Starbound

Starbound

Procedural Katanas
114 Comments
Pifilix.SVK 16 Dec, 2024 @ 4:52am 
Or maybe add them to merchants as only way i really found katanas were trough chests or challange doors
Pifilix.SVK 16 Dec, 2024 @ 4:48am 
I do wonder if this mod still gets developed, as id love to ask about a way to farm/spam katanas so i can either find or craft myself the perfect one (modular weapons mod allows to mix and match bits)
EnergizedBlast 12 Feb, 2024 @ 3:37pm 
Love this and the abilities ESPECIALLY. I'm playing this with Frackin' Races as a hylotl which automatically racially benefits from the katanas (10% power multiplier). I wanted to also benefit from their perfect-block perk while using the katana parry (small health regen when perfect blocking), so I went ahead and made a very quick patch.

I assume this is cool and all, let me know otherwise!
Link to patch: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3159469605

Cool side note for those who are looking for it, there's aimable AND manufactor's touch addons I found, HIGHLY recommend with this (just searching "katana" should be all you need to do). That said, I think linking them in the description for others to find easier would be cool. Thanks again for the awesome work dudes.
Mohl  [author] 7 Jan, 2024 @ 5:14pm 
@TheAshby they should just spawn randomly, though I can't guarantee any sort of compatibility, ESPECIALLY with FU.
TheAshby 7 Jan, 2024 @ 6:15am 
I am using FU and this mod, but I want to use the katana content of this mod, how do I do it, is it a random loot what should I find first or can I craft something?
TheAshby 6 Jan, 2024 @ 11:55am 
Exactly what does the mod do? I mean, I know the obvious, but I can't find any videos, images, or even comments that talk about the compatibility or precise details of the mod.

For example, does it work with GIC? Where can I see what exactly it adds?
Mohl  [author] 22 Nov, 2023 @ 12:37am 
@KiberVolk You're gonna want to ask ribs, as he did the combos for the mod.
KiberVolk 19 Nov, 2023 @ 5:25pm 
May I have permission to utilize the combo from this mod into one of my swords in my mod? Credit will be given.
Obsidian Skull 26 Aug, 2023 @ 11:05am 
awesome mod❤,but seems like have some problem when it witch “Avali Weapon Type Additions”
may make randomized katana in chests turned green block
Aethis 16 Apr, 2023 @ 9:14am 
to the burnt out guy, how you holdin up? just wanted to check, some things are difficult but why not leave something wholesome here, yeah?
Hope all of you are doin ok.
Albion The Asinine 15 Sep, 2022 @ 5:24pm 
honestly i'm just curious as to what these other legendary katanas are called (aside from the 2 mentioned)
ss81 25 Jul, 2022 @ 9:18am 
this mod is pretty good
Rnova2 12 Mar, 2022 @ 11:49pm 
hello again, I've been testing this mod for a while, and it has occurred to me that the kunai skill could be improved, changing the design depending on the element (example if the fire is the original kunai, the poison would look like energy snakes, the ice as a pale blue 6-pointed shuriken and the lightning as the kunai that Naruto's father used, for physical attacks it would be a red hammer.
Now why am I saying this, well first of all I unexpectedly have free time, and I was thinking of creating an Addon for this mod, specifically to do the wakizahi and tanto, but I'm afraid I still lack experience for something like that, that's why I want first look for ways to improve this mod, to gain experience, my next step would be to create an addon to incorporate the elemental types of Frackin universe and Arcana, and finally, when that has been achieved, start creating an addon to add the new weapons.
Rnova2 26 Feb, 2022 @ 6:18am 
I think a while ago I suggested that they add the wakizahi and tanto to this mod, which would be the counterpart of the short sword and the dagger in oriental weapons, and in addition if it were possible to add a mechanic similar to that of the fists, with the goal that the user can create combos using these swords

