Starbound

Starbound

Procedural Katanas
Showing 1-5 of 5 entries
Update: 27 Jan, 2019 @ 10:38pm

Version 1.2.3


-Katanas got a 5% damage buff on the regular combo, as it was lacking compared to broadswords.

-Fixed a bug where katanas were uncraftable because I forgot to use the fixed name in the default blueprints file.

Update: 26 Jan, 2019 @ 7:21pm

Version 1.2.1

I made an oopsie and forgot to use the new internal names in the recipes for Orochi and Rising Tide. They're now craftable.

Update: 25 Jan, 2019 @ 9:21pm

Version 1.2: The "I fucked everything up and pushed the mod too early so here's some more bug fixes" update

-Descriptions remade for Orochi and Rising Tide (somehow it snuck past me that they had the description used for the Hyotl quest sword)

- Orochi had it's base DPS increased from 11 to 12, so it stands out as a powerful, yet simple blade.

- Internally renamed all the basic crafted katanas (Iron Katana, Durasteel Katana, those ones) so that they are now prefixed with pk (for example, pkironkatana). They've also had a name fix so that the K in Katana is actually capitalized now. This will break any pre-existing ones, unfortunately, but given that people were having issues with them sharing an ID with FU's iron katana, it's not like it's gonna break more than it was already. They're pretty cheap to make, as well.

- All katanas are now classified as broadswords as well as katanas, in case any mod requires that a weapon is classed as a broadsword.

Update: 24 Jan, 2019 @ 9:48pm

Version 1.1:


I fixed the bugs that I missed when I first uploaded the mod, and did some general balancing.

- Flip Strike now hits the same way that Super Spin Slash does, allowing you to pull enemies into you. It also hits at the same rate, too, so it should do far more damage now.
- The base katana combo now does 20% less damage.
- Elemental Power now deactivates properly when you switch to another weapon, and only gives a 30% damage buff now. This also means the bug I found involving them (You could activate the ability, switch to another weapon, and keep a free 50% damage buff without actually losing anything but a second of your time) is fixed as well.
- Trail Dash has had it's energy cost increased. It's still just as fast as it normally is.
- Lastly, Elemental Kunai now explode on impact, making them more useful in general, and great at point blank, like the Solus Katana's.

Update: 22 Jan, 2019 @ 11:12pm