Arma 3
Iron Scimitar
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Update: 20 Jan, 2019 @ 7:28am

v. 1.2 Changelog:

- NEW: logistic setction now has the ammo truck.
- NEW: there will be a point of rearm / repair near the objective "Mansur" when the player capture "Mansur" and friendly mechinfantry arrives.
- NEW: a small hint in the brieffing about the HighCommand interface.

Update: 13 Jan, 2019 @ 6:54am

v. 1.1 Changelog:

- ADDED: OFP-style outro cutscene;
- ADDED: the enemy now provides a MLRS-strike when "frustrated" by player's action;

- CHANGED: the location of the final objective now be revealed only when the 1-st and the 2-nd objectives are completed;
- CHANGED: Player's and friendly tankmen geal loadout;
- CHANGED: the number of enemy manpad ATGMs significally reduced;
- CHANGED: hostile armoured vehicles has been covered better and covered by the camonet in come cases.
- CHANGED: hostile infantry units now tries to find cover at their positions;
- CHANGED: subordinated tankmen now will not leave their vehicles, even immobilized;
- CHANGED: JTAC's SUV moved nearby their initial position;

- FIXED: objective 2 may end before friendly forces reach the village;
- FIXED: enemy armoured reinforcements coming too early;
- FIXED: some needless debug triggers has been removed;
- FIXED: the C4-trap in the village now works;

Update: 13 Jan, 2019 @ 6:48am

v. 1.1 Changelog: asd

Update: 5 Jan, 2019 @ 5:27pm

Update: 5 Jan, 2019 @ 4:45pm