Correct me if I'm wrong but it would be to copy the algorithm of the fists, increase its reach to that of a short sword or a dagger and incorporate the combos related to an element.
obviously that the wakizahi and tanto are procedural like the katana would not be possible, except for its element (the fists are not procedural either) but it would give the mod more variety.
Mohl  [author] 17 Sep, 2021 @ 5:49pm 
it's probably buried a few pages back but I'm just sticking it in the description: The mod's not designed for aimable melee in mind, much like how in vanilla only shortswords and spears are aimable. I'm not gonna make a patch for it because it goes against the design philosophy of the mod: trying to fit in with vanilla weapons. You wanna make a patch, be my guest, but quit asking for it.
d u c c 16 Sep, 2021 @ 1:39am 
I too crave an aimable katana.
Not a Spy 12 Aug, 2021 @ 10:50am 
having a aimable version of this would be cool
KitsukiKit 5 Aug, 2021 @ 1:22am 
is it possible for an aimable katana mod?
Circular Reason 17 Apr, 2021 @ 8:46pm 
Any idea why these don't work with Melee Aiming?, or rather, how to get them to work with melee aiming? It's hard to use a sword without that mod at this point.
Neb  [author] 9 Mar, 2021 @ 5:33am 
/admin
/spawnitem rarekatana
/admin
Kiroboros.TTV 25 Feb, 2021 @ 3:52pm 
Sorry to ask but how do you spawn one using commands? I dropped mine as I teleported and I can't find it. Also would be nice to know for testing and for messing around.
ilEm 10 Feb, 2021 @ 9:59am 
that "randomized weapons" litterally mean randomized weapon .-.
Ganransu 18 Jan, 2021 @ 10:10am 
@Joker, it is
Joker 31 Dec, 2020 @ 7:45am 
is this compatable with fu
Ganransu 29 Dec, 2020 @ 6:35am 
This is a rather fun mod, and even better, it's compatible with the mod that allows you to take apart weapons and mix and match their components!
|r.τ.α| Doktorus 18 Nov, 2020 @ 5:38pm 
I think it would be really cool if there was a separate mod for procedural Naginatas or Glaives.
Vanilla spears are pretty boring, and I think having a polearm using slashes and stabs would be super cool.
A Solus Naginata with that shoots a laser like Nox does in the Hylotl mission sounds super cool to me.
Rnova2 8 Oct, 2020 @ 1:51am 
Well, I recently found a way to get the katanas, and apparently they appear in the chests of the challenger door, only ... it's ridiculously difficult ... I was going to correct my comment when I saw that you had responded.

about the tier adding blows to the combo ... because it all depends on the point of view, for some would like more a fixed combo while others prefer a weapon that can be upgraded, personally if I improve a weapon in the anvil of the Ancient Vault I would like my weapon to do more than slightly increase the damage, and the one that suddenly in additional combos would be very, very attractive, although again I say it is from my point of view

and about the elements of FU, if you notice I put it in the category of "dreams" because I know how absurdly difficult it is to try to make a mod that fits FU, when you think you have already achieved it, launch an update that pulls all effort down the toilet
Mohl  [author] 7 Oct, 2020 @ 10:58am 
Uh, the katanas should all be dropping with the rest of the procedural weapons, and the ones that don't are crafted with the various vanilla tables.
Adding hits to the combo depending on the tier would be a lot more trouble than it's worth and would alienate people who are used to their weapons having the same basic moveset irregardless of tier. As for the FU elements, I'm not doing that because working with FU is a pain in and of itself, and I really can't be dealing with that. Feel free to make it yourself if you want, I suppose.
Rnova2 6 Oct, 2020 @ 1:38am 
take the legendary "Rainbow sword" from the old version of starbound as an exclusive weapon of this mod, said weapon would have the ability that each hit in combo changes its elemental attribute (example: first hit, fire, second hit, poison, third hit, ice, fourth hit, electric) resulting in a powerful one that causes several defuff to the attacker.

