Sid Meier's Civilization VI

Sid Meier's Civilization VI

MOD of "A Song of Ice and Fire": Rise and Fall of Usurper
Showing 1-10 of 22 entries
< 1  2  3 >
Update: 15 May, 2021 @ 9:41pm

2021.05.15

Trying to resolve the issue of desync for multiplayer. Need some tests to confirm.

Update: 9 May, 2021 @ 12:56am

2021.05.09 Roll Back

Sellswords should not replace Man at Arms because of weird upgrade experience.
I rolled it back.

Update: 9 May, 2021 @ 12:48am

2021.05.09

Balance Updates
·Sellswords now replaces Man at Arms.
·Vale Knights now has 52 combat strength.

Bug Fixes
·3rd city (in database, not necessarily your 3rd city) of The Vale no longer called Oldtown, which was a mistake. Now it is called Redfort.
·Targaryen Dragon displays its promotion class name correctly.
Many thanks to The Streamers to discover these bugs. Seems you guys had a good time!
·Added back the ability for Gate of the Moon and The Twin Towers to attack hostile units within 2 tiles if the city has outer defense. This was disabled by Gathering Storm ruleset that I totally didn't realize.

Enjoy one more turn as Westerosi!

Update: 13 Apr, 2021 @ 12:25pm

2021.04.13

The Crownlands Updates
Dragonpit now replaces Government Plaza, which was my original design but could not make the art at the time.
New look of Dragonpit that fits the Government Plaza buildings.
Added a new Unique Improvement for The Crownlands called Dragon Lair, buildable by Builders on Horse, Cattle or Sheep resources. Unlocks at Mysticism, can support 1 air unit and may construct outside territory. You know what this means, conquerors!

The Ironborn Update
The Ironborn now gets a trait that allows Thralls and Settler embark when player unlocks Sailing technology.

Bug Fix
Totally overhauled the scripting of Annex City-State button for Lord Tully. Now it should be more reliable with fewer lines of coding.
Unique districts show icons correctly in trade screen while hovering on list of cities.

To Be Done
Dragon Lair icon and strategic view graphics need more work, will patch later.
Dragonpit seems not providing Governor's Title, will patch later.

Update: 30 Sep, 2020 @ 8:42pm

2020.09.30

Fixed the bug that city-state partial screen is broken. Now working again.
The Twin Towers district now provides +2 adjacency bonus for Industrial Zones.

Update: 22 Dec, 2019 @ 7:30pm

2019.12.22

Yo guys, it's been a while.

This patch just fixed a reported bug that let Godswood's forest science bonus apply to all holy sites. Tested, should be fine now.

Merry Christmas and Happy New Year!

Update: 8 Apr, 2019 @ 10:31pm

2019.04.08 Bug Fixes and Balance Changes:

BUG FIXES:
-The annexed city-states for Lord Tully now provide respective bonus to the Riverlands correctly. (Previously only the capital city bonus works, and the district building bonus only took effect in the annexed city.)
-The annexed Trade type of city-states now provide bonus to Lighthouses and Shipyards correctly.
-The annexed Industrial type of city-states now provide bonus to District constructions for Workshops and Factories correctly.

BALANCE CHANGES:
-Now the random spawning of Sellswords will consider your stockpile of Iron. If you have 20 or more Iron, there's 60% chance to spawn a Sellsword Swordsman and consume 20 Iron, 20% to spawn a Pikeman and 20% to spawn a Marksman. Otherwise 50% to spawn a Pikeman and 50% to spawn a Marksman.
-Now the random spawning of Brotherhood without Banner will consider your stockpile of Iron. If you have 10 or more Iron, there's 40% chance to spawn an Exile Knight and consume 10 Iron, 40% to spawn a Warrior Monk of Myr and consume 10 Iron, and 20% to spawn a Longbow. Otherwise will spawn a Longbow only.
-Mountain Clan of The North now upgrades to Skirmisher.
-Vale Knight of the Vale now upgrades to Cuirassier.
-Exile Knight of the Brotherhood without Banner now upgrades to Cuirassier.
-Sellsword Swordsman of the Westerlands now upgrades to Musketman.

Enjoy one more turn!

Update: 5 Apr, 2019 @ 11:38pm

2019.04.05

COMPATIBILITY:
With 2019 Summer patch and new SDK released, some changes are made. Now compatible with the up-to-date game version.

BALANCE CHANGE:
Arryn's Vale Knights now require 15 Iron resources to produce or buy. 5 Iron discount for 3 combat strength loss, pretty good deal.

Please comment for bugs. I didn't run a thourough debug, there must be something I missed.
Please keep an eye on: Model and Arts, see if any of the unique district/building/improvement/unit show incorrectly.
Also functional bugs, especially Tully...

Enjoy!

Side Note: Strongly recommend Environment Skin MOD that was just released. Masterpiece! Love it! You guys should try it.

Update: 20 Feb, 2019 @ 10:56pm

2019.02.20 Gathering Storm Updates:

Configs:
-Now this MOD supports and runs only with Gathering Storm Expansion. Apologies for not able to have non-GS compatibility, a bunch of updates I made requires XP_2 contents.
-All Ice and Fire leaders are on top of the leader drop down list. Made easier for players to select.

Civ and Leader Changes:
-Ironborn's unique building Captain's Tavern now replaces Granary, reduced cost down to 65. Art updated to be located at where Granary is, and relocate with canal type City Center base model.
-Rewrote Lord Tully's ability, thanks to Firaxis for this extra hassle. Anyway it's working again now.

GS Features:
-Now we have river, mountain and desert names in the story! Riverrun spawns at Blue Fork, or Green Fork, or sometimes Darry. The Vale has a mountain called The Mountains of the Moon. And the sands next to Sunspear is called Dorne (yes same name as the kingdom).

Known Issues:
-I see once or twice Twin Tower district is half sunken in a tile, but not always. Not sure what's going on. Please report if you also see it this way.
-Please report bugs. I'm sure there are something out there that I didn't find go wrong at all.

Update: 1 Feb, 2019 @ 10:51pm

The Riverlands Fix:
Government Plaza along river now yields 1 production as described in civilization trait correctly.