squads, such as some crabs, gorillos and garrus.

Update: 8 Jan, 2019 @ 6:32pm

- Small bugfixes, extra flavor text.

Update: 6 Jan, 2019 @ 7:30pm

- FCS being dumb

Update: 6 Jan, 2019 @ 6:28pm

- Fixed a dialogue-disappearing bug

- Increased recruiting chance by 13% with humans and 20% with animals (to a total of 33% and 40% respectively).

Update: 6 Jan, 2019 @ 4:09pm

- HUMANOID RECRUITING

- Some fixes

Update: 5 Jan, 2019 @ 6:17am

- Fixed a bug where the character editor would show up while the dialogue was still ongoing

- Changed most animals' racial hunger stats so you don't have to feed them constantly

Update: 4 Jan, 2019 @ 10:28pm