Create a plugin that allows you to include the 3 additional elements that exist in Frackin universe that can be used in the procedural katanas (I mean the elements: cosmic, shadow and radioactive. The other elements such as bioweapon, hellfire,
silverweapon and aether, they are exclusive to FU and honestly quite problematic since their attribute is not well defined).
Rnova2 6 Oct, 2020 @ 1:27am 
2- add this weapon to the mod of the Forge: blade dance because ultimately the only way so far to obtain the katanas is by commands, and for some it would be something they would appreciate.
3- I suggest that the amount of combos of a katana should vary according to the tier, in such a way that a tier 1 katana could give 3 hits, one with tier 5 would give 7 hits and obviously one with tier 10 would give 12 hits (2 hits more than the most powerful katana in FU, but keep in mind that the katanas of that mod are tier 7)

From here on, what I am going to say are more dreams than suggestions, since I do not know if they are possible and if they were possible, I imagine that they will be very difficult to do:
Rnova2 6 Oct, 2020 @ 1:26am 
I have tried this mod and it fascinates me as you have no idea, honestly if I compare it with the katanas that are in Frackin universe, this one tends to be much better and more balanced, and unlike the combos of Project Blade Dance, the attacks are fluid and without inconsistencies, the only defects that I see are some bugs in terms of some skills that have already been mentioned, so I would like to add some ideas that could be useful in the future:

1- they add the "shōtō" which in summary would be a katana but can be used with one hand and is slightly smaller.
To make this weapon more attractive, I suggest that the combos work in a similar way to the mechanics of fist-type weapons, that is, by pressing only one button the attack that this sword alternates with another of the same type, in this way it gives the possibility for the player to create their own combos.
Ви 12 Aug, 2020 @ 11:35am 
How to spawn it?
The Static 11 Aug, 2020 @ 2:59pm 
Are any of the legenndary katanas craftable? Or are they all random chest loot?
Reitersul 16 Jul, 2020 @ 8:19pm 
Sadness :(
Mohl  [author] 13 Jul, 2020 @ 9:36pm 
@Reitersplash Nope.
Reitersul 13 Jul, 2020 @ 11:54am 
Are there any 1H katanas?
deusXIII 1 Jul, 2020 @ 2:55am 
can i spawn any of these? or do they drop random ?
StarXStone 30 May, 2020 @ 9:53am 
Thank you for the hard work on this mod
Aaron Seoul 28 Apr, 2020 @ 6:37pm 
i cant seem to spawn in legendary katanas for some reason.
🩸ℜ𝔲𝔦𝔫🩸 13 Apr, 2020 @ 6:12pm 
Is this compatible with Frackin Universe?
Raiizy 10 Apr, 2020 @ 7:50am 
no
周树入 9 Apr, 2020 @ 10:17pm 
Can this mod be online with someone who does not have the mod?
MotaRin 8 Apr, 2020 @ 6:54pm 
How to spawn katana with specific abilities? E.G. Dash Slash, Flip Strike, Parry Counter and Flurry.
Mohl  [author] 25 Mar, 2020 @ 8:15pm 
To add onto that, vanilla weapons follow the same naming convention. "rarebroadsword", "commonspear", and so-on.
4'9" gorilla 24 Mar, 2020 @ 8:02pm 
For those wondering, the item id is "commonkatana" "uncommonkatana" or "rarekatana" based on what rarity you want
Mohl  [author] 2 Mar, 2020 @ 5:24pm 
I only found one crash log (though there was another I saw without a log). The logged one is 100% due to an incompatibility somewhere, and the log-less crash is in the trash, because talking about a crash and not sending the log file is the same as saying "it no work" and then walking away.
Dada 2 Mar, 2020 @ 8:52am 
Saw like 3 in the first 2 pages of comments
Mohl  [author] 1 Mar, 2020 @ 8:39pm 
What's with all *what* crash reports?
Dada 1 Mar, 2020 @ 7:21pm 
So whats with all the crash reports? Has any of this been adressed?
Mohl  [author] 9 Feb, 2020 @ 5:43pm 
No.